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When we unsheathe our weapon ot just raising it higher than our (e.g.) hips, we should trigger the aggro state of nearby NPCs.
Implement see sense of NPCs. It means do a range-check of unwanted behaviour. (Hint: The sense range for see/smell/hear is already put into NoProperties-Component)
Alter routine of NPC to stop it and call the aggro routine from Daedalus
Hints:
Beware of physics. I.e. check if hero is actually visible for a NPC
The text was updated successfully, but these errors were encountered:
When we unsheathe our weapon ot just raising it higher than our (e.g.) hips, we should trigger the aggro state of nearby NPCs.
Hints:
The text was updated successfully, but these errors were encountered: