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We need to have an inventory from a functional perspective (items are inside an inventory instance) and interaction wise (items can be pulled in and out of the inventory).
Backend
Implement basic Player Inventory class with a List of items in inventory
Once an item is grabbed and pulled out of the backpack, it needs to be removed from inventory and added to Voblist in game (for culling and saving)
vice versa when put into backpack
UI
if using HVR, leverage the existing backpack (for now) and draw items inside when pulled from shoulders (items have a mesh you just need to render it in the backpack slots)
putting items back into the backpack needs to "snap" them into the slots
Out-of-scope:
A fully functional paging system for all the "thousands of objects we can have in inventory" is something for later
We can think about another type of backpack later.
Just use what we have right now to get a fine first skeleton for the whole experience.
The text was updated successfully, but these errors were encountered:
@JaXt0r I have a lot of experience with inventories as I was mainly focusing on survival games for most of my 10+ years with Unity. Would love to take this on!
Very much appreciated. Let's work on it together. I suggest you open a special-topic on Discord and a branch where I can provide the code snippets you need.
We need to have an inventory from a functional perspective (items are inside an inventory instance) and interaction wise (items can be pulled in and out of the inventory).
Backend
UI
Out-of-scope:
The text was updated successfully, but these errors were encountered: