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/** * Resize canvas * @return {void} */functionresizeCanvas(): void{constresize=()=>{window.location.reload();// TODO: Implement auto resize};// Test: may be breaking test when downloading logs on mobile// window.addEventListener("resize", resize);}
Instead of having to reload, implement a dynamic resizing of all sprites
Instead of having to reload, implement a dynamic resizing of all sprites
This can partially help but it does not inherently resize according to completely different screen sizes (mobile vs desktop)
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