Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement lightmaps #41

Open
3 of 7 tasks
ThomasMountainborn opened this issue Jun 17, 2024 · 0 comments
Open
3 of 7 tasks

Implement lightmaps #41

ThomasMountainborn opened this issue Jun 17, 2024 · 0 comments
Assignees
Labels
enhancement New feature or request

Comments

@ThomasMountainborn
Copy link

The indoor spaces are all lit by lightmaps.

  • Get the unique lightmap textures from ZenKit, as there are many LightMap struct instances referring to the same texture, but with different coordinates.
  • Group the polygons using the same lightmap together.
  • Demystify the Zen lightmap coordinates and apply the lightmap correctly to the geometry.
  • Make lightmaps work in all scenes.
  • Check if indoor scenes can just use the vertex colors instead.
  • Evaluate the performance impact of not merging objects with different lightmaps.
  • Evaluate the performance impact of not merging lightmapped and non-lightmapped objects.
@ThomasMountainborn ThomasMountainborn self-assigned this Jun 17, 2024
@ThomasMountainborn ThomasMountainborn added the enhancement New feature or request label Jun 17, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
Status: In Progress
Development

No branches or pull requests

1 participant