Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remote grabbing an object should ignore physics until it's in our hands #70

Open
2 tasks
JaXt0r opened this issue Jul 5, 2024 · 0 comments
Open
2 tasks

Comments

@JaXt0r
Copy link
Contributor

JaXt0r commented Jul 5, 2024

Background

In G1, when we pick up an item, its mesh will be automatically destroyed. When we play in VR, we want to pull it from where it is. Either remote grabbing or directly grabbing it. Unfortunately some objects stuck inside e.g. a sword shelf and can't be grabbed physically.

Solution idea

  • Remote grab: heck if we can disable collisions from GrabStartEvent until GrabEndEvent
  • Direct grab: When in our hands, the object shall remain its physical collision. Therefore I would think of an option to directly put it into our inventory. With a separate button click or a menu we open and select "out into backpack"

Better ideas are very welcome. 😃

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Status: Todo
Development

No branches or pull requests

1 participant