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While our longterm plan of inheritance isn't flawed, it becomes easily complicated when we want to target custom behaviors and overload methods. @saforer predicted this in a way I couldn't comprehend (calling overloaded methods on children) but our existing patterns couldn't solve the problem of reaching into a gameobject and finding an overloaded script name.
As such, we will have to use the message pattern moving forward.
The text was updated successfully, but these errors were encountered:
While our longterm plan of inheritance isn't flawed, it becomes easily complicated when we want to target custom behaviors and overload methods.
@saforer predicted this in a way I couldn't comprehend (calling overloaded methods on children) but our existing patterns couldn't solve the problem of reaching into a gameobject and finding an overloaded script name.
As such, we will have to use the message pattern moving forward.
The text was updated successfully, but these errors were encountered: