diff --git a/README.md b/README.md index 3aeecfd..1e92cf1 100644 --- a/README.md +++ b/README.md @@ -1 +1,26 @@ -# Don't delete this repo! +The core classes, functions, and methods necessary for the snake game are: + +1. `Point`: A class to represent a point in the grid. It will have two attributes, `x` and `y`, to represent the coordinates of the point. + +2. `Snake`: A class to represent the snake. It will have the following methods: + - `__init__`: To initialize the snake with a given length and direction. + - `move`: To move the snake in the current direction. + - `change_direction`: To change the direction of the snake. + - `grow`: To increase the length of the snake. + - `collides_with_self`: To check if the snake has collided with itself. + - `collides_with_wall`: To check if the snake has collided with the wall. + +3. `Game`: A class to represent the game. It will have the following methods: + - `__init__`: To initialize the game with a given grid size and initial snake length. + - `play`: To start the game. + - `draw`: To draw the game state. + - `handle_input`: To handle user input. + - `update`: To update the game state. + - `check_collision`: To check if the snake has collided with the wall or itself. + - `spawn_apple`: To spawn an apple at a random location in the grid. + +4. `main`: A function to start the game. + +Now, let's write the code for each of these components. + +snake_game.py diff --git a/all_output.txt b/all_output.txt new file mode 100644 index 0000000..d3e983f --- /dev/null +++ b/all_output.txt @@ -0,0 +1,142 @@ +The core classes, functions, and methods necessary for the snake game are: + +1. `Point`: A class to represent a point in the grid. It will have two attributes, `x` and `y`, to represent the coordinates of the point. + +2. `Snake`: A class to represent the snake. It will have the following methods: + - `__init__`: To initialize the snake with a given length and direction. + - `move`: To move the snake in the current direction. + - `change_direction`: To change the direction of the snake. + - `grow`: To increase the length of the snake. + - `collides_with_self`: To check if the snake has collided with itself. + - `collides_with_wall`: To check if the snake has collided with the wall. + +3. `Game`: A class to represent the game. It will have the following methods: + - `__init__`: To initialize the game with a given grid size and initial snake length. + - `play`: To start the game. + - `draw`: To draw the game state. + - `handle_input`: To handle user input. + - `update`: To update the game state. + - `check_collision`: To check if the snake has collided with the wall or itself. + - `spawn_apple`: To spawn an apple at a random location in the grid. + +4. `main`: A function to start the game. + +Now, let's write the code for each of these components. + +snake_game.py +```python +import random +import curses + +class Point: + def __init__(self, x, y): + self.x = x + self.y = y + +class Snake: + def __init__(self, length, direction): + self.length = length + self.direction = direction + self.body = [Point(0, i) for i in range(length)] + + def move(self): + head = self.body[0] + if self.direction == 'up': + new_head = Point(head.x - 1, head.y) + elif self.direction == 'down': + new_head = Point(head.x + 1, head.y) + elif self.direction == 'left': + new_head = Point(head.x, head.y - 1) + else: # self.direction == 'right' + new_head = Point(head.x, head.y + 1) + self.body.insert(0, new_head) + self.body.pop() + + def change_direction(self, direction): + self.direction = direction + + def grow(self): + self.length += 1 + self.body.append(self.body[-1]) + + def collides_with_self(self): + head = self.body[0] + return any(point.x == head.x and point.y == head.y for point in self.body[1:]) + + def collides_with_wall(self, width, height): + head = self.body[0] + return head.x < 0 or head.y < 0 or head.x >= height or head.y >= width + +class Game: + def __init__(self, width, height, snake_length): + self.width = width + self.height = height + self.snake = Snake(snake_length, 'right') + self.apple = self.spawn_apple() + self.score = 0 + + def play(self): + curses.initscr() + win = curses.newwin(self.height, self.width, 0, 0) + win.keypad(1) + curses.noecho() + curses.curs_set(0) + win.border(0) + win.nodelay(1) + + while True: + event = win.getch() + self.handle_input(event) + self.update() + if self.check_collision(): + break + self.draw(win) + + curses.endwin() + + def draw(self, win): + win.clear() + win.border(0) + win.addch(self.apple.x, self.apple.y, '*') + for point in self.snake.body: + win.addch(point.x, point.y, '#') + win.addstr(0, 2, 'Score : ' + str(self.score) + ' ') + win.timeout(150 - (len(self.snake.body)//5 + len(self.snake.body)//10)%120) + + def handle_input(self, event): + if event == ord('w'): + self.snake.change_direction('up') + elif event == ord('s'): + self.snake.change_direction('down') + elif event == ord('a'): + self.snake.change_direction('left') + elif event == ord('d'): + self.snake.change_direction('right') + + def update(self): + self.snake.move() + head = self.snake.body[0] + if head.x == self.apple.x and head.y == self.apple.y: + self.score += 1 + self.snake.grow() + self.apple = self.spawn_apple() + + def check_collision(self): + return self.snake.collides_with_self() or self.snake.collides_with_wall(self.width, self.height) + + def spawn_apple(self): + while True: + x = random.randint(1, self.height - 2) + y = random.randint(1, self.width - 2) + if not any(point.x == x and point.y == y for point in self.snake.body): + return Point(x, y) + +def main(): + game = Game(20, 60, 5) + game.play() + +if __name__ == "__main__": + main() +``` + +This is a simple console-based snake game implemented in Python using the curses library for handling the console output. The game starts with a snake of length 5 moving to the right. The user can control the snake using the 'w', 'a', 's', 'd' keys to move up, left, down, and right respectively. An apple is spawned at a random location in the grid, and when the snake eats the apple, it grows in length and the score increases by one. The game ends when the snake collides with the wall or its own body. \ No newline at end of file diff --git a/logs/log.txt b/logs/log.txt new file mode 100644 index 0000000..9424d33 --- /dev/null +++ b/logs/log.txt @@ -0,0 +1,287 @@ +2023-09-11 20:20:55.676 | INFO | metagpt.config:__init__:44 - Config loading done. +2023-09-11 20:20:55.677 | INFO | metagpt.config:__init__:58 - Set OPENAI_API_BASE in case of network issues +2023-09-11 20:20:58.265 | INFO | metagpt.software_company:invest:39 - Investment: $2.0. +2023-09-11 20:20:58.266 | DEBUG | metagpt.software_company:run:58 - n_round=1 +2023-09-11 20:20:58.266 | DEBUG | metagpt.roles.role:_observe:195 - Alice(Product Manager) observed: ['BOSS: Design the software ...'] +2023-09-11 20:20:58.266 | DEBUG | metagpt.roles.role:_set_state:128 - [WritePRD] +2023-09-11 20:20:58.266 | DEBUG | metagpt.roles.role:_react:208 - Alice(Product Manager): self._rc.state=0, will do WritePRD +2023-09-11 20:20:58.266 | INFO | metagpt.roles.role:_act:167 - Alice(Product Manager): ready to WritePRD +2023-09-11 20:20:58.269 | DEBUG | metagpt.actions.write_prd:run:144 - +# Context +## Original Requirements +[BOSS: Design the software of a fun snake game in Python. Always use engineer role to write out any code] + +## Search Information +### Search Results + + +### Search Summary + + +## mermaid quadrantChart code syntax example. DONT USE QUOTO IN CODE DUE TO INVALID SYNTAX. Replace the with REAL COMPETITOR NAME +```mermaid +quadrantChart + title Reach and engagement of campaigns + x-axis Low Reach --> High Reach + y-axis Low Engagement --> High Engagement + quadrant-1 We should expand + quadrant-2 Need to promote + quadrant-3 Re-evaluate + quadrant-4 May be improved + "Campaign: A": [0.3, 0.6] + "Campaign B": [0.45, 0.23] + "Campaign C": [0.57, 0.69] + "Campaign D": [0.78, 0.34] + "Campaign E": [0.40, 0.34] + "Campaign F": [0.35, 0.78] + "Our Target Product": [0.5, 0.6] +``` + +## Format example + +--- +## Original Requirements +The boss ... + +## Product Goals +```python +[ + "Create a ...", +] +``` + +## User Stories +```python +[ + "As a user, ...", +] +``` + +## Competitive Analysis +```python +[ + "Python Snake Game: ...", +] +``` + +## Competitive Quadrant Chart +```mermaid +quadrantChart + title Reach and engagement of campaigns + ... + "Our Target Product": [0.6, 0.7] +``` + +## Requirement Analysis +The product should be a ... + +## Requirement Pool +```python +[ + ("End game ...", "P0") +] +``` + +## UI Design draft +Give a basic function description, and a draft + +## Anything UNCLEAR +There are no unclear points. +--- + +----- +Role: You are a professional product manager; the goal is to design a concise, usable, efficient product +Requirements: According to the context, fill in the following missing information, note that each sections are returned in Python code triple quote form seperatedly. If the requirements are unclear, ensure minimum viability and avoid excessive design +ATTENTION: Use '##' to SPLIT SECTIONS, not '#'. AND '## ' SHOULD WRITE BEFORE the code and triple quote. Output carefully referenced "Format example" in format. + +## Original Requirements: Provide as Plain text, place the polished complete original requirements here + +## Product Goals: Provided as Python list[str], up to 3 clear, orthogonal product goals. If the requirement itself is simple, the goal should also be simple + +## User Stories: Provided as Python list[str], up to 5 scenario-based user stories, If the requirement itself is simple, the user stories should also be less + +## Competitive Analysis: Provided as Python list[str], up to 7 competitive product analyses, consider as similar competitors as possible + +## Competitive Quadrant Chart: Use mermaid quadrantChart code syntax. up to 14 competitive products. Translation: Distribute these competitor scores evenly between 0 and 1, trying to conform to a normal distribution centered around 0.5 as much as possible. + +## Requirement Analysis: Provide as Plain text. Be simple. LESS IS MORE. Make your requirements less dumb. Delete the parts unnessasery. + +## Requirement Pool: Provided as Python list[str, str], the parameters are requirement description, priority(P0/P1/P2), respectively, comply with PEP standards; no more than 5 requirements and consider to make its difficulty lower + +## UI Design draft: Provide as Plain text. Be simple. Describe the elements and functions, also provide a simple style description and layout description. +## Anything UNCLEAR: Provide as Plain text. Make clear here. + +2023-09-11 20:20:58.313 | DEBUG | metagpt.roles.role:run:237 - Bob(Architect): no news. waiting. +2023-09-11 20:20:58.313 | DEBUG | metagpt.roles.role:run:237 - Eve(Project Manager): no news. waiting. +2023-09-11 20:20:58.313 | DEBUG | metagpt.roles.role:run:237 - Alex(Engineer): no news. waiting. +2023-09-11 20:20:58.313 | DEBUG | metagpt.roles.role:run:237 - Edward(QaEngineer): no news. waiting. +2023-09-11 20:21:58.352 | INFO | metagpt.provider.openai_api:update_cost:81 - Total running cost: $0.070 | Max budget: $2.000 | Current cost: $0.070, prompt_tokens: 857, completion_tokens: 735 +2023-09-11 20:21:58.354 | DEBUG | metagpt.provider.base_gpt_api:aask:45 - [{'role': 'system', 'content': 'You are a Product Manager, named Alice, your goal is Efficiently create a successful product, and the constraint is . '}, {'role': 'user', 'content': '\n# Context\n## Original Requirements\n[BOSS: Design the software of a fun snake game in Python. Always use engineer role to write out any code]\n\n## Search Information\n### Search Results\n\n\n### Search Summary\n\n\n## mermaid quadrantChart code syntax example. DONT USE QUOTO IN CODE DUE TO INVALID SYNTAX. Replace the with REAL COMPETITOR NAME\n```mermaid\nquadrantChart\n title Reach and engagement of campaigns\n x-axis Low Reach --> High Reach\n y-axis Low Engagement --> High Engagement\n quadrant-1 We should expand\n quadrant-2 Need to promote\n quadrant-3 Re-evaluate\n quadrant-4 May be improved\n "Campaign: A": [0.3, 0.6]\n "Campaign B": [0.45, 0.23]\n "Campaign C": [0.57, 0.69]\n "Campaign D": [0.78, 0.34]\n "Campaign E": [0.40, 0.34]\n "Campaign F": [0.35, 0.78]\n "Our Target Product": [0.5, 0.6]\n```\n\n## Format example\n\n---\n## Original Requirements\nThe boss ... \n\n## Product Goals\n```python\n[\n "Create a ...",\n]\n```\n\n## User Stories\n```python\n[\n "As a user, ...",\n]\n```\n\n## Competitive Analysis\n```python\n[\n "Python Snake Game: ...",\n]\n```\n\n## Competitive Quadrant Chart\n```mermaid\nquadrantChart\n title Reach and engagement of campaigns\n ...\n "Our Target Product": [0.6, 0.7]\n```\n\n## Requirement Analysis\nThe product should be a ...\n\n## Requirement Pool\n```python\n[\n ("End game ...", "P0")\n]\n```\n\n## UI Design draft\nGive a basic function description, and a draft\n\n## Anything UNCLEAR\nThere are no unclear points.\n---\n\n-----\nRole: You are a professional product manager; the goal is to design a concise, usable, efficient product\nRequirements: According to the context, fill in the following missing information, note that each sections are returned in Python code triple quote form seperatedly. If the requirements are unclear, ensure minimum viability and avoid excessive design\nATTENTION: Use \'##\' to SPLIT SECTIONS, not \'#\'. AND \'## \' SHOULD WRITE BEFORE the code and triple quote. Output carefully referenced "Format example" in format.\n\n## Original Requirements: Provide as Plain text, place the polished complete original requirements here\n\n## Product Goals: Provided as Python list[str], up to 3 clear, orthogonal product goals. If the requirement itself is simple, the goal should also be simple\n\n## User Stories: Provided as Python list[str], up to 5 scenario-based user stories, If the requirement itself is simple, the user stories should also be less\n\n## Competitive Analysis: Provided as Python list[str], up to 7 competitive product analyses, consider as similar competitors as possible\n\n## Competitive Quadrant Chart: Use mermaid quadrantChart code syntax. up to 14 competitive products. Translation: Distribute these competitor scores evenly between 0 and 1, trying to conform to a normal distribution centered around 0.5 as much as possible.\n\n## Requirement Analysis: Provide as Plain text. Be simple. LESS IS MORE. Make your requirements less dumb. Delete the parts unnessasery.\n\n## Requirement Pool: Provided as Python list[str, str], the parameters are requirement description, priority(P0/P1/P2), respectively, comply with PEP standards; no more than 5 requirements and consider to make its difficulty lower\n\n## UI Design draft: Provide as Plain text. Be simple. Describe the elements and functions, also provide a simple style description and layout description.\n## Anything UNCLEAR: Provide as Plain text. Make clear here.\n'}] +2023-09-11 20:21:58.354 | DEBUG | metagpt.actions.action:_aask_v1:58 - ## Original Requirements +The boss has instructed to design the software of a fun snake game in Python. The task must be carried out in the role of an engineer, implying that the code should be written out. + +## Product Goals +```python +[ + "Create an entertaining and engaging snake game", + "Ensure the game is easy to understand and play", + "Design the game to be visually appealing" +] +``` + +## User Stories +```python +[ + "As a user, I want to be able to easily understand the game rules so that I can start playing without confusion", + "As a user, I want the game to be challenging so that I can improve my skills over time", + "As a user, I want the game to have a visually appealing interface so that my game experience is enjoyable", + "As a user, I want the game to run smoothly without any lags or glitches", + "As a user, I want to be able to pause and resume the game at my convenience" +] +``` + +## Competitive Analysis +```python +[ + "Python Snake Game: Classic game with simple graphics, but lacks advanced features", + "Slither.io: Online multiplayer game with advanced features, but may be too complex for some users", + "Snake '97: Retro game that emulates the old mobile phone game, but lacks modern graphics", + "Snake VS Block: Innovative twist on the classic game, but may be too difficult for some users", + "Happy Snakes: Colorful graphics and easy gameplay, but lacks depth and challenge", + "Snake Rivals: Multiplayer game with modern graphics, but requires internet connection to play" +] +``` + +## Competitive Quadrant Chart +```mermaid +quadrantChart + title Reach and engagement of campaigns + x-axis Low Reach --> High Reach + y-axis Low Engagement --> High Engagement + quadrant-1 We should expand + quadrant-2 Need to promote + quadrant-3 Re-evaluate + quadrant-4 May be improved + "Python Snake Game": [0.3, 0.4] + "Slither.io": [0.7, 0.6] + "Snake '97": [0.4, 0.3] + "Snake VS Block": [0.6, 0.5] + "Happy Snakes": [0.5, 0.4] + "Snake Rivals": [0.7, 0.7] + "Our Target Product": [0.6, 0.6] +``` + +## Requirement Analysis +The product should be a snake game designed in Python. It should be fun, engaging, easy to understand, and visually appealing. The game should run smoothly and allow users to pause and resume at their convenience. + +## Requirement Pool +```python +[ + ("Design a simple and intuitive user interface", "P0"), + ("Implement the basic functionality of the snake game", "P0"), + ("Add feature to pause and resume the game", "P1"), + ("Ensure the game runs smoothly without lags or glitches", "P0"), + ("Create visually appealing graphics for the game", "P1") +] +``` + +## UI Design draft +The game should have a simple and clean interface. The game area should be clearly defined in the center of the screen. The score and game controls should be displayed at the top and bottom of the screen respectively. The game should have a modern and colorful design to make it visually appealing. + +## Anything UNCLEAR +There are no unclear points. +2023-09-11 20:21:58.357 | DEBUG | metagpt.actions.action:_aask_v1:61 - {'Original Requirements': 'The boss has instructed to design the software of a fun snake game in Python. The task must be carried out in the role of an engineer, implying that the code should be written out.', 'Product Goals': ['Create an entertaining and engaging snake game', 'Ensure the game is easy to understand and play', 'Design the game to be visually appealing'], 'User Stories': ['As a user, I want to be able to easily understand the game rules so that I can start playing without confusion', 'As a user, I want the game to be challenging so that I can improve my skills over time', 'As a user, I want the game to have a visually appealing interface so that my game experience is enjoyable', 'As a user, I want the game to run smoothly without any lags or glitches', 'As a user, I want to be able to pause and resume the game at my convenience'], 'Competitive Analysis': ['Python Snake Game: Classic game with simple graphics, but lacks advanced features', 'Slither.io: Online multiplayer game with advanced features, but may be too complex for some users', "Snake '97: Retro game that emulates the old mobile phone game, but lacks modern graphics", 'Snake VS Block: Innovative twist on the classic game, but may be too difficult for some users', 'Happy Snakes: Colorful graphics and easy gameplay, but lacks depth and challenge', 'Snake Rivals: Multiplayer game with modern graphics, but requires internet connection to play'], 'Competitive Quadrant Chart': 'quadrantChart\n title Reach and engagement of campaigns\n x-axis Low Reach --> High Reach\n y-axis Low Engagement --> High Engagement\n quadrant-1 We should expand\n quadrant-2 Need to promote\n quadrant-3 Re-evaluate\n quadrant-4 May be improved\n "Python Snake Game": [0.3, 0.4]\n "Slither.io": [0.7, 0.6]\n "Snake \'97": [0.4, 0.3]\n "Snake VS Block": [0.6, 0.5]\n "Happy Snakes": [0.5, 0.4]\n "Snake Rivals": [0.7, 0.7]\n "Our Target Product": [0.6, 0.6]\n', 'Requirement Analysis': 'The product should be a snake game designed in Python. It should be fun, engaging, easy to understand, and visually appealing. The game should run smoothly and allow users to pause and resume at their convenience.', 'Requirement Pool': [('Design a simple and intuitive user interface', 'P0'), ('Implement the basic functionality of the snake game', 'P0'), ('Add feature to pause and resume the game', 'P1'), ('Ensure the game runs smoothly without lags or glitches', 'P0'), ('Create visually appealing graphics for the game', 'P1')], 'UI Design draft': 'The game should have a simple and clean interface. The game area should be clearly defined in the center of the screen. The score and game controls should be displayed at the top and bottom of the screen respectively. The game should have a modern and colorful design to make it visually appealing.', 'Anything UNCLEAR': 'There are no unclear points.'} +2023-09-11 20:21:58.358 | DEBUG | metagpt.software_company:run:58 - n_round=0 +2023-09-11 20:21:58.358 | DEBUG | metagpt.roles.role:run:237 - Alice(Product Manager): no news. waiting. +2023-09-11 20:21:58.358 | DEBUG | metagpt.roles.role:_observe:195 - Bob(Architect) observed: ['Product Manager: ## Original Requirem...'] +2023-09-11 20:21:58.358 | DEBUG | metagpt.roles.role:_set_state:128 - [WriteDesign] +2023-09-11 20:21:58.358 | DEBUG | metagpt.roles.role:_react:208 - Bob(Architect): self._rc.state=0, will do WriteDesign +2023-09-11 20:21:58.358 | INFO | metagpt.roles.role:_act:167 - Bob(Architect): ready to WriteDesign +2023-09-11 20:21:58.360 | DEBUG | metagpt.roles.role:run:237 - Eve(Project Manager): no news. waiting. +2023-09-11 20:21:58.360 | DEBUG | metagpt.roles.role:run:237 - Alex(Engineer): no news. waiting. +2023-09-11 20:21:58.360 | DEBUG | metagpt.roles.role:run:237 - Edward(QaEngineer): no news. waiting. +2023-09-11 20:22:43.205 | INFO | metagpt.provider.openai_api:update_cost:81 - Total running cost: $0.138 | Max budget: $2.000 | Current cost: $0.068, prompt_tokens: 1258, completion_tokens: 511 +2023-09-11 20:22:43.206 | DEBUG | metagpt.provider.base_gpt_api:aask:45 - [{'role': 'system', 'content': 'You are a Architect, named Bob, your goal is Design a concise, usable, complete python system, and the constraint is Try to specify good open source tools as much as possible. '}, {'role': 'user', 'content': '\n# Context\n[Product Manager: ## Original Requirements\nThe boss has instructed to design the software of a fun snake game in Python. The task must be carried out in the role of an engineer, implying that the code should be written out.\n\n## Product Goals\n```python\n[\n "Create an entertaining and engaging snake game",\n "Ensure the game is easy to understand and play",\n "Design the game to be visually appealing"\n]\n```\n\n## User Stories\n```python\n[\n "As a user, I want to be able to easily understand the game rules so that I can start playing without confusion",\n "As a user, I want the game to be challenging so that I can improve my skills over time",\n "As a user, I want the game to have a visually appealing interface so that my game experience is enjoyable",\n "As a user, I want the game to run smoothly without any lags or glitches",\n "As a user, I want to be able to pause and resume the game at my convenience"\n]\n```\n\n## Competitive Analysis\n```python\n[\n "Python Snake Game: Classic game with simple graphics, but lacks advanced features",\n "Slither.io: Online multiplayer game with advanced features, but may be too complex for some users",\n "Snake \'97: Retro game that emulates the old mobile phone game, but lacks modern graphics",\n "Snake VS Block: Innovative twist on the classic game, but may be too difficult for some users",\n "Happy Snakes: Colorful graphics and easy gameplay, but lacks depth and challenge",\n "Snake Rivals: Multiplayer game with modern graphics, but requires internet connection to play"\n]\n```\n\n## Competitive Quadrant Chart\n```mermaid\nquadrantChart\n title Reach and engagement of campaigns\n x-axis Low Reach --> High Reach\n y-axis Low Engagement --> High Engagement\n quadrant-1 We should expand\n quadrant-2 Need to promote\n quadrant-3 Re-evaluate\n quadrant-4 May be improved\n "Python Snake Game": [0.3, 0.4]\n "Slither.io": [0.7, 0.6]\n "Snake \'97": [0.4, 0.3]\n "Snake VS Block": [0.6, 0.5]\n "Happy Snakes": [0.5, 0.4]\n "Snake Rivals": [0.7, 0.7]\n "Our Target Product": [0.6, 0.6]\n```\n\n## Requirement Analysis\nThe product should be a snake game designed in Python. It should be fun, engaging, easy to understand, and visually appealing. The game should run smoothly and allow users to pause and resume at their convenience.\n\n## Requirement Pool\n```python\n[\n ("Design a simple and intuitive user interface", "P0"),\n ("Implement the basic functionality of the snake game", "P0"),\n ("Add feature to pause and resume the game", "P1"),\n ("Ensure the game runs smoothly without lags or glitches", "P0"),\n ("Create visually appealing graphics for the game", "P1")\n]\n```\n\n## UI Design draft\nThe game should have a simple and clean interface. The game area should be clearly defined in the center of the screen. The score and game controls should be displayed at the top and bottom of the screen respectively. The game should have a modern and colorful design to make it visually appealing.\n\n## Anything UNCLEAR\nThere are no unclear points.]\n\n## Format example\n\n---\n## Implementation approach\nWe will ...\n\n## Python package name\n```python\n"snake_game"\n```\n\n## File list\n```python\n[\n "main.py",\n]\n```\n\n## Data structures and interface definitions\n```mermaid\nclassDiagram\n class Game{\n +int score\n }\n ...\n Game "1" -- "1" Food: has\n```\n\n## Program call flow\n```mermaid\nsequenceDiagram\n participant M as Main\n ...\n G->>M: end game\n```\n\n## Anything UNCLEAR\nThe requirement is clear to me.\n---\n\n-----\nRole: You are an architect; the goal is to design a SOTA PEP8-compliant python system; make the best use of good open source tools\nRequirement: Fill in the following missing information based on the context, note that all sections are response with code form separately\nMax Output: 8192 chars or 2048 tokens. Try to use them up.\nAttention: Use \'##\' to split sections, not \'#\', and \'## \' SHOULD WRITE BEFORE the code and triple quote.\n\n## Implementation approach: Provide as Plain text. Analyze the difficult points of the requirements, select the appropriate open-source framework.\n\n## Python package name: Provide as Python str with python triple quoto, concise and clear, characters only use a combination of all lowercase and underscores\n\n## File list: Provided as Python list[str], the list of ONLY REQUIRED files needed to write the program(LESS IS MORE!). Only need relative paths, comply with PEP8 standards. ALWAYS write a main.py or app.py here\n\n## Data structures and interface definitions: Use mermaid classDiagram code syntax, including classes (INCLUDING __init__ method) and functions (with type annotations), CLEARLY MARK the RELATIONSHIPS between classes, and comply with PEP8 standards. The data structures SHOULD BE VERY DETAILED and the API should be comprehensive with a complete design. \n\n## Program call flow: Use sequenceDiagram code syntax, COMPLETE and VERY DETAILED, using CLASSES AND API DEFINED ABOVE accurately, covering the CRUD AND INIT of each object, SYNTAX MUST BE CORRECT.\n\n## Anything UNCLEAR: Provide as Plain text. Make clear here.\n\n'}] +2023-09-11 20:22:43.206 | DEBUG | metagpt.actions.action:_aask_v1:58 - ## Implementation approach +We will use the Pygame library, an open-source module for Python, to create the snake game. Pygame is great for both beginner and intermediate programmers, as it allows for the creation of fully featured games and multimedia programs in the python language. + +The game will have a main game loop which will handle events, update the game state, and render the result to the screen. The snake will be represented as a list of positions on the grid. The food will be a single position on the grid. We will use Pygame's built-in functions for drawing rectangles to the screen for both the snake and the food. + +The game will end when the snake collides with the game boundaries or with itself. The score will be displayed on the screen and will increase each time the snake eats the food. + +## Python package name +```python +"snake_game" +``` + +## File list +```python +[ + "main.py", + "game.py", + "snake.py", + "food.py" +] +``` + +## Data structures and interface definitions +```mermaid +classDiagram + class Game{ + +int score + +bool game_over + +list game_grid + +Snake snake + +Food food + +start_game() + +handle_events() + +update_game_state() + +render_screen() + } + class Snake{ + +list body + +str direction + +move() + +grow() + +check_collision() + } + class Food{ + +tuple position + +reposition() + } + Game "1" -- "1" Snake: has + Game "1" -- "1" Food: has +``` + +## Program call flow +```mermaid +sequenceDiagram + participant M as Main + participant G as Game + participant S as Snake + participant F as Food + M->>G: start_game() + loop game loop + G->>G: handle_events() + G->>S: move() + G->>S: check_collision() + alt if collision with food + G->>S: grow() + G->>F: reposition() + G->>G: score++ + end + alt if collision with self or boundary + G->>G: game_over = True + end + G->>G: render_screen() + end +``` + +## Anything UNCLEAR +The requirement is clear to me. +2023-09-11 20:22:43.208 | DEBUG | metagpt.actions.action:_aask_v1:61 - {'Implementation approach': "We will use the Pygame library, an open-source module for Python, to create the snake game. Pygame is great for both beginner and intermediate programmers, as it allows for the creation of fully featured games and multimedia programs in the python language. \n\nThe game will have a main game loop which will handle events, update the game state, and render the result to the screen. The snake will be represented as a list of positions on the grid. The food will be a single position on the grid. We will use Pygame's built-in functions for drawing rectangles to the screen for both the snake and the food.\n\nThe game will end when the snake collides with the game boundaries or with itself. The score will be displayed on the screen and will increase each time the snake eats the food.", 'Python package name': '"snake_game"\n', 'File list': ['main.py', 'game.py', 'snake.py', 'food.py'], 'Data structures and interface definitions': 'classDiagram\n class Game{\n +int score\n +bool game_over\n +list game_grid\n +Snake snake\n +Food food\n +start_game()\n +handle_events()\n +update_game_state()\n +render_screen()\n }\n class Snake{\n +list body\n +str direction\n +move()\n +grow()\n +check_collision()\n }\n class Food{\n +tuple position\n +reposition()\n }\n Game "1" -- "1" Snake: has\n Game "1" -- "1" Food: has\n', 'Program call flow': 'sequenceDiagram\n participant M as Main\n participant G as Game\n participant S as Snake\n participant F as Food\n M->>G: start_game()\n loop game loop\n G->>G: handle_events()\n G->>S: move()\n G->>S: check_collision()\n alt if collision with food\n G->>S: grow()\n G->>F: reposition()\n G->>G: score++\n end\n alt if collision with self or boundary\n G->>G: game_over = True\n end\n G->>G: render_screen()\n end\n', 'Anything UNCLEAR': 'The requirement is clear to me.'} +2023-09-11 20:22:43.210 | WARNING | metagpt.utils.mermaid:mermaid_to_file:31 - RUN `npm install -g @mermaid-js/mermaid-cli` to install mmdc +2023-09-11 20:22:43.211 | INFO | metagpt.actions.design_api:_save_prd:110 - Saving PRD to /mnt/disks/disk-1/users/kingh/Gothub/repos/orders/oYocNsgndRcZXZXvHzl0XTy1vvr1_sOdMscuok62eZaFHBqMm/target_repo/workspace/snake_game/docs/prd.md +2023-09-11 20:22:43.212 | WARNING | metagpt.utils.mermaid:mermaid_to_file:31 - RUN `npm install -g @mermaid-js/mermaid-cli` to install mmdc +2023-09-11 20:22:43.214 | WARNING | metagpt.utils.mermaid:mermaid_to_file:31 - RUN `npm install -g @mermaid-js/mermaid-cli` to install mmdc +2023-09-11 20:22:43.214 | INFO | metagpt.actions.design_api:_save_system_design:119 - Saving System Designs to /mnt/disks/disk-1/users/kingh/Gothub/repos/orders/oYocNsgndRcZXZXvHzl0XTy1vvr1_sOdMscuok62eZaFHBqMm/target_repo/workspace/snake_game/docs/system_design.md diff --git a/run.sh b/run.sh new file mode 100644 index 0000000..e2ac53e --- /dev/null +++ b/run.sh @@ -0,0 +1,11 @@ +# Create a virtual environment +python3 -m venv venv + +# Activate the virtual environment +source venv/bin/activate + +# Install the necessary dependencies +pip install curses + +# Run the codebase +python snake_game.py diff --git a/snake_game.py b/snake_game.py new file mode 100644 index 0000000..48a45bb --- /dev/null +++ b/snake_game.py @@ -0,0 +1,112 @@ +import random +import curses + +class Point: + def __init__(self, x, y): + self.x = x + self.y = y + +class Snake: + def __init__(self, length, direction): + self.length = length + self.direction = direction + self.body = [Point(0, i) for i in range(length)] + + def move(self): + head = self.body[0] + if self.direction == 'up': + new_head = Point(head.x - 1, head.y) + elif self.direction == 'down': + new_head = Point(head.x + 1, head.y) + elif self.direction == 'left': + new_head = Point(head.x, head.y - 1) + else: # self.direction == 'right' + new_head = Point(head.x, head.y + 1) + self.body.insert(0, new_head) + self.body.pop() + + def change_direction(self, direction): + self.direction = direction + + def grow(self): + self.length += 1 + self.body.append(self.body[-1]) + + def collides_with_self(self): + head = self.body[0] + return any(point.x == head.x and point.y == head.y for point in self.body[1:]) + + def collides_with_wall(self, width, height): + head = self.body[0] + return head.x < 0 or head.y < 0 or head.x >= height or head.y >= width + +class Game: + def __init__(self, width, height, snake_length): + self.width = width + self.height = height + self.snake = Snake(snake_length, 'right') + self.apple = self.spawn_apple() + self.score = 0 + + def play(self): + curses.initscr() + win = curses.newwin(self.height, self.width, 0, 0) + win.keypad(1) + curses.noecho() + curses.curs_set(0) + win.border(0) + win.nodelay(1) + + while True: + event = win.getch() + self.handle_input(event) + self.update() + if self.check_collision(): + break + self.draw(win) + + curses.endwin() + + def draw(self, win): + win.clear() + win.border(0) + win.addch(self.apple.x, self.apple.y, '*') + for point in self.snake.body: + win.addch(point.x, point.y, '#') + win.addstr(0, 2, 'Score : ' + str(self.score) + ' ') + win.timeout(150 - (len(self.snake.body)//5 + len(self.snake.body)//10)%120) + + def handle_input(self, event): + if event == ord('w'): + self.snake.change_direction('up') + elif event == ord('s'): + self.snake.change_direction('down') + elif event == ord('a'): + self.snake.change_direction('left') + elif event == ord('d'): + self.snake.change_direction('right') + + def update(self): + self.snake.move() + head = self.snake.body[0] + if head.x == self.apple.x and head.y == self.apple.y: + self.score += 1 + self.snake.grow() + self.apple = self.spawn_apple() + + def check_collision(self): + return self.snake.collides_with_self() or self.snake.collides_with_wall(self.width, self.height) + + def spawn_apple(self): + while True: + x = random.randint(1, self.height - 2) + y = random.randint(1, self.width - 2) + if not any(point.x == x and point.y == y for point in self.snake.body): + return Point(x, y) + +def main(): + game = Game(20, 60, 5) + game.play() + +if __name__ == "__main__": + main() diff --git a/workspace/snake_game/docs/prd.md b/workspace/snake_game/docs/prd.md new file mode 100644 index 0000000..084df96 --- /dev/null +++ b/workspace/snake_game/docs/prd.md @@ -0,0 +1,73 @@ +## Original Requirements +The boss has instructed to design the software of a fun snake game in Python. The task must be carried out in the role of an engineer, implying that the code should be written out. + +## Product Goals +```python +[ + "Create an entertaining and engaging snake game", + "Ensure the game is easy to understand and play", + "Design the game to be visually appealing" +] +``` + +## User Stories +```python +[ + "As a user, I want to be able to easily understand the game rules so that I can start playing without confusion", + "As a user, I want the game to be challenging so that I can improve my skills over time", + "As a user, I want the game to have a visually appealing interface so that my game experience is enjoyable", + "As a user, I want the game to run smoothly without any lags or glitches", + "As a user, I want to be able to pause and resume the game at my convenience" +] +``` + +## Competitive Analysis +```python +[ + "Python Snake Game: Classic game with simple graphics, but lacks advanced features", + "Slither.io: Online multiplayer game with advanced features, but may be too complex for some users", + "Snake '97: Retro game that emulates the old mobile phone game, but lacks modern graphics", + "Snake VS Block: Innovative twist on the classic game, but may be too difficult for some users", + "Happy Snakes: Colorful graphics and easy gameplay, but lacks depth and challenge", + "Snake Rivals: Multiplayer game with modern graphics, but requires internet connection to play" +] +``` + +## Competitive Quadrant Chart +```mermaid +quadrantChart + title Reach and engagement of campaigns + x-axis Low Reach --> High Reach + y-axis Low Engagement --> High Engagement + quadrant-1 We should expand + quadrant-2 Need to promote + quadrant-3 Re-evaluate + quadrant-4 May be improved + "Python Snake Game": [0.3, 0.4] + "Slither.io": [0.7, 0.6] + "Snake '97": [0.4, 0.3] + "Snake VS Block": [0.6, 0.5] + "Happy Snakes": [0.5, 0.4] + "Snake Rivals": [0.7, 0.7] + "Our Target Product": [0.6, 0.6] +``` + +## Requirement Analysis +The product should be a snake game designed in Python. It should be fun, engaging, easy to understand, and visually appealing. The game should run smoothly and allow users to pause and resume at their convenience. + +## Requirement Pool +```python +[ + ("Design a simple and intuitive user interface", "P0"), + ("Implement the basic functionality of the snake game", "P0"), + ("Add feature to pause and resume the game", "P1"), + ("Ensure the game runs smoothly without lags or glitches", "P0"), + ("Create visually appealing graphics for the game", "P1") +] +``` + +## UI Design draft +The game should have a simple and clean interface. The game area should be clearly defined in the center of the screen. The score and game controls should be displayed at the top and bottom of the screen respectively. The game should have a modern and colorful design to make it visually appealing. + +## Anything UNCLEAR +There are no unclear points. \ No newline at end of file diff --git a/workspace/snake_game/docs/system_design.md b/workspace/snake_game/docs/system_design.md new file mode 100644 index 0000000..8b81a0d --- /dev/null +++ b/workspace/snake_game/docs/system_design.md @@ -0,0 +1,77 @@ +## Implementation approach +We will use the Pygame library, an open-source module for Python, to create the snake game. Pygame is great for both beginner and intermediate programmers, as it allows for the creation of fully featured games and multimedia programs in the python language. + +The game will have a main game loop which will handle events, update the game state, and render the result to the screen. The snake will be represented as a list of positions on the grid. The food will be a single position on the grid. We will use Pygame's built-in functions for drawing rectangles to the screen for both the snake and the food. + +The game will end when the snake collides with the game boundaries or with itself. The score will be displayed on the screen and will increase each time the snake eats the food. + +## Python package name +```python +"snake_game" +``` + +## File list +```python +[ + "main.py", + "game.py", + "snake.py", + "food.py" +] +``` + +## Data structures and interface definitions +```mermaid +classDiagram + class Game{ + +int score + +bool game_over + +list game_grid + +Snake snake + +Food food + +start_game() + +handle_events() + +update_game_state() + +render_screen() + } + class Snake{ + +list body + +str direction + +move() + +grow() + +check_collision() + } + class Food{ + +tuple position + +reposition() + } + Game "1" -- "1" Snake: has + Game "1" -- "1" Food: has +``` + +## Program call flow +```mermaid +sequenceDiagram + participant M as Main + participant G as Game + participant S as Snake + participant F as Food + M->>G: start_game() + loop game loop + G->>G: handle_events() + G->>S: move() + G->>S: check_collision() + alt if collision with food + G->>S: grow() + G->>F: reposition() + G->>G: score++ + end + alt if collision with self or boundary + G->>G: game_over = True + end + G->>G: render_screen() + end +``` + +## Anything UNCLEAR +The requirement is clear to me. \ No newline at end of file diff --git a/workspace/snake_game/resources/competitive_analysis.mmd b/workspace/snake_game/resources/competitive_analysis.mmd new file mode 100644 index 0000000..f6e5bc0 --- /dev/null +++ b/workspace/snake_game/resources/competitive_analysis.mmd @@ -0,0 +1,15 @@ +quadrantChart + title Reach and engagement of campaigns + x-axis Low Reach --> High Reach + y-axis Low Engagement --> High Engagement + quadrant-1 We should expand + quadrant-2 Need to promote + quadrant-3 Re-evaluate + quadrant-4 May be improved + "Python Snake Game": [0.3, 0.4] + "Slither.io": [0.7, 0.6] + "Snake '97": [0.4, 0.3] + "Snake VS Block": [0.6, 0.5] + "Happy Snakes": [0.5, 0.4] + "Snake Rivals": [0.7, 0.7] + "Our Target Product": [0.6, 0.6] diff --git a/workspace/snake_game/resources/data_api_design.mmd b/workspace/snake_game/resources/data_api_design.mmd new file mode 100644 index 0000000..c5c3b02 --- /dev/null +++ b/workspace/snake_game/resources/data_api_design.mmd @@ -0,0 +1,25 @@ +classDiagram + class Game{ + +int score + +bool game_over + +list game_grid + +Snake snake + +Food food + +start_game() + +handle_events() + +update_game_state() + +render_screen() + } + class Snake{ + +list body + +str direction + +move() + +grow() + +check_collision() + } + class Food{ + +tuple position + +reposition() + } + Game "1" -- "1" Snake: has + Game "1" -- "1" Food: has diff --git a/workspace/snake_game/resources/seq_flow.mmd b/workspace/snake_game/resources/seq_flow.mmd new file mode 100644 index 0000000..02f0aed --- /dev/null +++ b/workspace/snake_game/resources/seq_flow.mmd @@ -0,0 +1,20 @@ +sequenceDiagram + participant M as Main + participant G as Game + participant S as Snake + participant F as Food + M->>G: start_game() + loop game loop + G->>G: handle_events() + G->>S: move() + G->>S: check_collision() + alt if collision with food + G->>S: grow() + G->>F: reposition() + G->>G: score++ + end + alt if collision with self or boundary + G->>G: game_over = True + end + G->>G: render_screen() + end