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Get the unique lightmap textures from ZenKit, as there are many LightMap struct instances referring to the same texture, but with different coordinates.
Group the polygons using the same lightmap together.
Demystify the Zen lightmap coordinates and apply the lightmap correctly to the geometry.
Make lightmaps work in all scenes.
Check if indoor scenes can just use the vertex colors instead.
Evaluate the performance impact of not merging objects with different lightmaps.
Evaluate the performance impact of not merging lightmapped and non-lightmapped objects.
The text was updated successfully, but these errors were encountered:
The indoor spaces are all lit by lightmaps.
The text was updated successfully, but these errors were encountered: