Description Game\BSP.C
Game\CAMERA.C
Game\COLLIDE.C
Game\DEBUG.C
Game\DRAW.C
Game\EVENT.C
Game\FONT.C
Game\FX.C
Game\GAMELOOP.C
Game\GAMEPAD.C
Game\GENERIC.C
Game\GLYPH.C
Game\INSTANCE.C
Game\LIGHT3D.C
Game\LIST.C
Game\LOAD3D.C
Game\MATH3D.C
Game\MEMPACK.C
Game\OBTABLE.C
Game\PHYSICS.C
Game\PHYSOBS.C
Game\PIPE3D.C
Game\PLAYER.C
Game\RAZCNTRL.C
Game\REAVER.C
Game\RELMOD.C
Game\RESOLVE.C
Game\SAVEINFO.C
Game\SCRIPT.C
Game\SIGNAL.C
Game\SOUND.C
Game\SPLINE.C
Game\STATE.C
Game\STREAM.C
Game\STRMLOAD.C
Game\TIMER.C
Game\UNDRWRLD.C
Game\VM.C
Game\VOICEXA.C
Game\VRAM.C
Game\CINEMA\CINEPSX.C
Game\G2\ANIMG2.C
Game\G2\ANMCTRLR.C
Game\G2\ANMDECMP.C
Game\G2\ANMG2ILF.C
Game\G2\ANMINTRP.C
Game\G2\INSTNCG2.C
Game\G2\MAING2.C
Game\G2\POOLMMG2.C
Game\G2\QUATG2.C
Game\G2\TIMERG2.C
Game\LOCAL\LOCALSTR.C
Game\MCARD\MCASSERT.C
Game\MCARD\MEMCARD.C
Game\MENU\MENU.C
Game\MENU\MENUDEFS.C
Game\MENU\MENUFACE.C
Game\MENU\MENUUTIL.C
Game\MONSTER\ALUKA.C
Game\MONSTER\ALUKABSS.C
Game\MONSTER\HUMAN.C
Game\MONSTER\HUNTER.C
Game\MONSTER\KAIN.C
Game\MONSTER\MBMISS.C
Game\MONSTER\MISSILE.C
Game\MONSTER\MONAPI.C
Game\MONSTER\MONLIB.C
Game\MONSTER\MONMSG.C
Game\MONSTER\MONSENSE.C
Game\MONSTER\MONSTER.C
Game\MONSTER\MONTABLE.C
Game\MONSTER\PRIESTESS.C
Game\MONSTER\RONINBSS.C
Game\MONSTER\SKINBOS.C
Game\MONSTER\SKINNER.C
Game\MONSTER\SLUAGH.C
Game\MONSTER\SOUL.C
Game\MONSTER\VWRAITH.C
Game\MONSTER\WALBOSB.C
Game\MONSTER\WALBOSS.C
Game\MONSTER\WALLCR.C
Game\MONSTER\WORSHIP.C
Game\OVERLAYS\CINEMAX.C
Game\OVERLAYS\MCARDX.C
Game\PLAN\ENMYPLAN.C
Game\PLAN\PLAN.C
Game\PLAN\PLANAPI.C
Game\PLAN\PLANCOLL.C
Game\PLAN\PLANPOOL.C
Game\PLAN\PLANSRCH.C
Game\PSX\AADLIB.C
Game\PSX\AADSEQEV.C
Game\PSX\AADSFX.C
Game\PSX\AADSQCMD.C
Game\PSX\AADVOICE.C
Game\PSX\COLLIDES.C
Game\PSX\DRAWS.C
Game\PSX\MAIN.C
Game\PSX\SUPPORT.C
Game\PSX\PSX_G2\MAINVM.C
Game\PSX\PSX_G2\QUATVM.C
Game\RAZIEL\ALGOCTRL.C
Game\RAZIEL\ATTACK.C
Game\RAZIEL\CONTROL.C
Game\RAZIEL\HEALTH.C
Game\RAZIEL\PUPPET.C
Game\RAZIEL\RAZDBUG.C
Game\RAZIEL\RAZIEL.C
Game\RAZIEL\RAZLIB.C
Game\RAZIEL\SENSES.C
Game\RAZIEL\SPIDER.C
Game\RAZIEL\STEERING.C
Game\RAZIEL\SWIM.C
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Game\BSP.C
SBSP_IntroduceInstancesSBSP_IntroduceInstancesAndLightsGame\CAMERA.C
CAMERA_CalculateViewVolumeNormalsCAMERA_CalcVVClipInfoCAMERA_SetViewVolumeCAMERA_SetProjDistanceCAMERA_CreateNewFocuspointCAMERA_SaveModeCAMERA_RestoreModeCAMERA_SaveCAMERA_RestoreSplineGetNextPointDCCAMERA_SetModeCAMERA_InitializeCAMERA_SetInstanceFocusCAMERA_SetZRotationCAMERA_LengthSVectorCAMERA_SetValueCAMERA_AngleDifferenceCAMERA_SignedAngleDifferenceCAMERA_QueryModeCAMERA_SetMaxVelCAMERA_SetTargetCAMERA_CalcPositionCAMERA_SetFocusCAMERA_LockCAMERA_UnlockCAMERA_SetSmoothValueCAMERA_SetTimerCAMERA_Adjust_tiltCAMERA_Adjust_distanceCAMERA_Adjust_rotationCAMERA_Adjust_rollCAMERA_AdjustCAMERA_ChangeToCAMERA_SetShakeDecouple_AngleMoveTowardCriticalDampValueCriticalDampPositionCriticalDampAngleCAMERA_CalcZRotationCAMERA_CalcRotationCAMERA_CalcFSRotationCAMERA_RelocateCAMERA_SphereToSphereWithLinesCAMERA_CalcTiltCAMERA_SetLookFocusAndBaseCAMERA_SetLookFocusAndDistanceCAMERA_LookProcessCAMERA_NormalizeCAMERA_HandleTransitionsCAMERA_CalcFocusOffsetCAMERA_CalcFocusOffsetForSwimCAMERA_CalcIntersectAngleCAMERA_GetLineAngleCAMERA_ACForcedMovementCAMERA_update_dist_debouncedCAMERA_dampgetlineCAMERA_ACNoForcedMovementCAMERA_AbsoluteCollisionCAMERA_update_z_dampedCAMERA_CombatCamDistCAMERA_GenericCameraProcessCAMERA_CinematicProcessCAMERA_GetDistSqCAMERA_NearestPointOnLineVecCAMERA_CheckPointCAMERA_CheckIfPointOnLineCAMERA_FindLinePointCAMERA_SplineGetNearestPoint2CAMERA_SplineGetNearestPointCAMERA_SplineHelpMoveCAMERA_SplineProcessCAMERA_ShakeCameraCAMERA_ProcessCAMERA_CenterCameraCAMERA_SetLookRotCAMERA_StartLookaroundModeCAMERA_StartSwimThrowModeCAMERA_EndSwimThrowModeCAMERA_ForceEndLookaroundModeCAMERA_ControlCAMERA_EndLookCAMERA_ChangeToUnderWaterCAMERA_ChangeToOutOfWaterCAMERA_UpdateFocusDistanceCAMERA_UpdateFocusTiltCAMERA_UpdateFocusRollCAMERA_UpdateFocusRotateCAMERA_UpdateFocusRotationXCAMERA_FollowPlayerTiltCAMERA_FollowGoBehindPlayerWithTimerCAMERA_FollowGoBehindPlayerCAMERA_CalculateLeadCAMERA_CalcFollowPositionCAMERA_SetupColInfoCAMERA_DoPanicCheckCAMERA_PanicCAMERA_DoCameraCollision2CAMERA_FocusInstanceMovedGame\COLLIDE.C
COLLIDE_PointInTriangleCOLLIDE_PointInTriangle2DPubCOLLIDE_GetNormalCOLLIDE_MakeNormalCOLLIDE_UpdateAllTransformsCOLLIDE_MoveAllTransformsCOLLIDE_WithinYZBoundsCOLLIDE_WithinXZBoundsCOLLIDE_WithinXYBoundsCOLLIDE_LineWithBoxFaceCOLLIDE_IntersectLineAndBoxCOLLIDE_PointAndTerrainCOLLIDE_PointAndTerrainFuncCOLLIDE_PointAndHFaceCOLLIDE_PointAndInstanceCOLLIDE_PointAndInstanceTrivialRejectCOLLIDE_PointAndWorldCOLLIDE_ClosestPointInBoxToPointCOLLIDE_SphereAndPointCOLLIDE_SphereAndHBoxCOLLIDE_Instance1SpheresToInstance2COLLIDE_InstancesCOLLIDE_InstanceListCOLLIDE_SphereAndHFaceCOLLIDE_SAndTCOLLIDE_SphereAndTerrainCOLLIDE_InstanceTerrainCOLLIDE_LineWithSignalsCOLLIDE_InstanceTerrainSignalCOLLIDE_CameraWithStreamSignalsCOLLIDE_InstanceListWithSignalsCOLLIDE_InstanceListTerrainCOLLIDE_SegmentCollisionOnCOLLIDE_SegmentCollisionOffCOLLIDE_FindCollisionFaceNormalCOLLIDE_GetBSPTreeFlagCOLLIDE_SetBSPTreeFlagCOLLIDE_PointAndTfaceFuncGame\DEBUG.C
DEBUG_SetGameTimeDEBUG_KeepGameTimeDEBUG_UpdateFogDEBUG_UpdateHealthDEBUG_UpdateManaDEBUG_FogRestoreDEBUG_SendCinematicSwitchDEBUG_FillUpHealthDEBUG_FogLoadprocess_cheat_codesDEBUG_ProcessDEBUG_DrawDEBUG_MenuCountLengthDEBUG_ExitMenusget_last_menu_linenum_menu_itemsmaybe_change_menu_choicehandle_line_type_longhandle_line_type_bithandle_line_type_actionhandle_line_type_action_with_linehandle_line_type_menuprocess_menu_linepre_process_functionspost_process_functionsset_debug_leadingset_user_leadingisdigitadjust_formatfind_eoldraw_menu_itemdraw_menuDEBUG_MenuDEBUG_DisplayStatusDEBUG_DrawShrinkCelsDEBUG_ContinueGameDEBUG_ExitGameDEBUG_ReloadCurrentLevelDEBUG_LevelSelectNewDEBUG_SetViewVramDEBUG_EndViewVramDEBUG_ViewVramDEBUG_CaptureScreenDEBUG_PageFlipDEBUG_FatalErrorDEBUG_ProcessSecondControllerDEBUG_ProcessCheatDEBUG_DoAreaProtectionGame\DRAW.C
fDRAW_SPLIT_INTPL_XYZDRAW_InitShadowDRAW_DrawShadowDRAW_FlatQuadDRAW_TranslucentQuadDRAW_DrawButtonDRAW_LoadButtonDRAW_FreeButtonDRAW_RingLineDRAW_RingPointDRAW_DrawRingPointsDRAW_GlowQuadDRAW_CreateAGlowingCircleDRAW_DrawGlowPoints2DRAW_DrawGlowPointDRAW_DisplayTFace_zclipped_CDRAW_Zclip_subdivDRAW_LoadingMessageGame\EVENT.C
LitShaftInitEVENT_UpdateResetSignalArrayAndWaterMovementEVENT_ResetAllOneTimeVariablesEVENT_AddSignalToResetHINT_ResetHintHINT_StartHintHINT_StopHintHINT_KillSpecificHintHINT_GetCurrentHintEVENT_ProcessTimersEVENT_ProcessHintsEVENT_GetNextTimerEVENT_RemoveTimerEVENT_InitTimersEVENT_InitTerrainMovementEVENT_InitEVENT_GetNextTerrainMoveEVENT_ProcessMovingWaterEVENT_DoProcessEVENT_BSPProcessEVENT_ProcessEVENT_ProcessPuppetShowEVENT_ProcessEventsEVENT_DoActionEVENT_IsConditionTrueEVENT_WriteEventObjectEVENT_ResolveObjectSignalEVENT_ResolveObjectIntroEVENT_ResolveSFXMarkerEVENT_AddGameObjectToStackEVENT_AddPlayerObjectToStackEVENT_AddObjectToStackEVENT_AddCharPointerToStackEVENT_AddShortPointerToStackEVENT_AddNumberToStackEVENT_ChangeOperandToNumberEVENT_ChangeOperandVector3dEVENT_Addvector3dToStackEVENT_ChangeOperandRotation3dEVENT_AddSubListObjectToStackEVENT_StackDuplicateEVENT_TransformTGroupAttributeEVENT_TransformConstrictAttributeEVENT_TransformInstanceAttributeEVENT_TransformSoundObjectAttributeEVENT_GetGameValueEVENT_TransformGameAttributeEVENT_TransformAreaAttributeEVENT_TransformEventAttributeEVENT_TransformSavedEventAttributeEVENT_TransformSubListObjectAttributeEVENT_TransformListObjectAttributeEVENT_TransformCameraObjectAttributeEVENT_TransformSplineAttributeEVENT_TransformIntroAttributeEVENT_ParseOperand2EVENT_DoVMObjectActionEVENT_GetVMObjectValueEVENT_DoGameActionEVENT_DoSignalActionEVENT_TransformSignalAttributeEVENT_TransformRotation3dAttributeEVENT_TransformVector3dAttributeEVENT_ModifyObjectToStackWithAttributeEVENT_DoInstanceAnimateTextureActionEVENT_ResetAllSplineFlagsEVENT_SetSplineLoopEVENT_DoSplineActionEVENT_DoAnimateActionEVENT_DoInstanceActionEVENT_GetTGroupValueEVENT_DoTGroupActionEVENT_DoCameraActionEVENT_DoObjectSoundActionEVENT_DoSoundMarkerActionEVENT_GetSoundValueEVENT_DoAreaActionEVENT_DoIntroActionEVENT_DoStackOperationEqualsEVENT_CompareVector3dEVENT_CompareRotationVectorsEVENT_CompareListWithOperationEVENT_CompareSubListWithOperationEVENT_CompareOperandsWithOperationEVENT_DoStackMathOperationEVENT_ParseOpcodeEVENT_GetIntroValueEVENT_DoSubListActionEVENT_GetInstanceValueEVENT_GetSplineFrameNumberEVENT_GetSplineValueEVENT_GetAnimateTextureValueEVENT_GetAnimateValueEVENT_TransformObjectOnStackEVENT_UpdatePuzzlePointersEVENT_SaveEventsFromLevelEVENT_LoadEventsForLevelEVENT_CreateSaveEventEVENT_RemoveInstanceFromInstanceListEVENT_UpdatePuzzleWithInstanceEVENT_AddInstanceToInstanceListEVENT_FindVMObjectEVENT_FixPuzzlesForStreamEVENT_AddStreamToInstanceListEVENT_RemoveStreamToInstanceListEVENT_RelocateInstanceListEVENT_PrintVarsEVENT_ExecuteActionCommandEVENT_GetScalerValueFromOperandEVENT_TransformOperandGame\FONT.C
FONT_MakeSpecialFogClutFONT_InitFONT_ReloadFontFONT_DrawCharFONT_Get2DImageIndexdrawChar2DPolyFONT_DrawChar2DFONT_CharSpacingFONT_AddCharToBufferFONT_PrintFONT_Print2FONT_GetStringWidthFONT_FlushFONT_SetCursorFONT_VaReallyPrintFONT_FontPrintCenteredFONT_SetColorIndexFONT_SetColorIndexColGame\FX.C
FX_InitFX_DieFX_GetMatrixFX_GetPrimFX_GetParticleFX_AniTexSetupFX_StandardProcessFX_ShatterProcessFX_DFacadeProcess_FX_BuildSingleFaceWithModelFX_BuildSingleFaceWithModelFX_SetupLighting_FX_DoLighting_FX_BuildSegmentedSplinters_FX_BuildNonSegmentedSplinters_FX_BuildSplinters_FX_BuildFX_BuildFX_UpdatePosFX_RelocateFX_UpdateTexturePointersFX_RelocateFXPointersFX_ProcessListFX_DrawReaverFX_DrawListFX_SimpleQuadSetupFX_WaterRingProcessFX_WaterBubbleProcessFX_Sprite_InsertFX_GetTextureObjectFX_MakeWaterBubbleFX_DrawScreenPolyFX_SetupPolyGT4FX_MakeWarpArrowFX_MakeMannaIconFX_MakeGlyphIconFX_SoulDustProcessFX_MakeSoulDustFX_WaterTrailProcessFX_MakeWaterTrailFX_StartRibbonFX_RibbonProcessFX_ConstrictProcessFX_StartConstrictFX_EndConstrictFX_SubDividePrimFX_ContinueRibbonFX_StandardFXPrimProcessFX_AttachedParticlePrimProcessFX_FlamePrimProcessFX_DFacadeParticleSetupFX_DotFX_BloodFX_Blood2FX_Blood_ImpaleFX_BloodConeFX_GetTorchParticleFX_TorchFlameFX_GetMorphFadeValFX_ConvertCamPersToWorldFX_GetRandomScreenPtFX_ProcessSnowFX_ContinueSnowFX_UpdateWindFX_ProcessRainFX_ContinueRainFX_MakeSparkFX_ContinueParticleFX_UpdraftPrimModifyFX_MakeParticleTexFXFX_MakeHitFXFX_ContinueLightningFX_SetReaverInstanceFX_SoulReaverBladeFX_ReaverBladeInitFX_SoulReaverWindingFX_UpdateInstanceWaterSplitFX_GetPlaneEquationFX_DoInstancePowerRingFX_UpdatePowerRingFX_UpdateInstanceSplitRingFX_UpdateGlowEffectFX_InsertGeneralEffectFX_DeleteGeneralEffectFX_DoInstanceOneSegmentGlowFX_SetGlowFadesFX_DoInstanceTwoSegmentGlowFX_DoInstanceManySegmentGlowFX_DoInstanceOneSegmentGlowWithTimeFX_StopAllGlowEffectsFX_StopGlowEffectFX_DrawLightningFX_DrawAllGeneralEffectsFX_ContinueBlastRingFX_DoBlastRingFX_DrawBlastringFX_ContinueFlashFX_DrawFlashFX_RelocateGenericFX_StartGenericParticleFX_StartGenericRibbonFX_StartGenericGlowFX_CreateLightningFX_SetLightingPosFX_StartGenericLightningFX_StartGenericBlastringFX_StartGenericFlashFX_GetHealthColorFX_Start_SnowFX_Start_RainFX_StartLightbeamFX_StartInstanceEffectFX_EndInstanceEffectsFX_EndInstanceParticleEffectsFX_GetSpiralPointFX_GetLinePointFX_CalcSpiralFX_SpiralFX_Health_SpiralFX_Spiral_InitFX_DrawModelfx_calc_pointsfx_get_startzFX_DrawRingfx_setTexFX_DrawRing2FX_DrawFFieldFX_StartFFieldFX_EndFFieldFX_Draw_Glowing_LineFX_LightningFX_LightHouseFX_StartPassthruFXFX_EndPassthruFXGame\GAMELOOP.C
GAMELOOP_AllocStaticMemoryGAMELOOP_InitGameTrackerGAMELOOP_SystemInitGAMELOOP_ResetGameStatesGAMELOOP_ClearGameTrackerGAMELOOP_CalcGameTimeGAMELOOP_SetGameTimeGAMELOOP_GetTimeOfDayGAMELOOP_GetTimeOfDayIdxGAMELOOP_WaitForLoadLoadLevelsGAMELOOP_InitStandardObjectsGAMELOOP_LevelLoadAndInitGAMELOOP_StreamLevelLoadAndInitGAMELOOP_SetScreenWipeGAMELOOP_HandleScreenWipesUpdateFogSettingsCheckForNoBlendBlendToColorMainRenderLevelStreamIntroInstancesForUnitStreamRenderLevelGAMELOOP_FlipScreenAndDrawGAMELOOP_AddClearPrimGAMELOOP_SwitchTheDrawBufferGAMELOOP_SetupRenderFunctionGAMELOOP_GetMainRenderUnitGAMELOOP_DisplayFrameGAMELOOP_DrawSavedOTResetPrimPoolSwitch_For_RedrawGAMELOOP_Set_Pause_RedrawSaveOTResetDrawPageGAMELOOP_Set24FPSGAMELOOP_Reset24FPSGAMELOOP_DoTimeProcessGAMELOOP_ProcessGAMELOOP_ModeStartRunningGAMELOOP_ModeStartPauseGAMELOOP_ChangeModeGAMELOOP_RequestLevelChangePSX_GameLoopGAMELOOP_GetMatricesGAMELOOP_GetGTGame\GAMEPAD.C
GAMEPAD_CommandsGAMEPAD_ControllerIsDualShockGAMEPAD_DualShockEnabledGAMEPAD_DisableDualShockGAMEPAD_EnableDualShockGAMEPAD_HandleDualShockGAMEPAD_ShockGAMEPAD_Shock0GAMEPAD_Shock1GAMEPAD_DetectGAMEPAD_InitPSXPAD_TranslateDataGAMEPAD_RemapAnalogueButtonsGAMEPAD_DetectInitGAMEPAD_GetDataGAMEPAD_DisplayControllerStatusGAMEPAD_ProcessGAMEPAD_SaveControllersGAMEPAD_RestoreControllersGame\GENERIC.C
GenericInitGenericCollideGenericProcessGenericQueryGenericMessageGenericRelocateTuneGame\GLYPH.C
GlyphInitGlyphCollideGlyphProcessGlyphQueryGlyphPost_GlyphSwitchProcessGlyphIsGlyphOpen_GlyphIsGlyphSet_GlyphIsGlyphUsable_GlyphIsAnyGlyphSet_GlyphCost_GlyphDefaultProcessHUD_GetPlayerScreenPtGlyphDrawMenuGlyphTimeShrinkGlyphMenuEnlargeGlyphMenu_GlyphOffProcess_GlyphSelectProcessGlyph_StartSpellGlyph_BroadcastGlyph_DoSpellGlyph_EndFXGlyph_DoFX_GlyphGenericProcessGlyphTriggerMANNA_PickupHEALTHU_PickupHUD_DampHUD_InitHUD_Setup_Chit_CountHUD_UpdateHUD_DrawGame\INSTANCE.C
INSTANCE_DeactivateINSTANCE_ReactivateINSTANCE_ForceActiveINSTANCE_DeactivatedProcessINSTANCE_DeactivateFarInstancesINSTANCE_InitInstanceListINSTANCE_NewInstanceINSTANCE_InstanceGroupNumberINSTANCE_InsertInstanceGroupINSTANCE_ReallyRemoveInstanceINSTANCE_CleanUpInstanceListINSTANCE_IntroducedINSTANCE_GetIntroCommandINSTANCE_FindIntroCommandINSTANCE_ProcessIntroINSTANCE_InitEffectsINSTANCE_IntroduceInstanceINSTANCE_AdditionalCollideFunctionsINSTANCE_GetSplineFrameNumberINSTANCE_ProcessFunctionsINSTANCE_BirthObjectINSTANCE_BuildStaticShadowINSTANCE_DefaultInitINSTANCE_PlainDeathINSTANCE_KillInstanceINSTANCE_QueryINSTANCE_PostINSTANCE_BroadcastINSTANCE_InPlaneINSTANCE_FindWithIDINSTANCE_FindWithNameINSTANCE_FindIntroINSTANCE_FindINSTANCE_IntroduceSavedInstanceINSTANCE_IntroduceSavedInstanceWithIntroINSTANCE_SpatialRelationshipsINSTANCE_SetStatsDataINSTANCE_LinkToParentINSTANCE_UnlinkFromParentINSTANCE_UnlinkChildrenINSTANCE_UpdateFamilyStreamUnitIDINSTANCE_ReallyRemoveAllChildrenINSTANCE_GetChildLinkedToSegmentINSTANCE_LinkedINSTANCE_GetFadeValueINSTANCE_DefaultAnimCallbackGame\LIGHT3D.C
LIGHT_GetLightMatrixLIGHT_PresetInstanceLightLIGHT_GetAmbientLIGHT_CalcLightValueLIGHT_SetAmbientInstanceLIGHT_SetMatrixForLightGroupInstanceLIGHT_DrawShadowLIGHT_CalcShadowPositionsLIGHT_RestoreLIGHT_CalcDQPTableGame\LIST.C
LIST_InsertFuncLIST_DeleteFuncLIST_GetFuncGame\LOAD3D.C
LOAD_InitCdLOAD_CdSeekCallbackLOAD_CdDataReadyLOAD_CdReadReadyLOAD_UpdateCheckSumLOAD_DoCDReadingLOAD_DoCDBufferedReadingLOAD_SetupFileToDoCDReadingLOAD_SetupFileToDoBufferedCDReadingLOAD_ProcessReadQueueLOAD_ReadFileFromCDLOAD_CdReadFromBigFileLOAD_ReadDirectoryLOAD_InitCdLoaderLOAD_SetupFileInfoLOAD_CD_ReadPartOfFileLOAD_HashNameLOAD_HashUnitLOAD_GetBigFileEntryByHashLOAD_GetBigFileEntryLOAD_DoesFileExistLOAD_NonBlockingReadFileLOAD_LoadTIMLOAD_LoadTIM2LOAD_RelocBinaryDataLOAD_CleanUpBuffersLOAD_InitBuffersLOAD_InitCdStreamModeLOAD_DumpCurrentDirLOAD_ChangeDirectoryByIDLOAD_SetSearchDirectoryLOAD_GetSearchDirectoryLOAD_ChangeDirectoryFlagLOAD_UpdateBigFilePointersLOAD_IsFileLoadingLOAD_StopLoadGame\MATH3D.C
MATH3D_Sort3VectorCoordsMATH3D_LengthXYZMATH3D_LengthXYMATH3D_NormalizeMATH3D_FastAtan2MATH3D_FastSqrtMATH3D_FastSqrt0MATH3D_DistanceBetweenPositionsMATH3D_AngleBetweenVectorsMATH3D_RotMatAboutVecMATH3D_SetUnityMatrixAngleMoveTowardAngleDiffMATH3D_AngleFromPosToPosMATH3D_ZYXtoXYZMATH3D_ElevationFromPosToPosMATH3D_RotationFromPosToPosMATH3D_veclen2MATH3D_RotateAxisToVectorMATH3D_ConeDetectMATH3D_CrossProductMATH3D_SquareLengthGame\MEMPACK.C
MEMPACK_InitMEMPACK_GetSmallestBlockTopBottomMEMPACK_GetSmallestBlockBottomTopMEMPACK_RelocatableTypeMEMPACK_MallocMEMORY_MergeAddressesMEMPACK_ReturnMEMPACK_FreeMEMPACK_FreeByTypeMEMPACK_SizeMEMPACK_ReportFreeMemoryMEMPACK_ReportMemory2MEMPACK_ReportMemoryMEMPACK_SetMemoryBeingStreamedMEMPACK_SetMemoryDoneStreamedMEMPACK_MemoryValidFuncMEMPACK_GarbageCollectMallocMEMPACK_GarbageSplitMemoryNowMEMPACK_GarbageCollectFreeMEMPACK_DoGarbageCollectionMEMPACK_RelocateAreaTypeMEMPACK_RelocateG2AnimKeylistTypeMEMPACK_RelocateObjectTypeMEMPACK_RelocateCDMemoryGame\OBTABLE.C
OBTABLE_InstanceInitOBTABLE_GetInstanceCollideFuncOBTABLE_GetInstanceAdditionalCollideFuncOBTABLE_GetInstanceProcessFuncOBTABLE_GetInstanceQueryFuncOBTABLE_GetInstanceMessageFuncOBTABLE_InitObjectWithIDOBTABLE_ClearObjectReferencesOBTABLE_RemoveObjectEntryOBTABLE_FindObjectOBTABLE_ChangeObjectAccessPointersOBTABLE_RelocateObjectTuneOBTABLE_RelocateInstanceObjectOBTABLE_InitAnimPointersGame\PHYSICS.C
