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Some sound effects are incorrect in BE #5217

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BUGTeas opened this issue Dec 12, 2024 · 2 comments
Closed

Some sound effects are incorrect in BE #5217

BUGTeas opened this issue Dec 12, 2024 · 2 comments

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@BUGTeas
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BUGTeas commented Dec 12, 2024

Describe the bug

  • entity.generic.burn (droping an item into lava) will make the incorrect sound of player being hurt
  • item.firecharge.use (using a fire charge) will make the incorrect sound of using flint and steel
  • entity.arrow.hit_player will make the incorrect sound of arrow hitted (it should make the sound of experience pickup).

To Reproduce

(All operations are done on the Bedrock client)

  1. Using a fire charge
  2. Heard the sound of using flint and steel
  3. Droping an item into lava
  4. Heard a high-pitched sound of player being hurt
  5. Use command: /playsound item.firecharge.use player @s ~ ~1 ~
  6. Still heard the sound of using flint and steel
  7. Use command: /playsound entity.generic.burn player @s ~ ~1 ~
  8. Heard the sound of player being hurt
  9. Use command: /playsound entity.arrow.hit_player player @s ~ ~1 ~
  10. Heard the sound of arrow hitted

Expected behaviour

I think Geyser is wrong with the sound mapping of the Bedrock, which should be correctable.

Screenshots / Videos

Sounds in Java:

_2024_12_12_18_00_48_769.mp4

Sounds in Bedrock:

_2024_12_11_13_41_07_692.mp4

Server Version and Plugins

CraftBukkit version 4402-Spigot-33ece3e-665900b (MC: 1.21.4) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
Plugins (1): Geyser-Spigot

Geyser Dump

https://dump.geysermc.org/u90My6zCT1spAyvTec7lFr9gjjRvnwfw

Geyser Version

2.6.0-b730 (git-master-ba5b422)

Minecraft: Bedrock Edition Device/Version

1.21.50, Windows & Android

Additional Context

This is a long-standing problem, not a recent one.

@letsgoawaydev
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seems like a mappings issue: https://github.com/GeyserMC/mappings

@onebeastchris
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Should be resolved in the latest version of Geyser, it bumps the mappings. Thanks once more for the PRs!

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