Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement Marvin Mode - Interaction and first example commands #45

Open
9 tasks
JaXt0r opened this issue Jun 18, 2024 · 0 comments
Open
9 tasks

Implement Marvin Mode - Interaction and first example commands #45

JaXt0r opened this issue Jun 18, 2024 · 0 comments
Assignees

Comments

@JaXt0r
Copy link
Contributor

JaXt0r commented Jun 18, 2024

Marvin mode is the famous Gothic debug mode. It will help us test things faster by e.g. spawning items in front of us or flying...

  • Implement a rudimentary marvin mode UI
    • a) either via a 2d menu
    • b) or via a bracelet around your arm
  • Open the menu via a cheat code (I would love to see the Konami code in action 🤣)
  • The menu itself shows elements from official Marvin mode features. Choose 2-3 of them for this ticket. (Adding more features will be follow up tickets). Notable examples are:
    • goto waypoint - Teleport to a spot
    • insert - Insert named item
    • version - Print game version
  • If we go with free-text elements like waypoints to be named, I think we need a keyboard in our game. Either

Links:

@Tyroonis Tyroonis self-assigned this Jun 18, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Status: In Progress
Development

No branches or pull requests

2 participants