SetNoPtCollideInFamilyResetNoPtCollideInFamilyPHYSICS_CheckLineInWorldPHYSICS_CheckLineInWorldMaskPhysicsCheckLinkedMovePhysicsDefaultLinkedMoveResponsePhysicsCheckGravityPhysicsDefaultGravityResponsePhysicsCheckEdgeGrabbingPhysicsDefaultEdgeGrabResponsePhysicsCheckSlidingPhysicsUpdateTfacePhysicsCheckBlockersPhysicsCheckSwimPhysicsDefaultCheckSwimResponsePhysicsForceSetWaterPhysicsCheckLOSPhysicsCheckDropHeightPhysicsCheckDropOffPhysicsFollowWallPhysicsMoveLocalZClampPhysicsMovePhysicsSetVelFromZRotPhysicsSetVelFromRotPHYSICS_SetVAndAFromRotPHYSICS_FindAFromDAndTPHYSICS_FindVFromAAndDPHYSICS_StopIfCloseToTargetPHYSICS_CheckForTerrainCollidePHYSICS_CheckForObjectCollidePHYSICS_CheckForValidMovePHYSICS_CheckFaceStickPHYSICS_CheckDontGrabEdgePHYSICS_GenericLineCheckSetupPHYSICS_GenericLineCheckPHYSICS_GenericLineCheckMaskGame\PHYSOBS.C
PHYSOB_PlayDropSoundPHYSOBS_IsAPushBlockAttachedPHYSOBS_IsAnythingAttachedCheckPhysObCheckPhysObAbilityCheckPhysObFamilyGetPhysicalAbilityAnyBlocksInMotionSetThrowDirectionThrowPhysObPushPhysObResetSwitchPhysObSwitchPhysObInteractPhysObResetOrientationFinishPushPhysOb_AlignPushFlipPhysObCanBePickedUpPickUpPhysObPHYSOB_BirthCollectiblePHYSOB_BirthProjectileBirthProjectilePhysObPHYSOB_SetLightTablePHYSOB_EndLightingPHYSOB_StartLightingPHYSOB_StartBurnFXPHYSOB_StartBurningPHYSOB_StopLightingPHYSOB_StopBurningPHYSOB_EndBurningStopPhysObInitPhysicalObjectProcessPhysicalObjectPhysicalObjectQueryPhysicalObjectPostPhysobAnimCallbackCheckForceCollisionGetObliqueDirectionCollidePhysicalObjectPhysObGetWeaponPhysObGetLightPhysObGetSplinterTurnOnCollisionPhysObTurnOffCollisionPhysObGetPhysObCollisionTypeExecuteThrowExecuteDragExecuteSlideToStopExecuteFlipCheckSlopeCheckBlockSlopePHYSOBS_FigureDragForSlopePHYSOB_CheckThrownLineCollisionPHYSOB_CheckDroppedLineCollisionPHYSOB_CheckDirectedLineCollisionPHYSOBS_CheckForStackedForwardHitsPHYSOBS_SetNewAnimPHYSOB_CheckForEnemyInBlkSpotPHYSOBS_CheckForValidMoveExecuteGravitateExecuteFollowPHYSOB_NormalizePHYSOB_MoveTowardsAlignPHYSOB_ReAlignFallingDropPhysObPhysicalRelocateTunePHYSOBS_CheckObjectAxisAlignmentPHYSOB_CheckSlidePHYSOB_CheckSlide2PHYSOB_CheckDropOnSlopePHYSOB_CheckSlideNormalPHYSOB_NormalToAxisGame\PIPE3D.C
PIPE3D_AspectAdjustMatrixPIPE3D_CalculateWCTransformPIPE3D_InvertTransformPIPE3D_MatrixColumnLengthPIPE3D_NormalizeMatrixPIPE3D_TransformVerticesToWorldPIPE3D_InstanceTransformAndDrawPIPE3D_InstanceListTransformAndDrawFuncPIPE3D_InstanceListTransformAndDrawPIPE3D_TransformFromZAxisPIPE3D_CalcWorldToSplitPlaneTransformPIPE3D_TransformAnimatedSplitInstanceVerticesPIPE3D_TransformSplitInstanceVerticesPIPE3D_AnimateTexturesPIPE3D_AnimateTerrainTexturesPIPE3D_HalvePlaneInstanceTransformAndDrawPIPE3D_HalvePlaneGetRingPointsPIPE3D_DoGlowPIPE3D_Segment2ScreenPtGame\PLAYER.C
PLAYER_TurnHeadPLAYER_OkToLookAroundPLAYER_SetLookAroundPLAYER_ReSetLookAroundGame\RAZCNTRL.C
ProcessRazControlGame\REAVER.C
SoulReaverInitSoulReaverCollideSoulReaverProcessCollideReaverProjectileSoulReaverQuerySoulReaverImbueSoulReaverChargeStopSoulReaverChargeSoulReaverPostREAVER_GetGlowColor_SoulReaverAnimateSoulReaverFireGame\RELMOD.C
RELMOD_InitModulePointersRELMOD_RelocModulePointersGame\RESOLVE.C
RESOLVE_PointersGame\SAVEINFO.C
SAVE_GetInstanceRotationSAVE_ClearMemorySAVE_InitSAVE_GetSavedBlockSAVE_PurgeAMemoryBlockSAVE_SaveableInstanceSAVE_UpdateSavedIntroSAVE_UpdateSavedIntroWithIntroSAVE_GetSavedEventSAVE_DeleteSavedEventSAVE_GetSavedNextEventSAVE_BufferIntroSAVE_IntroduceBufferIntrosSAVE_IntroForStreamIDSAVE_HasSavedIntroSAVE_HasSavedLevelSAVE_UpdateLevelWithSaveSAVE_CreatedSavedLevelSAVE_DeleteBlockSAVE_InstanceSAVE_DeleteInstanceSAVE_SetDeadDeadBitSAVE_RestoreGlobalSavePointerSAVE_IsUniqueIDDeadDeadSAVE_IsIntroDeadDeadSAVE_DoInstanceDeadDeadSAVE_MarkDeadDeadSAVE_UndestroyInstanceSAVE_GetSavedSmallIntroSAVE_GetIntroSplineSAVE_UpdateGlobalSaveTrackerSAVE_RestoreGlobalSaveTrackerSAVE_SaveEverythingInMemorySAVE_SaveGameSAVE_RestoreGameSAVE_DebugSaveGameSAVE_LoadSaveGameSAVE_SizeOfFreeSpaceGame\SCRIPT.C
SCRIPT_CombineEulerAnglesSCRIPT_InstanceSplineInitSCRIPTCountFramesInSplineScriptGetPosSplineScriptGetRotSplineSCRIPT_GetSplineFrameNumberSCRIPT_GetMultiSplineSCRIPT_GetPosSplineDefSCRIPT_GetRotSplineDefSCRIPT_GetScaleSplineDefSCRIPT_RelativisticSplineSCRIPT_InstanceSplineSetSCRIPT_SplineProcessSCRIPT_InstanceSplineProcessSCRIPT_FadeOutProcessScriptKillInstanceGame\SIGNAL.C
SIGNAL_HandleLightGroupSIGNAL_HandleCameraAdjustSIGNAL_HandleCameraSIGNAL_RelocateCameraSIGNAL_HandleCameraModeSIGNAL_HandleCameraLockSIGNAL_HandleCameraUnlockSIGNAL_HandleCameraSmoothSIGNAL_HandleCameraTimerSIGNAL_HandleCameraSaveSIGNAL_HandleCameraRestoreSIGNAL_HandleCameraValueSIGNAL_HandleStreamLevelSIGNAL_HandleFogNearSIGNAL_HandleFogFarSIGNAL_HandleCameraShakeSIGNAL_HandleCallSignalSIGNAL_HandleStopPlayerControlSIGNAL_HandleStartPlayerControlSIGNAL_RelocateCameraSplineSIGNAL_HandleCameraSplineSIGNAL_HandleScreenWipeSIGNAL_HandleBlendStartSIGNAL_HandleScreenWipeColorSIGNAL_HandleSetSlideAngleSIGNAL_HandleResetSlideAngleSIGNAL_HandleSetCameraTiltSIGNAL_HandleSetCameraDistanceSIGNAL_HandleEndCOLLIDE_HandleSignalSIGNAL_IsThisStreamAWarpGateSIGNAL_IsStreamSignalSIGNAL_HandleSignalSIGNAL_RelocateSignalSIGNAL_FindSignalSIGNAL_OutOfWaterSIGNAL_InWaterGame\SOUND.C
SndOpenSfxChannelSndCloseSfxChannelSndGetSfxChannelSOUND_ProcessInstanceSoundsSOUND_EndInstanceSoundsisOkayToPlaySoundsetPeriodicSoundStateOffprocessPeriodicSoundprocessEventSoundSOUND_StartInstanceSoundSOUND_StopInstanceSoundSOUND_IsInstanceSoundLoadedSOUND_SetInstanceSoundPitchSOUND_SetInstanceSoundVolumeprocessOneShotSoundSOUND_Play3dSoundSOUND_Update3dSoundSOUND_HandleGlobalValueSignalSOUND_InitSOUND_FreeSOUND_SetMusicVariableSOUND_SetMusicVolumeSOUND_SetSfxVolumeSOUND_SetVoiceVolumeSOUND_PauseAllSoundSOUND_ResumeAllSoundSOUND_StopAllSoundSOUND_ResetAllSoundSOUND_MusicOffSOUND_MusicOnSOUND_SfxOffSOUND_SfxOnSndIsPlayingSndIsPlayingOrRequestedSndTypeIsPlayingOrRequestedSndPlaySndEndLoopSndPlayVolPanSndUpdateVolPanPitchmusicLoadReturnFuncmusicFadeoutReturnFuncmusicEndCallbackFuncSOUND_PutMusicCommandSOUND_MusicInitSOUND_IsMusicLoadingSOUND_ProcessMusicLoadSOUND_UpdateSoundSOUND_PlaneShiftSOUND_ShutdownMusicSOUND_SetMusicModifierSOUND_ResetMusicModifierGame\SPLINE.C
_SplineS2PosSplineSetDefDenomSplineGetFrameNumberSplineSetDef2FrameNumberSplineIsWhereSplineMultiIsWhereSplineGetFirstRotSplineGetFirstPointSplineGetNextPointSplineGetPreviousPointSplineGetNearestPointSplineGetDataSplineGetQuatDataSplineGetNextSplineGetPrevSplineGetOffsetNextSplineGetOffsetPrevSplineGetOffsetNextPointSplineGetOffsetPreviousPointGame\STATE.C
InitMessageQueueDeMessageQueuePurgeMessageQueuePeekMessageQueueEnMessageQueueEnMessageQueueDataCIRC_AllocSetMonsterHitDataSetMonsterThrownDataSetMonsterAlarmDataSetMonsterSoulSuckDataSetMonsterImpaleDataSetObjectDataSetPositionDataSetPhysicsGravityDataSetPhysicsEdgeDataSetPhysicsSwimDataSetPhysicsDropOffDataSetPhysicsSlideDataSetPhysicsWallCrawlDataSetPhysicsLinkedMoveDataSetPhysicsDropHeightDataSetAnimationControllerDoneDataSetAnimationInstanceSwitchDataSetFXHitDataSetObjectThrowDataSetObjectBreakOffDataSetControlInitHangDataSetControlInitIdleDataSetObjectDraftDataSetObjectAbsorbDataSetControlSaveDataDataSetObjectIdleDataSetActionPlayHostAnimationDataSetObjectBirthProjectileDataSetShadowSegmentDataG2EmulationInitG2EmulationInstancePlayAnimationG2EmulatePlayAnimationG2EmulationInstanceToInstanceSwitchAnimationG2EmulationInstanceSwitchAnimationG2EmulationInstanceSwitchAnimationAlphaG2EmulationSwitchAnimationG2EmulationSwitchAnimationAlphaG2EmulationSwitchAnimationSyncG2EmulationInstanceToInstanceSwitchAnimationCharacterG2EmulationSwitchAnimationCharacterG2EmulationInstanceSetAnimationG2EmulationSetAnimationG2EmulationInstanceSetModeG2EmulationSetModeG2EmulationInstanceSetAnimSpeedG2EmulationInstanceQueryAnimationG2EmulationQueryAnimationG2EmulationInstanceQueryFrameG2EmulationInstanceQueryLastFrameG2EmulationInstanceQueryPassedFrameG2EmulationQueryFrameG2EmulationInstanceQueryModeG2EmulationQueryModeG2EmulationInstanceSetStartAndEndSegmentG2EmulationSetStartAndEndSegmentG2EmulationInstanceSetTotalSectionsG2EmulationSetTotalSectionsG2EmulationInstanceInitSectionG2EmulationSetInterpController_VectorStateSwitchStateDataDefaultStateSwitchStateCharacterDataDefaultStateSwitchStateDataStateSwitchStateCharacterDataStateGovernStateGame\STREAM.C
STREAM_FillOutFileNamesSTREAM_AbortAreaLoadFindObjectNameSTREAM_LoadObjectReturnSTREAM_DumpMonsterSTREAM_InListSTREAM_IsSpecialMonsterSTREAM_IsMonsterInsertGlobalObjectLoadLevelObjectsSTREAM_StreamLoadObjectAbortSTREAM_DumpObjectSTREAM_IsObjectInAnyUnitRemoveAllObjectsSTREAM_CalculateWaterLevelSTREAM_SetMainFogSTREAM_SetStreamFogSTREAM_ConnectStreamSTREAM_StreamLoadLevelAbortSTREAM_DoObjectLoadAndDumpSTREAM_FinishLoadSTREAM_LoadLevelReturnSTREAM_StreamLoadLevelReturnSTREAM_UpdateLevelPointerSTREAM_UpdateObjectPointerSTREAM_UpdateInstanceCollisionInfoSTREAM_LoadMainVramRemoveIntroducedLightsSTREAM_RemoveInstancesWithIDInInstanceListSTREAM_MarkUnitNeededSTREAM_DumpUnitSTREAM_DumpAllLevelsSTREAM_LoadCurrentWarpRoomWARPGATE_RelocateLoadedWarpRoomsWARPGATE_UpdateAddToArrayWARPGATE_RemoveFromArrayWARPGATE_IsObjectOnWarpSideWARPGATE_IsItActiveWARPGATE_FixUnitWARPGATE_CalcWarpFadePreloadAllConnectedUnitsRelocateLevelRelocateCamerasRelocateSavedCamerasRelocateLevelWithInstancesRelocateTerrainRelocateVMObjectsRelocateBGObjectsRelocatePlanPoolRelocatePlanMarkersRelocateSFXMarkersSTREAM_AdjustMultiSplineSTREAM_RelocateInstanceSTREAM_OffsetInstancePositionSTREAM_SetInstancePositionRelocateInstancesRelocateStreamPortalsSTREAM_PackVRAMObjectMORPH_SetupInstanceFlagsMORPH_UpdateNormalsMORPH_BringBackNormalsMORPH_AddOffsetsMORPH_SubtractOffsetsMORPH_GetComponentsForTrackingPointMORPH_AveragePointMORPH_UpdateTrackingPointMORPH_DoStepMORPH_SetFogAddVertexGetPlaneDistCalcVertAddClippedTriSTREAM_GetClipRectDrawFogRectangleSTREAM_RenderAdjacantUnitWARPGATE_BlockWarpGateEntranceWARPGATE_DrawWarpGateRimSTREAM_RenderWarpGateWARPGATE_RenderWarpUnitGame\STRMLOAD.C
STREAM_InitLoaderSTREAM_RemoveQueueEntrySTREAM_IsCdBusySTREAM_QueueNonblockingLoadsLOAD_LoadToAddressLOAD_NonBlockingBinaryLoadLOAD_NonBlockingFileLoadLOAD_NonBlockingBufferedLoadLOAD_PlayXALOAD_ChangeDirectoryLOAD_AbortDirectoryChangeGame\TIMER.C
Game\UNDRWRLD.C
UNDERWORLD_DoUVUNDERWORLD_DisplayFrameUNDERWORLD_UpdatePlayerGame\VM.C
VM_TickVM_UpdateMorphVM_VMObjectSetTableGame\VOICEXA.C
putCdCommandVOICEXA_CdSyncCallbackprocessCdCommandsputVoiceCommandprocessVoiceCommandsvoiceCmdPlayvoiceCmdStopvoiceCmdPausevoiceCmdResumevoiceCmdNullVOICEXA_PlayVOICEXA_FinalStatusGame\VRAM.C
VRAM_PrintVramBlockVRAM_ConcatanateMemoryVRAM_InsertFreeBlockVRAM_DeleteFreeBlockVRAM_InsertUsedBlockVRAM_DeleteUsedBlockVRAM_DeleteFreeVramVRAM_InsertFreeVramVRAM_ClearVramBlockAdjustVramCoordsObjectVRAM_TransferBufferToVramVRAM_LoadReturnGame\CINEMA\CINEPSX.C
CINE_PlayGame\G2\ANIMG2.C
G2Anim_InitG2Anim_FreeG2Anim_RestoreG2Anim_BuildTransformsG2Anim_UpdateStoredFrameG2Anim_GetSegChannelValueG2Anim_GetRootMotionFromTimeForDurationG2AnimSection_SwitchToKeylistAtTimeG2AnimSection_JumpToTime_G2Anim_BuildTransformsNoControllers_G2Anim_BuildSegTransformNoControllers_G2Anim_BuildSegLocalRotMatrixwombat_G2Anim_InitializeSegValue_G2AnimSection_InitStatusFooBar_G2AnimSection_UpdateStoredFrameFromData_G2AnimSection_TriggerEffects_G2Anim_FreeChanStatusBlockListGame\G2\ANMCTRLR.C
G2Anim_AttachControllerToSegG2Anim_DetachControllerFromSegG2Anim_EnableControllerG2Anim_DisableControllerG2Anim_InterpDisableControllerG2Anim_GetControllerCurrentInterpVectorG2Anim_SetControllerCallbackDataG2Anim_SetControllerAngleOrderG2Anim_SetController_VectorG2Anim_SetInterpController_VectorG2Anim_SetInterpController_Quat_G2Anim_ApplyControllersToStoredFrame_G2Anim_BuildTransformsWithControllers_G2Anim_BuildSegTransformWithControllers_G2Anim_UpdateControllers_G2Anim_CopyVectorWithOrder_G2AnimSection_ApplyControllersToStoredFrame_G2AnimController_GetMatrix_G2AnimController_GetVector_G2AnimController_InsertIntoList_G2AnimController_GetCurrentInterpQuat_G2AnimController_GetSimpleWorldRotQuatGame\G2\ANMDECMP.C
_G2Anim_DecompressChannel_AdaptiveDelta_G2Anim_DecompressChannel_Linear_G2Anim_InitializeChannel_AdaptiveDeltaGame\G2\ANMG2ILF.C
G2Anim_GetRootMotionOverIntervalG2Anim_InterpToKeylistFrameG2Anim_SetAlphaTableG2Anim_SetCallbackG2Anim_SetLoopingG2Anim_SetNoLoopingG2Anim_SetPausedG2Anim_SetSpeedAdjustmentG2Anim_SetUnpausedG2Anim_SwitchToKeylistG2AnimKeylist_GetKeyframeCountG2AnimSection_ClearAlarmG2AnimSection_GetKeyframeNumberG2AnimSection_GetStoredKeyframeNumberG2AnimSection_InterpToKeylistFrameG2AnimSection_SetAlphaTableG2AnimSection_SetInterpInfoG2AnimSection_SetLoopingG2AnimSection_SetLoopRangeAllG2AnimSection_SetNoLoopingG2AnimSection_SetNotRewindingG2AnimSection_SetPausedG2AnimSection_SetUnpausedGame\G2\ANMINTRP.C
G2AnimSection_InterpToKeylistAtTime_G2AnimSection_UpdateStoredFrameFromQuat_G2AnimSection_InterpStateToQuat_G2AnimSection_SegValueToQuatGame\G2\INSTNCG2.C
G2Instance_BuildTransformsForListG2Instance_BuildTransformsG2Instance_RebuildTransforms_G2Instance_RebuildAnimatedTransformsG2Instance_ClearMatrices_G2Instance_BuildAnimatedTransforms_G2Instance_RebuildNonAnimatedTransforms_G2Instance_BuildDeactivatedTransforms_G2Instance_BuildNonAnimatedTransforms_G2Instance_BuildFacadeTransformsGame\G2\MAING2.C
Game\G2\POOLMMG2.C
G2PoolMem_InitPoolG2PoolMem_ResetPoolGame\G2\QUATG2.C
G2Quat_ToEulerG2EulerAngles_FromMatrixGame\G2\TIMERG2.C
Game\LOCAL\LOCALSTR.C
localstr_set_languageGame\MCARD\MCASSERT.C
Game\MCARD\MEMCARD.C
MEMCARD_IsWrongVersionloadunloadmemcard_initializememcard_endmaybe_startmemcard_main_menumemcard_pause_menumemcard_popmemcard_startmemcard_loadmemcard_saveGame\MENU\MENU.C
menu_initializemenu_formatmenu_setmenu_pushmenu_popmenu_item_flagsmenu_itemmenu_buildDisplayHintBoxDisplayMenuBoxmenu_draw_itemmenu_drawmenu_runGame\MENU\MENUDEFS.C
do_check_controllerdo_push_menudo_pop_menudo_functiondo_start_gamedo_save_menuwomp_backgroundplay_movieget_volumeset_volumedo_sound_adjustsound_itemmenudefs_toggle_dualshockoptions_menumain_menudo_main_menumenudefs_main_menumenudefs_confirmexit_menuGame\MENU\MENUFACE.C
Game\MENU\MENUUTIL.C
menu_printmenu_text_widthGame\MONSTER\ALUKA.C
MON_SayGame\MONSTER\ALUKABSS.C
Game\MONSTER\HUMAN.C
HUMAN_WaitForWeaponHUMAN_InitHUMAN_CleanUpHUMAN_DeadEntryHUMAN_DeadHUMAN_StunnedEntryHUMAN_StunnedHUMAN_EmbraceEntryHUMAN_EmbraceHUMAN_IdleEntryHUMAN_IdleHUMAN_FleeHUMAN_TypeOfHumanGame\MONSTER\HUNTER.C
FX_MakeHitFlameHUNTER_InitFlamethrowHUNTER_FlamethrowHUNTER_InitHUNTER_CleanUpHUNTER_ProjectileEntryGame\MONSTER\KAIN.C
Game\MONSTER\MBMISS.C
WCBEGG_MessageWCBEGG_ShouldIgniteEggWCBEGG_ProcessWCBEGG_ExplodeProcessWCBEGG_SplitProcessWCBEGG_CommonPostProcessWCBEGG_CommonPostProcess2WCBEGG_ExplodeCollideWCBEGG_CollideWALBOSC_CollideGame\MONSTER\MISSILE.C
MISSILE_ProcessMISSILE_CollideGame\MONSTER\MONAPI.C
MonsterProcessMonsterInitSendHitObjectMonsterCollideMonsterAdditionalCollideMonsterMessageAnimDistanceAndVelTranslateAnimListMonsterTranslateAnimMonsterRelocateTuneMonsterRelocateInstanceObjectMONAPI_TurnHeadMONAPI_SetLookAroundMONAPI_ResetLookAroundMONAPI_DeleteRegenMONAPI_AddToGeneratorMONAPI_CheckGeneratorGame\MONSTER\MONLIB.C
MON_TurnOffWeaponSpheresMON_TurnOnWeaponSpheresMON_TurnOnWeaponSphereMON_TurnOffBodySpheresMON_TurnOnBodySpheresMON_TurnOffAllSpheresMON_TurnOnAllSpheresMON_SwitchStateMON_SwitchStateDoEntryMON_TransNodeAnimationMON_PlayAnimIDMON_PlayAnimFromListMON_AnimIDPlayingMON_PlayAnimIDIfNotPlayingMON_AnimPlayingFromListMON_PlayAnimFromListIfNotPlayingMON_PlayAnimMON_AnimPlayingMON_PlayAnimIfNotPlayingMON_AnimInitMON_CheckConditionsMON_ShouldIAttackInstanceMON_ShouldIAttackMON_ShouldIEvadeMON_ChooseLeftOrRightMON_ChooseEvadeMoveMON_ChooseCombatMoveMON_PlayRandomIdleMON_PlayCombatIdleMON_GetRandomPointMON_GetRandomDestinationInWorldMON_MoveForwardMON_TurnToPositionMON_MoveToPositionMON_OnGroundMON_ApplyPhysicsMON_ChangeBehaviorMON_CheckEnvironmentMON_CheckTerrainAndRespondMON_CheckPointSuitabilityMON_BirthSoulMON_ProcessIntroMON_SetDefaultsMON_GetPlanSlotMON_DefaultPlanMovementMON_DropAllObjectsMON_EnableHeadMoveMON_DisableHeadMoveMON_LookInDirectionMON_LookAtPosMON_ProcessLookAtMON_TakeDamageMON_SetUpSaveInfoMON_GetSaveInfoMON_KillMonsterMON_ShouldIAmbushEnemyMON_ShouldIFireAtTargetMON_ShouldIFleeMON_RelocateCoordsMON_ValidUnitMON_ValidPositionMON_SphereWorldPosMON_MoveInstanceToImpalePointMON_ReachableIntroMON_SetVelocityTowardsImpalingObjectMON_TurnOffSphereCollisionsMON_TurnOnSphereCollisionsMON_ProcessSpecialFadeMON_StartSpecialFadeMON_UnlinkFromRazielMON_BurnInAirMON_BirthManaMON_SoulSuckedMON_SetUpKnockBackMON_DoDrainEffectsMON_SetFXHitDataMON_LaunchMonsterGame\MONSTER\MONMSG.C
MON_GroundMoveQueueHandlerMON_PupateMessageHandlerMON_PossessedMessageHandlerMON_IdleMessageHandlerMON_DefaultMessageHandlerMON_PupateQueueHandlerMON_IdleQueueHandlerGame\MONSTER\MONSENSE.C
MONSENSE_SeeMONSENSE_HearMONSENSE_SmellMONSENSE_SetupMIRMONSENSE_SenseInstanceMONSENSE_StartMonsterIRListMONSENSE_InitIRListMONSENSE_ProcessIRListMONSENSE_SetupSensesMONSENSE_RemoveSensesMONSENSE_RadarMONSENSE_GetDistanceInDirectionMONSENSE_DoSensesMONSENSE_AdjustRadarFromObjectsGame\MONSTER\MONSTER.C
MON_DoCombatTimersMON_ChangeHumanOpinionMON_CutOut_MonsterMON_DeadEntryMON_DeadMON_MissileHitEntryMON_MissileHitMON_BirthEntryMON_BirthMON_ParryEntryMON_ParryMON_LandOnFeetEntryMON_LandOnFeetMON_LandInWaterEntryMON_LandInWaterMON_BreakHoldEntryMON_BreakHoldMON_ImpactEntryMON_ImpactMON_FallEntryMON_FallMON_ThrownEntryMON_ThrownMON_ImpaleDeathEntryMON_ImpaleDeathMON_TerrainImpaleDeathEntryMON_TerrainImpaleDeathMON_SurprisedEntryMON_SurprisedMON_StunnedEntryMON_StunnedMON_GrabbedEntryMON_GrabbedMON_HitEntryMON_HitMON_AttackEntryMON_AttackMON_CombatEntryMON_CombatMON_ProjectileEntryMON_ProjectileMON_IdleEntryMON_IdleMON_FleeEntryMON_FleeMON_PursueEntryMON_PursueMON_WanderEntryMON_WanderMON_HideEntryMON_HideMON_SurpriseAttackEntryMON_SurpriseAttackMON_EnvironmentDamageEntryMON_EnvironmentDamageMON_MonsterGlowMON_GeneralDeathEntryMON_GeneralDeathMON_NoticeEntryMON_NoticeMON_PupateEntryMON_PupateMON_EmbraceEntryMON_EmbraceMON_PetrifiedEntryMON_PetrifiedMONSTER_CalcDamageIntensityMONSTER_ProcessClosestVertsProcessBloodyMessMONSTER_InitVertexColorsMONSTER_StartVertexBloodMONSTER_VertexBloodProcessBurntMessMONSTER_StartVertexBurntMONSTER_VertexBurntMON_DamageEffectMON_DefaultInitMON_CleanUpGame\MONSTER\MONTABLE.C
MONTABLE_SetupTablePointerMONTABLE_SetQueryFuncGame\MONSTER\PRIESTESS.C
PRIESTS_InitPRIESTS_CleanUpPRIESTS_MessagePRIESTS_IdleEntryPRIESTS_IdlePRIESTS_PursueEntryPRIESTS_PursuePRIESTS_FleeEntryPRIESTS_FleePRIESTS_DoAttackAnimGame\MONSTER\RONINBSS.C
Game\MONSTER\SKINBOS.C
Game\MONSTER\SKINNER.C
Game\MONSTER\SLUAGH.C
SLUAGH_DamageEffectSLUAGH_InitSLUAGH_DeathEntrySLUAGH_DeathSLUAGH_AttackEntrySLUAGH_AttackGame\MONSTER\SOUL.C
SOUL_QueueHandlerSOUL_PhysicsSOUL_FadeSOUL_MoveToDestSOUL_MovePastWallSOUL_InitSOUL_CleanUpSOUL_BirthEntrySOUL_BirthSOUL_SoulSuckEntrySOUL_SoulSuckSOUL_WanderEntrySOUL_WanderSOUL_FleeEntrySOUL_FleeSOUL_IdleEntrySOUL_IdleSOUL_ReanimateEntrySOUL_ReanimateGame\MONSTER\VWRAITH.C
VWRAITH_MoveVerticalVWRAITH_InitVWRAITH_ShouldISwoopVWRAITH_PursueEntryVWRAITH_PursueVWRAITH_VerticalMoveVWRAITH_CombatEntryVWRAITH_CombatVWRAITH_EmbraceEntryGame\MONSTER\WALBOSB.C
Game\MONSTER\WALBOSS.C
Game\MONSTER\WALLCR.C
Game\MONSTER\WORSHIP.C
WORSHIP_InitWORSHIP_CombatEntryGame\OVERLAYS\CINEMAX.C
CINEMAX_PlayCINEMAX_ActuallyPlayCINEMAX_InitBufferDetailsCINEMAX_InitStreamCINEMAX_E1658CINEMAX_E1708CINEMAX_KickCDGame\OVERLAYS\MCARDX.C
sub_801C86B8sub_801C83E0sub_801C8624sub_801C87C4sub_801C73F8sub_801C7630sub_801C75C4sub_80163D50sub_80163D64sub_80163D38sub_80163FB8sub_801C7428sub_801A039Csub_8019FC00sub_801A03D4sub_801A17A8sub_801A1ADCMCARDX_initializeMCARDX_set_buffersub_80163CD0sub_8016445Csub_80164380sub_80163D04sub_80164990MCARDX_endMCARDX_beginsub_80163C8Csub_80164C04MCARDX_mainsub_801C6C54sub_801C7174sub_801C78C4Game\PLAN\ENMYPLAN.C
ENMYPLAN_InitEnemyPlanPoolENMYPLAN_ReleasePlanningWorkspaceENMYPLAN_WayPointSkippedENMYPLAN_WayPointReachedENMYPLAN_ReplanENMYPLAN_PathClearENMYPLAN_MoveToTargetFinalValidSlotAndStateENMYPLAN_GetNodeTypeOfNextWaypointENMYPLAN_GetPosOfNextWaypointENMYPLAN_RelocatePlanPositionsGame\PLAN\PLAN.C
PLAN_UpdatePlanMkrNodesPLAN_UpdatePlayerNodePLAN_AddRandomNodePLAN_DeleteRandomNodePLAN_DeleteOutOfRangeNodesOfSourcePLAN_AddOrRemoveRandomNodesPLAN_AddInitialNodesPLAN_AddOrRemoveNodesGame\PLAN\PLANAPI.C
PLANAPI_ConvertPlanIntoEnmyPlanDataFormatPLANAPI_FindPathBetweenNodesPLANAPI_DoTimingCalcsAndDrawingPLANAPI_AddNodeOfTypeToPoolPLANAPI_DeleteNodesFromPoolByTypePLANAPI_DeleteNodeFromPoolByUnitPLANAPI_FindPathInGraphToTargetPLANAPI_InitPlanningPLANAPI_PassThroughHitPLANAPI_CheckTargetToEnemyNodePLANAPI_UpdatePlanningDatabasePLANAPI_NumNodesInPoolPLANAPI_InitPlanMkrListPLANAPI_GetFlagsPLANAPI_FindNodePositionInUnitPLANAPI_FindClosestNodePositionInUnitGame\PLAN\PLANCOLL.C
PLANCOLL_DoesLOSExistFinalPLANCOLL_CheckUnderwaterPointPLANCOLL_FindTerrainHitFinalPLANCOLL_DoesStraightLinePathExistPLANCOLL_DoesWaterPathUpExistGame\PLAN\PLANPOOL.C
PLANPOOL_NumNodesInPlanPLANPOOL_CountBitsSetInLongPLANPOOL_NumConnectionsExaminedForNodePLANPOOL_NumConnectionsForNodePLANPOOL_NumberOfNodesOfTypePLANPOOL_NumberOfNodesOfSourcePLANPOOL_AppropriatePairPLANPOOL_AreTwoNodesConnectedPLANPOOL_MarkTwoNodesAsConnectedPLANPOOL_MarkTwoNodesAsNotConnectedPLANPOOL_ChangeNodePositionPLANPOOL_DeleteNodeFromPoolGame\PLAN\PLANSRCH.C
PLANSRCH_ValidNodePLANSRCH_ExpandNodePLANSRCH_InitNodesForSearchGame\PSX\AADLIB.C
aadInitaadInstallUpdateFuncaadSetMasterVolumeaadStartMasterVolumeFadeaadSetSfxMasterVolumeaadSetMusicMasterVolumeaadStartMusicMasterVolFadeaadLoadDynamicSoundBankaadLoadDynamicSoundBankReturnaadLoadDynamicSoundBankReturn2aadFreeDynamicSoundBankaadOpenDynamicSoundBankaadLoadDynamicSfxaadFreeDynamicSfxaadRelocateMusicMemoryEndaadRelocateSfxMemoryaadLoadDynamicSfxAbortaadLoadDynamicSfxDoneaadLoadDynamicSfxReturnaadWaveMallocaadWaveFreeaadFreeSingleDynSfxaadLoadSingleDynSfxaadLoadDynamicSfxReturn2aadIsSfxLoadedaadInitSequenceSlotaadGetNumDynamicSequencesaadAssignDynamicSequenceaadSetSlotTempoaadStartSlotaadStopSlotaadDisableSlotaadEnableSlotaadPauseSlotaadResumeSlotaadGetSlotStatusaadAllNotesOffaadMuteChannelsaadUnMuteChannelsaadSetUserVariableaadSetNoUpdateModeGame\PSX\AADSEQEV.C
aadQueueNextEventaadExecuteEventmidiNoteOffmidiNoteOnaadUpdateChannelVolPanaadUpdateSlotVolPanaadUpdateChannelPitchBendmidiPolyphonicAftertouchmidiControlChangemidiProgramChangemidiChannelAftertouchmidiPitchWheelControlmidiMetaEventmidiControlBankSelectmidiControlVolumemidiControlPanmidiControlCallbackGame\PSX\AADSFX.C
aadIsSfxPlayingaadIsSfxPlayingOrRequestedaadIsSfxTypePlayingaadIsSfxTypePlayingOrRequestedaadPutSfxCommandaadExecuteSfxCommandsfxCmdPlayTonesfxCmdStopTonesfxCmdStopAllTonessfxCmdSetToneVolumeAndPansfxCmdSetToneVolPanPitchsfxCmdLockVoicesfxCmdSetVoiceAttrsfxCmdSetVoiceKeyOnGame\PSX\AADSQCMD.C
aadSubstituteVariablesmetaCmdSelectChannelmetaCmdSelectSlotmetaCmdAssignSequencemetaCmdUsePrimaryTempometaCmdUseSecondaryTempometaCmdSetTempometaCmdChangeTempometaCmdSetTempoFromSequencemetaCmdStartSlotmetaCmdStopSlotmetaCmdPauseSlotmetaCmdResumeSlotmetaCmdSetSlotBendRangemetaCmdSetChannelBendRangemetaCmdSetSlotVolumemetaCmdSetSlotPanmetaCmdSetChannelVolumemetaCmdSetChannelPanmetaCmdEnableSustainUpdatemetaCmdDisableSustainUpdatemetaCmdMuteChannelmetaCmdUnMuteChannelmetaCmdMuteChannelListmetaCmdUnMuteChannelListmetaCmdSetChannelMutemetaCmdDelayMutemetaCmdUpdateMutemetaCmdChannelVolumeFademetaCmdChannelPanFademetaCmdSlotVolumeFademetaCmdSlotPanFademetaCmdSetChannelProgrammetaCmdSetChannelBasePrioritymetaCmdSetChannelTransposemetaCmdIgnoreChannelTransposemetaCmdRespectChannelTransposemetaCmdSetChannelPitchMapmetaCmdIgnoreChannelPitchMapmetaCmdRespectChannelPitchMapmetaCmdGetSequenceAssignedmetaCmdGetTempometaCmdGetSlotStatusmetaCmdGetChannelMutemetaCmdGetChannelVolumemetaCmdGetChannelPanmetaCmdGetChannelTransposemetaCmdGetChannelProgrammetaCmdGetChannelBasePrioritymetaCmdGetChannelBendRangemetaCmdGetSlotVolumemetaCmdGetSlotPanmetaCmdSetVariablemetaCmdCopyVariablemetaCmdAddVariablemetaCmdSubtractVariablemetaCmdSetVariableBitsmetaCmdClearVariableBitsaadGotoSequencePositionaadGotoSequenceLabelmetaCmdLoopStartmetaCmdLoopEndmetaCmdLoopBreakmetaCmdDefineLabelmetaCmdGotoLabelmetaCmdSetSequencePositionmetaCmdBranchIfVarEqualmetaCmdBranchIfVarNotEqualmetaCmdBranchIfVarLessmetaCmdBranchIfVarGreatermetaCmdBranchIfVarLessOrEqualmetaCmdBranchIfVarGreaterOrEqualmetaCmdBranchIfVarBitsSetmetaCmdBranchIfVarBitsClearmetaCmdSubstituteVariableParam1metaCmdSubstituteVariableParam2metaCmdSubstituteVariableParam3metaCmdEndSequencemetaCmdPlaySoundEffectmetaCmdStopSoundEffectGame\PSX\AADVOICE.C
SpuSetVoiceADSR1ADSR2aadPlayToneGame\PSX\COLLIDES.C
BSP_MarkVisibleLeaves_SG2Quat_ToMatrix_SG2Quat_FromEuler_SG2EulerAngles_ToMatrix_SRotMatrixXRotMatrixYRotMatrixZsub_80078458COLLIDE_NearestPointOnLine_SCOLLIDE_NearestPointOnPlane_SVM_ProcessVMObjectList_SGame\PSX\DRAWS.C
Game\PSX\MAIN.C
screen_to_vramshow_screenplay_movieInitMainTrackerExtractWorldNameExtractLevelNumProcessArgsFadeOutSayingLoadinginit_menusInitialiseGameMainG2Game\PSX\SUPPORT.C
printfsprintfvsprintf* my_itoaatoimytolowerstrcmpiGame\PSX\PSX_G2\MAINVM.C
mainGame\PSX\PSX_G2\QUATVM.C
Game\RAZIEL\ALGOCTRL.C
InitAlgorithmicWingsDeInitAlgorithmicWingsAlgorithmicWingsAlgorithmicNeckGame\RAZIEL\ATTACK.C
StateHandlerDecodeHoldStateHandlerAttack2StateHandlerCannedReactionStateHandlerStumbleStateHandlerHitReactionStateHandlerThrow2PointAtThrowSetFocusPointLimitRotationStateHandlerGrabGame\RAZIEL\CONTROL.C
SetPhysicsResetPhysicsSetDampingPhysicsSetImpulsePhysicsSetDropPhysicsInitExternalForcesSetExternalForceSetExternalTransitionForceProcessPhysicsGame\RAZIEL\HEALTH.C
GainHealthLoseHealthDrainHealthProcessHealthDrainManaSetManaHealthInstantDeathRAZIEL_DebugHealthSetScaleRAZIEL_DebugManaSetMaxrazPlayUnderworldSoundsGame\RAZIEL\PUPPET.C
StateHandlerPuppetShowStateHandlerMoveToPositionDefaultPuppetStateHandlerStateHandlerWarpGateStateHandlerForcedGlideGame\RAZIEL\RAZDBUG.C
Game\RAZIEL\RAZIEL.C
InitStatesStateInitIdleStateHandlerIdleStateHandlerLookAroundStateHandlerCrouchStateHandlerDropActionStateHandlerSoulSuckStateHandlerStartTurnStateInitStartMoveStateHandlerStartMoveStateInitMoveStateHandlerMoveStateHandlerStopMoveStateHandlerCompressionStateHandlerJumpStateHandlerFallStateHandlerSlideStateHandlerBlockStateHandlerDeCompressionStateHandlerGlideStateHandlerHangStateHandlerPushObjectStateHandlerBreakOffStateHandlerPullSwitchStateHandlerDragObjectStateHandlerPickupObjectStateHandlerAutoFaceStateHandlerGlyphsDefaultStateHandlerRazielPostSetStatesRelocateConstrictProcessEffectsProcessInteractiveMusicProcessTimersSetTimerProcessSpecialAbilitiesGetControllerMessagesRazielAdditionalCollideGetEngageEventSetupReactionCheckHoldingDisableWristCollisionEnableWristCollisionGetCollisionTypeInitGlyphSystemmdRazielProcessRazielProcessRazielInitRazielCollideRAZIEL_TurnHeadRAZIEL_SetLookAroundRAZIEL_ResetLookAroundTrailWaterFXGame\RAZIEL\RAZLIB.C
razAlignYMoveRotrazAlignYRotMoverazAlignYRotMoveInterprazAlignYRotInterprazConstrictAnglerazRotateUpperBodyrazSetFadeEffectrazPlaneShiftrazPickupAndGrabrazZeroAxisrazAdjustSpeedrazLaunchForcerazReaverPickuprazReaverImbuerazGetReaverFromMaskrazReaverScalerazGetForwardNormalrazGetRotFromNormalrazCenterWithBlockrazSetPauseTranslationrazResetPauseTranslationrazSelectMotionAnimrazApplyMotionrazResetMotionrazSetDampingPhysicsrazEnterWater_razSetSwimVelocityrazSetWallCrawlNodesrazSwitchVAnimCharacterGrouprazSwitchVAnimGrouprazSwitchVAnimCharacterSinglerazSwitchVAnimSinglerazSwitchVAnimrazProcessSAnimrazSwitchStringAnimationCheckStringAnimationrazLaunchBubblesrazSetCowlNoDrawrazSetPlayerEventHistoryrazSideMoveSpiderCheckrazUpdateSoundRamprazSetupSoundRampRAZIEL_SetInteractiveMusicGame\RAZIEL\SENSES.C
SetEngagedInstanceUpdateEngagementListUpdateAutoFaceAngleGame\RAZIEL\SPIDER.C
StateHandlerWallGrabStateHandlerWallIdleStateHandlerWallDismountGame\RAZIEL\STEERING.C
UpdateZoneDeltaGetControllerInputDecodeDirectionProcessMovementSteerTurnSteerMoveSteerAutoFaceSteerSwimSteerWallcrawlingSteerDisableAutoFaceSteerSwitchModerazInitWallCrawlSteeringrazDeinitWallCrawlSteeringGame\RAZIEL\SWIM.C
StateHandlerInitSwimStateHandlerSwimCoilStateHandlerSwimTreadStateHandlerSwimDiveInStateHandlerSwim