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G1 features a quite complex trade system where you can put single elements or bunch of 10s into a middle slot. Then you need to compensate the amount with the amount from your wares. We need to implement the system in an authentic, but VR modern way.
Pre-conditions
Talking to NPCs needs to be implemented
TODOs
a 2D menu should be opening like in G1
The inventory items from trader and hero needs to be spawned (mesh created) and put into the visible slots
grabbing items via hands to move them from edges to the center
close the trade when costs match or were higher only
Hints
The 2D menu is the afaik easiest way to implement the UI. Feel free to suggest an immersive VR alternative.
This is a very vague ticket with a lot of open topics to decide. Let's be creative. 🥳
The text was updated successfully, but these errors were encountered:
G1 features a quite complex trade system where you can put single elements or bunch of 10s into a middle slot. Then you need to compensate the amount with the amount from your wares. We need to implement the system in an authentic, but VR modern way.
Pre-conditions
TODOs
Hints
The text was updated successfully, but these errors were encountered: