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Implement G1 savegame creation - Items + Hero position #30

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6 tasks
JaXt0r opened this issue Jun 11, 2024 · 0 comments
Open
6 tasks

Implement G1 savegame creation - Items + Hero position #30

JaXt0r opened this issue Jun 11, 2024 · 0 comments

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@JaXt0r
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JaXt0r commented Jun 11, 2024

I recommend picking this up after: #28

Our game only supports New Game at the moment. We want to support official G1 savegames. As ZenKit supports save&reload, let's leverage it to have G1 compatible save games for Gothic-UnZENity.

Links:

TODOs

  • Create a Gothic save slot where you changed some stuff. (e.g. moved item, killed NPC)
  • Implement test to save a current state during gameplay into a save game
  • Check If the saved assets match expectations when loaded
    • into G1 classic
    • into Gothic-UnZENity
  • Implement Save button inside game menu

Hints:

  • I figured out, that G1 save games store NPCs inside Vobs[].Type=oCNPC.
  • It also stores NPCs/Monsters only! if they are nearby hero during save time.
  • Also if we load a G1 save game, walk away from an NPC and save again, the updated save game won't include the far away NPC
@JaXt0r JaXt0r changed the title Implement Save Implement G1 savegame creation Jun 11, 2024
@JaXt0r JaXt0r changed the title Implement G1 savegame creation Implement G1 savegame creation - Items + Hero position Jun 25, 2024
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