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Which avoids concurrency issues. And is clear whether it's temporarily removing/hiding i.e just removing the index, or permanently deleting.
Some kind of addition/removal list which is ran at the start of the tick is probably how osrs does it.
Applies to NPCs, GameObjects and Players.
The text was updated successfully, but these errors were encountered:
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Which avoids concurrency issues. And is clear whether it's temporarily removing/hiding i.e just removing the index, or permanently deleting.
Some kind of addition/removal list which is ran at the start of the tick is probably how osrs does it.
Applies to NPCs, GameObjects and Players.
The text was updated successfully, but these errors were encountered: