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en_us.lang
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en_us.lang
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#
# Items
###################################
#
# Curios
#
item.thaumonomicon.normal.name=Thaumonomicon
item.thaumonomicon.cheat.name=Cheater's Thaumonomicon
item.curio.arcane.name=Arcane Curiosity
item.curio.preserved.name=Preserved Curiosity
item.curio.eldritch.name=Eldritch Curiosity
item.curio.ancient.name=Ancient Curiosity
item.curio.twisted.name=Twisted Curiosity
item.curio.knowledge.name=Illuminating Curiosity
item.curio.rites.name=Crimson Rites
item.curio.text=What knowledge does this hold?
item.loot_bag.common.name=Common Treasure
item.loot_bag.uncommon.name=Uncommon Treasure
item.loot_bag.rare.name=Rare Treasure
tc.lootbag=Click to open, or keep to trade.
item.primordial_pearl.mote.name=Primordial Mote
item.primordial_pearl.nodule.name=Primordial Nodule
item.primordial_pearl.pearl.name=Primordial Pearl
item.pech_wand.name=Pech Wand
item.celestial_notes.name=Celestial Notes
item.celestial_notes.sun.text=Solar
item.celestial_notes.stars_1.text=Stellar, Northern Quadrant
item.celestial_notes.stars_2.text=Stellar, Southern Quadrant
item.celestial_notes.stars_3.text=Stellar, Western Quadrant
item.celestial_notes.stars_4.text=Stellar, Eastern Quadrant
item.celestial_notes.moon_1.text=Lunar, Full
item.celestial_notes.moon_2.text=Lunar, Waning Gibbous
item.celestial_notes.moon_3.text=Lunar, Third Quarter
item.celestial_notes.moon_4.text=Lunar, Waning Crescent
item.celestial_notes.moon_5.text=Lunar, New
item.celestial_notes.moon_6.text=Lunar, Waxing Crescent
item.celestial_notes.moon_7.text=Lunar, First Quarter
item.celestial_notes.moon_8.text=Lunar, Waxing Gibbous
#
# Resources
#
item.amber.name=Amber
item.quicksilver.name=Quicksilver
item.crystal_essence.name=Vis Crystal
item.ingot.thaumium.name=Thaumium Ingot
item.ingot.void.name=Void Metal Ingot
item.ingot.brass.name=Alchemical Brass Ingot
item.nugget.iron.name=Iron Nugget
item.nugget.copper.name=Copper Nugget
item.nugget.tin.name=Tin Nugget
item.nugget.silver.name=Silver Nugget
item.nugget.lead.name=Lead Nugget
item.nugget.quicksilver.name=Quicksilver Drop
item.nugget.thaumium.name=Thaumium Nugget
item.nugget.void.name=Void Metal Nugget
item.nugget.brass.name=Alchemical Brass Nugget
item.nugget.quartz.name=Quartz Sliver
item.nugget.rareearth.name=Rare Earths
item.cluster.iron.name=Native Iron Cluster
item.cluster.copper.name=Native Copper Cluster
item.cluster.tin.name=Native Tin Cluster
item.cluster.silver.name=Native Silver Cluster
item.cluster.lead.name=Native Lead Cluster
item.cluster.cinnabar.name=Native Cinnabar Cluster
item.cluster.gold.name=Native Gold Cluster
item.cluster.quartz.name=Native Quartz Cluster
item.filter.name=Essentia Filter
item.morphic_resonator.name=Morphic Resonator
item.tallow.name=Magic Tallow
item.void_seed.name=Void Seed
item.salis_mundus.name=Salis Mundus
item.primal_charm.name=Primal Charm
item.mirrored_glass.name=Mirrored Glass
item.plate.brass.name=Brass Plate
item.plate.iron.name=Iron Plate
item.plate.thaumium.name=Thaumium Plate
item.plate.void.name=Void Metal Plate
item.mechanism_simple.name=Simple Arcane Mechanism
item.mechanism_complex.name=Complex Arcane Mechanism
item.fabric.name=Enchanted Fabric
item.mind.clockwork.name=Clockwork Mind
item.mind.biothaumic.name=Biothaumic Mind
item.vis_resonator.name=Vis Resonator
#
# Consumables
#
item.alumentum.name=Alumentum
item.chunk.chicken.name=Chicken Nugget
item.chunk.beef.name=Beef Nugget
item.chunk.pork.name=Pork Nugget
item.chunk.fish.name=Fish Nugget
item.chunk.rabbit.name=Rabbit Nugget
item.chunk.mutton.name=Mutton Nugget
item.brain.name=Zombie Brain
item.triple_meat_treat.name=Triple Meat Treat
item.phial.empty.name=Glass Phial
item.phial.filled.name=Phial of Essentia
item.label.blank.name=Blank Label
item.label.filled.name=Marked Label
item.jar_brace.name=Brass Lid Brace
item.bath_salts.name=Purifying Bath Salts
item.bucket_death.name=Bucket of Liquid Death
item.bucket_pure.name=Bucket of Purifying Fluid
item.bottle_taint.name=Bottle of Taint
item.sanity_soap.name=Sanitizing Soap
#
# Armor
#
item.goggles.name=Goggles of Revealing
item.fortress_helm.name=Thaumium Fortress Helm
item.fortress_helm.mask.0=Grinning Devil
item.fortress_helm.mask.1=Angry Ghost
item.fortress_helm.mask.2=Sipping Fiend
item.fortress_chest.name=Thaumium Fortress Cuirass
item.fortress_legs.name=Thaumium Fortress Thigh Guards
item.thaumium_helm.name=Thaumium Helm
item.thaumium_chest.name=Thaumium Chestplate
item.thaumium_legs.name=Thaumium Leggings
item.thaumium_boots.name=Thaumium Boots
item.cloth_chest.name=Thaumaturge's Robe
item.cloth_legs.name=Thaumaturge's Leggings
item.cloth_boots.name=Thaumaturge's Boots
item.void_helm.name=Void Helm
item.void_chest.name=Void Chestplate
item.void_legs.name=Void Leggings
item.void_boots.name=Void Boots
item.void_robe_helm.name=Thaumaturge's Void Hood
item.void_robe_chest.name=Thaumaturge's Void Robe
item.void_robe_legs.name=Thaumaturge's Void Leggings
item.crimson_boots.name=Crimson Cult Boots
item.crimson_robe_helm.name=Crimson Cult Hood
item.crimson_robe_chest.name=Crimson Cult Robe
item.crimson_robe_legs.name=Crimson Cult Leggings
item.crimson_plate_helm.name=Crimson Cult Helm
item.crimson_plate_chest.name=Crimson Cult Chestplate
item.crimson_plate_legs.name=Crimson Cult Greaves
item.crimson_praetor_helm.name=Crimson Praetor Helm
item.crimson_praetor_chest.name=Crimson Praetor Chestplate
item.crimson_praetor_legs.name=Crimson Praetor Greaves
item.thaumostatic_harness.name=Thaumostatic Harness
item.traveller_boots.name=Boots of the Traveller
#
# Tools
#
item.scribing_tools.name=Scribing Tools
item.thaumium_shovel.name=Thaumium Shovel
item.thaumium_axe.name=Thaumium Axe
item.thaumium_sword.name=Thaumium Sword
item.thaumium_pick.name=Thaumium Pickaxe
item.thaumium_hoe.name=Thaumium Hoe
item.elemental_shovel.name=Shovel of the Earthmover
item.elemental_pick.name=Pickaxe of the Core
item.elemental_axe.name=Axe of the Stream
item.elemental_hoe.name=Hoe of Growth
item.elemental_sword.name=Sword of the Zephyr
item.void_shovel.name=Void Shovel
item.void_axe.name=Void Axe
item.void_sword.name=Void Sword
item.void_pick.name=Void Pickaxe
item.void_hoe.name=Void Hoe
item.crimson_blade.name=Crimson Blade
item.primal_crusher.name=Primal Crusher
item.hand_mirror.name=Magic Hand Mirror
item.thaumometer.name=Thaumometer
item.sanity_checker.name=Sanity Checker
item.resonator.name=Essentia Resonator
item.grapple_gun.name=Arcane Grappler
item.grapple_gun_tip.name=Grappler Head
item.grapple_gun_spool.name=Grappler Spool
#
# Baubles
#
item.baubles.amulet_mundane.name=Mundane Amulet
item.baubles.ring_mundane.name=Mundane Ring
item.baubles.girdle_mundane.name=Mundane Belt
item.baubles.ring_apprentice.name=Apprentice's Ring
item.baubles.amulet_fancy.name=Fancy Amulet
item.baubles.ring_fancy.name=Fancy Ring
item.baubles.girdle_fancy.name=Fancy Belt
item.amulet_vis.text=Recharges armour, baubles and hotbar items.
item.amulet_vis.found.name=Vis Stone
item.amulet_vis.crafted.name=Amulet of Vis
item.girdle_hover.name=Thaumostatic Girdle
item.verdant_charm.name=Verdant Heart Charm
item.verdant_charm.life.text=Lifegiver
item.verdant_charm.sustain.text=Sustainer
item.voidseer_charm.name=Voidseer's Pearl
item.voidseer_charm.text=You peer into the inky blackness... you could swear you saw something staring back...
item.curiosity_band.name=Headband of Curiosity
item.cloud_ring.name=Cloudstepper Ring
item.charm_undying.name=Charm of Undying
#
# Casters & Foci
#
item.caster_basic.name=Caster's Gauntlet
item.focus_1.name=Blank Lesser Focus
item.focus_2.name=Blank Advanced Focus
item.focus_3.name=Blank Greater Focus
item.Focus.cost1=Vis per cast
item.focus_pouch.name=Focus Pouch
#
#
# Misc
#
item.creative_flux_sponge.name=Flux Sponge
item.turret.basic.name=Automated Crossbow
item.turret.advanced.name=Advanced Automated Crossbow
item.turret.bore.name=Arcane Bore
item.enchanted_placeholder.name=Any enchanted item
item.enchanted_placeholder.text=Must have at least these enchantments:
#
# Golem
item.module.vision.name=Vision Module
item.module.aggression.name=Aggression Module
item.golem_bell.name=Golemancer's Bell
item.golem.name=Golem
item.seal.blank.name=Blank Seal
item.seal.pickup.name=Control Seal: Collect
item.seal.pickup_advanced.name=Advanced Control Seal: Collect
item.seal.fill.name=Control Seal: Store
item.seal.fill_advanced.name=Advanced Control Seal: Store
item.seal.empty.name=Control Seal: Empty
item.seal.empty_advanced.name=Advanced Control Seal: Empty
item.seal.harvest.name=Control Seal: Harvest
item.seal.butcher.name=Control Seal: Butcher
item.seal.guard.name=Control Seal: Guard
item.seal.guard_advanced.name=Advanced Control Seal: Guard
item.seal.lumber.name=Control Seal: Lumberjack
item.seal.breaker.name=Control Seal: Block Breaker
item.seal.use.name=Control Seal: Use
item.seal.provider.name=Control Seal: Provide
item.seal.stock.name=Control Seal: Stock
#
# Blocks
###################################
#
# World
#
tile.ore_amber.name=Amber Bearing Stone
tile.ore_cinnabar.name=Cinnabar Ore
tile.ore_quartz.name=Quartz Ore
tile.crystal_aer.name=Air Crystal
tile.crystal_ignis.name=Fire Crystal
tile.crystal_aqua.name=Water Crystal
tile.crystal_terra.name=Earth Crystal
tile.crystal_ordo.name=Order Crystal
tile.crystal_perditio.name=Entropy Crystal
tile.crystal_vitium.name=Flux Crystal
tile.log_greatwood.name=Greatwood Log
tile.log_silverwood.name=Silverwood Log
tile.leaves_greatwood.name=Greatwood Leaves
tile.leaves_silverwood.name=Silverwood Leaves
tile.taint_log.name=Taintwood Log
tile.sapling_greatwood.name=Greatwood Sapling
tile.sapling_silverwood.name=Silverwood Sapling
tile.plank_greatwood.name=Greatwood Planks
tile.plank_silverwood.name=Silverwood Planks
tile.stairs_greatwood.name=Greatwood Stairs
tile.stairs_silverwood.name=Silverwood Stairs
tile.stone_arcane.name=Arcane Stone
tile.stone_arcane_brick.name=Arcane Stone Brick
tile.stone_ancient.name=Ancient Stone
tile.stone_ancient_rock.name=Ancient Rock
tile.stone_eldritch_tile.name=Eldritch Stone
tile.stone_ancient_tile.name=Ancient Stone Tile
tile.stone_ancient_doorway.name=Ancient Barrier
tile.stone_ancient_glyphed.name=Glyphed Stone
tile.stone_porous.name=Porous Stone
tile.stairs_arcane.name=Arcane Stone Stairs
tile.stairs_arcane_brick.name=Arcane Brick Stairs
tile.stairs_ancient.name=Ancient Stone Stairs
tile.amber_block.name=Amber Block
tile.amber_brick.name=Amber Bricks
tile.empty.name=Empty Space
tile.slab_greatwood.name=Greatwood Slab
tile.slab_silverwood.name=Silverwood Slab
tile.slab_arcane_stone.name=Arcane Stone Slab
tile.slab_arcane_brick.name=Arcane Brick Slab
tile.slab_ancient.name=Ancient Stone Slab
tile.slab_eldritch.name=Eldritch Stone Slab
tile.shimmerleaf.name=Shimmerleaf
tile.cinderpearl.name=Cinderpearl
tile.vishroom.name=Vishroom
tile.grass_ambient.name=Ambient Grass Block
tile.loot_urn_common.name=Common Urn
tile.loot_urn_uncommon.name=Uncommon Urn
tile.loot_urn_rare.name=Rare Urn
tile.loot_crate_common.name=Common Crate
tile.loot_crate_uncommon.name=Uncommon Crate
tile.loot_crate_rare.name=Rare Crate
tile.flux_goo.name=Flux Goo
tile.taint_fibre.name=Fibrous Taint
tile.taint_crust.name=Crusted Taint
tile.taint_soil.name=Tainted Soil
tile.taint_geyser.name=Taint Geyser
tile.taint_rock.name=Tainted Rock
tile.taint_feature.name=Swollen Taint
#
# Devices
#
tile.dioptra.name=Thaumic Dioptra
tile.pillar_arcane.name=Infusion Pillar
tile.pillar_ancient.name=Ancient Infusion Pillar
tile.pillar_eldritch.name=Eldritch Infusion Pillar
tile.infusion_matrix.name=Runic Matrix
tile.bellows.name=Arcane Bellows
tile.arcane_workbench.name=Arcane Workbench
tile.arcane_workbench_charger.name=Workbench Charger
tile.wand_workbench.name=Focal Manipulator
tile.crucible.name=Crucible
tile.pattern_crafter.name=Arcane Pattern Crafter
tile.redstone_relay.name=Redstone Relay
tile.research_table.name=Research Table
tile.arcane_ear.name=Arcane Ear
tile.arcane_ear_toggle.name=Arcane Ear (Toggle)
tile.levitator.name=Arcane Levitator
tile.everfull_urn.name=Everfull Urn
tile.lamp_arcane.name=Arcane Lamp
tile.lamp_growth.name=Lamp of Growth
tile.lamp_fertility.name=Lamp of Fertility
tile.jar_normal.name=Warded Jar
tile.jar_void.name=Void Jar
tile.jar_brain.name=Brain in a Jar
tile.tube.name=Essentia Tube
tile.tube_valve.name=Essentia Valve
tile.tube_filter.name=Filtered Essentia Tube
tile.tube_restrict.name=Restricted Essentia Tube
tile.tube_oneway.name=Directional Essentia Tube
tile.tube_buffer.name=Essentia Buffer
tile.smelter_basic.name=Essentia Smelter
tile.smelter_thaumium.name=Thaumium Essentia Smelter
tile.smelter_void.name=Void Metal Essentia Smelter
tile.alembic.name=Arcane Alembic
tile.smelter_aux.name=Auxiliary Slurry Pump
tile.smelter_vent.name=Auxiliary Venting Port
tile.recharge_pedestal.name=Recharge Pedestal
tile.hungry_chest.name=Hungry Chest
tile.spa.name=Arcane Spa
tile.thaumatorium.name=Thaumatorium
tile.thaumatorium_top.name=Thaumatorium
tile.brain_box.name=Mnemonic Matrix
tile.essentia_input.name=Filling Essentia Transfuser
tile.essentia_output.name=Emptying Essentia Transfuser
tile.activator_rail.name=Arcane Activator Rail
tile.potion_sprayer.name=Potion Sprayer
tile.vis_generator.name=Vis Generator
tile.stabilizer.name=Stabilizer
#
# Doodads
tile.matrix_speed.name=Infusion Speed Stone
tile.matrix_cost.name=Infusion Cost Stone
tile.table_stone.name=Stone Table
tile.table_wood.name=Wood Table
tile.candle_white.name=White Tallow Candle
tile.candle_orange.name=Orange Tallow Candle
tile.candle_magenta.name=Magenta Tallow Candle
tile.candle_lightblue.name=Light Blue Tallow Candle
tile.candle_yellow.name=Yellow Tallow Candle
tile.candle_lime.name=Lime Tallow Candle
tile.candle_pink.name=Pink Tallow Candle
tile.candle_gray.name=Grey Tallow Candle
tile.candle_silver.name=Light Grey Tallow Candle
tile.candle_cyan.name=Cyan Tallow Candle
tile.candle_purple.name=Purple Tallow Candle
tile.candle_blue.name=Blue Tallow Candle
tile.candle_brown.name=Brown Tallow Candle
tile.candle_green.name=Green Tallow Candle
tile.candle_red.name=Red Tallow Candle
tile.candle_black.name=Black Tallow Candle
tile.pedestal_arcane.name=Arcane Pedestal
tile.pedestal_eldritch.name=Eldritch Pedestal
tile.pedestal_ancient.name=Ancient Pedestal
tile.banner_crimson_cult.name=Crimson Cult Banner
tile.banner_white.name=White Banner
tile.banner_orange.name=Orange Banner
tile.banner_magenta.name=Magenta Banner
tile.banner_lightblue.name=Light Blue Banner
tile.banner_yellow.name=Yellow Banner
tile.banner_lime.name=Lime Banner
tile.banner_pink.name=Pink Banner
tile.banner_gray.name=Grey Banner
tile.banner_silver.name=Light Grey Banner
tile.banner_cyan.name=Cyan Banner
tile.banner_purple.name=Purple Banner
tile.banner_blue.name=Blue Banner
tile.banner_brown.name=Brown Banner
tile.banner_green.name=Green Banner
tile.banner_red.name=Red Banner
tile.banner_black.name=Black Banner
tile.nitor_white.name=White Nitor
tile.nitor_orange.name=Orange Nitor
tile.nitor_magenta.name=Magenta Nitor
tile.nitor_lightblue.name=Light Blue Nitor
tile.nitor_yellow.name=Yellow Nitor
tile.nitor_lime.name=Lime Nitor
tile.nitor_pink.name=Pink Nitor
tile.nitor_gray.name=Grey Nitor
tile.nitor_silver.name=Light Grey Nitor
tile.nitor_cyan.name=Cyan Nitor
tile.nitor_purple.name=Purple Nitor
tile.nitor_blue.name=Blue Nitor
tile.nitor_brown.name=Brown Nitor
tile.nitor_green.name=Green Nitor
tile.nitor_red.name=Red Nitor
tile.nitor_black.name=Black Nitor
tile.metal_thaumium.name=Thaumium Block
tile.metal_void.name=Void Metal Block
tile.metal_alchemical.name=Alchemical Construct
tile.metal_alchemical_advanced.name=Advanced Alchemical Construct
tile.metal_brass.name=Brass Block
tile.flesh_block.name=Block of Flesh
tile.paving_stone_barrier.name=Barrier Stone
tile.paving_stone_travel.name=Paving Stone of Travel
tile.centrifuge.name=Essentia Centrifuge
tile.mirror.name=Magic Mirror
tile.mirror_essentia.name=Essentia Mirror
tile.golem_builder.name=Golem Press
tile.vis_battery.name=Vis Battery
#
# Misc
tile.effect_shock.name=Static Field
tile.effect_sap.name=Sapping Field
tile.effect_glimmer.name=Glimmer
tile.purifying_fluid.name=Purifying Fluid
tile.liquid_death.name=Liquid Death
tile.placeholder_brick.name=Infernal Furnace
tile.placeholder_obsidian.name=Infernal Furnace
tile.placeholder_anvil.name=Golem Press
tile.placeholder_table.name=Golem Press
tile.placeholder_bars.name=Golem Press
tile.placeholder_cauldron.name=Golem Press
tile.hole.name=Dimensional Tear
tile.barrier.name=Warding Aura
#
# Enchantments
###################################
enchantment.special.sapless=Lesser Sapping
enchantment.special.sapgreat=Greater Sapping
#
# Infusion Enchantments
###################################
enchantment.infusion.COLLECTOR=Collector
enchantment.infusion.DESTRUCTIVE=Destructive
enchantment.infusion.BURROWING=Burrowing
enchantment.infusion.SOUNDING=Sounding
enchantment.infusion.REFINING=Refining
enchantment.infusion.ARCING=Arcing
enchantment.infusion.ESSENCE=Essence Harvester
#
# Potions
###################################
potion.flux_taint=Taint Poison
potion.soulshatter=Soul Shatter
potion.vis_exhaust=Flux Flu
potion.infvisexhaust=Flux Phage
potion.unhunger=Unnatural Hunger
potion.warpward=Warp Ward
potion.deathgaze=Deadly Gaze
potion.blurred=Blurred Vision
potion.sunscorned=Sun Scorned
potion.thaumarhia=Thaumorrhea
#
# Warp
###################################
warp.text.1=You feel oddly drained.
warp.text.2=A sudden and unnatural hunger consumes you.
warp.text.hunger.1=Your hunger cannot be satisfied with normal food.
warp.text.hunger.2=Your hunger begins to fade.
warp.text.3=Strange whispers reveal secrets to you.
warp.text.4=Your vision becomes strange and grim.
warp.text.5=The light suddenly becomes overwhelmingly bright and burns your skin.
warp.text.6=A thick fog appears from nowhere. Something stirs in its depths.
warp.text.7=They're everywhere! Run!
warp.text.8=Surely there must be a way to stop these headaches?
warp.text.9=You suddenly feel reluctant to break things.
warp.text.10=Your perception suddenly expands.
warp.text.11=What was that noise? Something is behind you.
warp.text.12=Something is following you.
warp.text.13=Something is watching you. Maybe it is time to stop.
warp.text.14=You have a moment of clarity.
warp.text.15=Your stomach suddenly gurgles very strangely.
warp.text.16=The faint sound of chanting can be heard nearby.
#
# Entities
###################################
entity.ArcaneBore.name=Arcane Bore
entity.Golem.name=Golem
entity.ThaumSlime.name=Thaumic Slime
entity.GolemDart.name=Golem Dart
entity.PrimalArrow.name=Primal Arrow
entity.FrostShard.name=Frost Shard
entity.ExplosiveOrb.name=Explosive Fireball
entity.ShockOrb.name=Shocking Orb
entity.GolemOrb.name=Energy Orb
entity.BottleTaint.name=Bottled Taint
entity.Firebat.name=Firebat
entity.Spellbat.name=Spellbat
entity.Wisp.name=Wisp
entity.Alumentum.name=Alumentum
entity.GiantBrainyZombie.name=Furious Zombie
entity.BrainyZombie.name=Angry Zombie
entity.FollowItem.name=Following Item
entity.SpecialItem.name=Magic Item
entity.FallingTaint.name=Tainted Crust
entity.AspectOrb.name=Aspect Orb
entity.TaintCrawler.name=Tainted Crawler
entity.Taintacle.name=Taintacle
entity.TaintacleTiny.name=Taint Tendril
entity.TaintacleGiant.name=Giant Taintacle
entity.TaintSeed.name=Taint Seed
entity.TaintSeedPrime.name=Giant Taint Seed
entity.TaintSwarm.name=Taint Swarm
entity.Pech.name=Pech Forager
entity.Pech.1.name=Pech Mage
entity.Pech.2.name=Pech Stalker
entity.PrimalOrb.name=Orb of Primal Energy
entity.TravelingTrunk.name=Traveling Trunk
entity.trunk.guiname=%s's Trunk
entity.trunk.move=The trunk will now follow you.
entity.trunk.stay=The trunk will stay where it is.
entity.MindSpider.name=Mind Spider
entity.EldritchGuardian.name=Eldritch Guardian
entity.EldritchWarden.name=Eldritch Warden
entity.EldritchWarden.name.custom=%s the %d
entity.EldritchGolem.name=Eldritch Construct
entity.EldritchGolem.name.custom=%s Eldritch Construct
entity.EldritchOrb.name=Eldritch Orb
entity.CultistKnight.name=Crimson Knight
entity.CultistCleric.name=Crimson Cleric
entity.CultistLeader.name=Crimson Praetor
entity.CultistLeader.name.custom=Praetor %s the %d
entity.CultistPortalGreater.name=Greater Crimson Portal
entity.CultistPortalLesser.name=Lesser Crimson Portal
entity.EldritchCrab.name=Eldritch Crab
entity.InhabitedZombie.name=Shambling Husk
entity.TurretBasic.name=Automated Crossbow
entity.TurretAdvanced.name=Advanced Automated Crossbow
entity.FocusProjectile.name=Focus Projectile
entity.FocusCloud.name=Focus Cloud
entity.FocusMine.name=Focus Mine
entity.FluxRift.name=Flux Rift
#
champion.mod.bold=Bold
champion.mod.spine=Spiny
champion.mod.armor=Armoured
champion.mod.mighty=Mighty
champion.mod.grim=Grim
champion.mod.warded=Warded
champion.mod.warp=Warped
champion.mod.undying=Undying
champion.mod.fiery=Fiery
champion.mod.sickly=Sickly
champion.mod.venomous=Venomous
champion.mod.vampiric=Vampiric
champion.mod.infested=Infested
#
tc.boss.crimson=A ruby portal opens nearby, heralding the arrival of the Crimson Cult. You must close the portal quickly!
tc.boss.golem=A lone sentinel stands frozen in this room, but as energy starts crackling through its ancient frame, you know it will not stay frozen for long.
tc.boss.warden=Black energy bubbles on the distant pedestal. Something is coming...
tc.boss.taint=An organic rustling comes from the room beyond. The sound of something... wrong. Something growing...
#
# Blocks
###################################
# World
tile.bloom.name=Ethereal Bloom
tile.eldritch.altar.name=Eldritch Altar
tile.eldritch.obelisk_base.name=Eldritch Obelisk
tile.eldritch.obelisk_body.name=Eldritch Obelisk
tile.eldritch.cap.name=Eldritch Capstone
tile.eldritch.lock.name=Ancient Locking Mechanism
tile.eldritch.door.name=Ancient Doorway
tile.eldritch.teleporter.name=Eldritch Portal
tile.eldritch.crabspawner.name=Crusted Opening
#
# Items
###################################
#
# Misc
item.tainted.slime.name=Tainted Goo
item.tainted.tendril.name=Taint Tendril
item.coin.name=Gold Coin
item.knowledge_fragment.name=Knowledge Fragment
item.knowledge_fragment.help=Use to gain experience.
item.eldritch_eye.name=Eldritch Eye
item.crimson_rites.text.0=The book is filled with strange symbols.
item.crimson_rites.text.1=Click to study it.
item.runed_tablet.name=Runed Tablet
item.runed_tablet.text=It seems to be part of something larger.
item.research_notes.name=Research Notes
item.research_notes.discovery.name=Discovery
item.researchnotes.learn=Right-click to learn this discovery.
item.creative_placer.obelisk.name=Obelisk Placer
item.creative_placer.caster.name=Ancient Autocaster Placer
#
# Text
research.complete=Research Completed!
item.runic.charge=Runic shield
item.warping=Warping
item.capacity.text=Capacity
item.chargebonus.text=Charge
stability.VERY_STABLE=Very Stable
stability.STABLE=Stable
stability.UNSTABLE=Unstable
stability.VERY_UNSTABLE=Dangerously Unstable
#
# Golems
########################
# Traits
golem.trait.deft=Deft
golem.trait.text.deft=This golem has a great deal of manual dexterity and can perform tasks requiring precision and a delicate touch. Counters and countered by Clumsy.
golem.trait.clumsy=Clumsy
golem.trait.text.clumsy=This golem has almost no manual dexterity and can only perform simple tasks requiring basic interactions. Counters and countered by Deft.
golem.trait.smart=Smart
golem.trait.text.smart=This golem is nearly sentient, with superior reasoning and decision-making capabilities.
golem.trait.wheeled=Wheeled
golem.trait.text.wheeled=The golem propels itself using wheels. This gives it greater speed, but it is unable to jump or navigate steep slopes.
golem.trait.light=Light Frame
golem.trait.text.light=The golem is lighter than average, which gives it increased speed and agility. Counters and countered by Heavy.
golem.trait.heavy=Heavy Frame
golem.trait.text.heavy=The golem is heavier than average, which reduces its speed and agility. Counters and countered by Light.
golem.trait.fragile=Fragile
golem.trait.text.fragile=The golem is built with delicate components or weak materials that reduce its life total and armour rating. Counters and countered by Armoured.
golem.trait.armored=Armoured
golem.trait.text.armored=The golem is reinforced with additional material which increases its armour rating. Counters and countered by Fragile.
golem.trait.repair=Improved Self-Repair
golem.trait.text.repair=The golem repairs any damage suffered at more than double the normal rate.
golem.trait.fighter=Fighter
golem.trait.text.fighter=The golem is capable of taking hostile action against other entities.
golem.trait.flyer=Flyer
golem.trait.text.flyer=The golem is capable of flight, giving it greater mobility at the cost of speed.
golem.trait.climber=Climber
golem.trait.text.climber=Sheer cliffs do not deter this golem. It can easily scale them to get to its destination.
golem.trait.scout=Scout
golem.trait.text.scout=The golem has a greater visual range and can operate in a much wider area: 48 blocks away from its home location, instead of 32.
golem.trait.fireproof=Fireproof
golem.trait.text.fireproof=The golem is immune to fire damage.
golem.trait.brutal=Brutal
golem.trait.text.brutal=The golem inflicts greater melee damage in combat.
golem.trait.breaker=Breaker
golem.trait.text.breaker=The golem is capable of destroying most blocks with ease.
golem.trait.hauler=Hauler
golem.trait.text.hauler=Allows the golem to carry two stack of items instead of one.
golem.trait.ranged=Ranged
golem.trait.text.ranged=The golem can attack targets at range.
golem.trait.blastproof=Blast-proof
golem.trait.text.blastproof=The golem is highly resistant to explosion damage.
#
# Props
golem.material.wood=Greatwood
golem.material.text.wood=The golem is crafted from Greatwood. It is light and agile, but not particularly sturdy.
golem.material.iron=Iron
golem.material.text.iron=The golem is crafted from iron. It is sturdy and fireproof, but heavy.
golem.material.brass=Brass
golem.material.text.brass=The golem is crafted from brass. It is not as sturdy as iron, nor as resistant to fire. Normally, brass is heavier than iron, but it allows for superior construction methods which result in a much lighter frame.
golem.material.clay=Clay
golem.material.text.clay=The golem is crafted from baked clay. It is not a particularly sturdy material, but the resulting golem is fireproof and relatively light.
golem.material.thaumium=Thaumium
golem.material.text.thaumium=The golem is crafted from Thaumium. It shares many characteristics with iron, though it is sturdier and more resistant to damage.
golem.material.void=Void Metal
golem.material.text.void=The golem is crafted from Void Metal. Slightly softer than iron, this metal makes up for it by being lighter and able to repair itself.
#
golem.head.basic=Clockwork Head
golem.head.text.basic=The default golem head. No particular strengths or weaknesses.
golem.head.smart=Smart Head
golem.head.text.smart=This head contains an advanced biothaumic brain, giving the golem greater capabilities and the ability to learn.
golem.head.smart_armored=Armoured Smart Head
golem.head.text.smart_armored=The smart head enhanced with additional armour and padding.
golem.head.scout=Perceptive Head
golem.head.text.scout=The basic clockwork head, enhanced with improved biothaumic eyes.
golem.head.smart_scout=Biothaumic Head
golem.head.text.smart_scout=This head Includes both biothaumic eyes and brain: it represents the pinnacle of the biothaumic art.
#
golem.arm.basic=Basic Arms
golem.arm.text.basic=The default golem arms and hands, with no particular strengths or weaknesses.
golem.arm.fine=Fine Manipulators
golem.arm.text.fine=These arms end in delicate and dexterous hands.
golem.arm.claws=Claw Arms
golem.arm.text.claws=These arms end in a terrifying pair of razor-sharp metal pincers. They come with a built-in aggression module.
golem.arm.breakers=Breaker Arms
golem.arm.text.breakers=These arms end in a pair of pneumatic, diamond-tipped grinders.
golem.arm.darts=Dart Launchers
golem.arm.text.darts=These arms end in a pair of pneumatic dart launchers, and come with a built-in aggression module. The darts are magically created as needed.
#
golem.leg.walker=Basic Legs
golem.leg.text.walker=A pair of simple legs, with no particular strengths or weaknesses.
golem.leg.roller=Uni-Wheel
golem.leg.text.roller=A single wheel. Quite fast, but incapable of jumping or going up steep hills.
golem.leg.climber=Climbing Legs
golem.leg.text.climber=A pair of simple legs enhanced with crampons and other devices allowing for vertical ascent.
golem.leg.flyer=Levitation Module
golem.leg.text.flyer=A modified arcane levitator granting the golem the power of flight. Reduces speed by a third.
#
golem.addon.armored=Armour Plating
golem.addon.text.armored=Grants the golem increased durability.
golem.addon.fighter=Aggression Module
golem.addon.text.fighter=Allows the golem to engage in combat.
golem.addon.hauler=Carry Frame
golem.addon.text.hauler=Allows the golem to carry two stack of items instead of one.
#
golem.follow=I'm coming, Master!
golem.stay=I will stay here, Master.
#
# Fluids
##############################
fluid.flux_goo=Flux Goo
fluid.purifying_fluid=Purifying Fluid
fluid.liquid_death=Liquid Death
#
# Specific Focus Upgrades
##############################
thaumcraft.AIR.name=Air
thaumcraft.AIR.text=Creates a blast of air that knocks things back, but causes only minor damage.
thaumcraft.EARTH.name=Earth
thaumcraft.EARTH.text=Hurls a blast of earthen shrapnel that causes significant damage and may break weaker blocks.
thaumcraft.FIRE.name=Fire
thaumcraft.FIRE.text=Hurls flame at your target and sets it alight.
thaumcraft.FROST.name=Frost
thaumcraft.FROST.text=Throws chilling cold at your target, causing damage and freezing it. Freezes water and will slow down creatures.
thaumcraft.BREAK.name=Break
thaumcraft.BREAK.text=Summons disruptive energy that breaks down most materials.
thaumcraft.CURSE.name=Curse
thaumcraft.CURSE.text=Summons the powers of entropy to harm and disrupt the targeted creature.
thaumcraft.FLUX.name=Flux
thaumcraft.FLUX.text=This effect conjures raw, unfocused Vis that disrupts living (and dead) creatures. This energy cannot interact with inanimate objects, but it does bypass mundane armour.
thaumcraft.RIFT.name=Rift
thaumcraft.RIFT.text=Shifts matter into an alternate reality, creating temporary "holes" through which you can travel.
thaumcraft.EXCHANGE.name=Exchange
thaumcraft.EXCHANGE.text=Swap one type of block in the world for another.
thaumcraft.HEAL.name=Heal
thaumcraft.HEAL.text=This effect heals living creatures and harms the undead.
#
thaumcraft.TOUCH.name=Touch
thaumcraft.TOUCH.text=Allows you to affect things you can touch, within roughly 4 blocks of the point of origin.
thaumcraft.PROJECTILE.name=Projectile
thaumcraft.PROJECTILE.text=Gathers the energy of the focus into a magical orb that you can throw like a projectile. This projectile travels slowly and is affected by gravity.
thaumcraft.BOLT.name=Bolt
thaumcraft.BOLT.text=Hurl magic directly at your target as a concentrated bolt of energy. The effect is instantaneous, but the range is limited to 16 blocks.
thaumcraft.PLAN.name=Plan
thaumcraft.PLAN.text=Allows you to plan exactly which blocks will be affected.
thaumcraft.CLOUD.name=Cloud
thaumcraft.CLOUD.text=Creates a lingering cloud of magical energy that effects anything inside.
thaumcraft.MINE.name=Arcane Mine
thaumcraft.MINE.text=Creates a mystical construct that detonates at any hostile entity passing nearby.
thaumcraft.SPELLBAT.name=Summon Spellbat
thaumcraft.SPELLBAT.text=Conjures a mystical bat that will hunt down enemies and inflict them with the focus's effects.
#
thaumcraft.SCATTER.name=Scatter
thaumcraft.SCATTER.text=Split a single trajectory into multiple random trajectories.
thaumcraft.SPLITTARGET.name=Split Target
thaumcraft.SPLITTARGET.text=Split a single target into two, weakening the effect on each.
thaumcraft.SPLITTRAJECTORY.name=Split Trajectory
thaumcraft.SPLITTRAJECTORY.text=Split a single trajectory into two, weakening the effect in each.
#
# SETTING DESCRIPTIONS
focus.common.power=Power
focus.common.duration=Duration (seconds)
focus.common.radius=Radius (blocks)
focus.common.silk=Silk Touch
focus.common.no=No
focus.common.yes=Yes
focus.common.fortune=Fortune
focus.common.target=Target Type
focus.common.friend=Friendly
focus.common.enemy=Non-friendly
focus.common.none=None
focus.common.options=Options
focus.fire.burn=Burn Duration (seconds)
focus.scatter.cone=Spread Angle (degrees)
focus.scatter.forks=Trajectory Forks
focus.projectile.speed=Projectile Speed
focus.projectile.bouncy=Bouncy
focus.projectile.seeking.friendly=Seek Friendly
focus.projectile.seeking.hostile=Seek Hostile
focus.break.power=Breaking Strength
focus.plan.method=Planning Method
focus.plan.full=Full
focus.plan.surface=Surface
focus.rift.depth=Depth
focus.heal.power=Healing
#
# GUI
###################
recipe.return=Back
recipe.clickthrough=Click for recipe.
recipe.unknown=You cannot craft this yet.
recipe.type.workbench=Workbench
recipe.type.smelting=Smelting
recipe.type.workbenchshapeless=Workbench (shapeless)
recipe.type.arcane=Arcane Workbench
recipe.type.arcane.shapeless=Arcane Workbench (shapeless)
recipe.type.crucible=Crucible
recipe.type.infusion=Arcane Infusion
recipe.type.construct=Mystical Construct
wandtable.text1=Vis Cost
wandtable.text2=Experience Cost
wandtable.text3=Start Crafting
wandtable.text4=Crystals Required
wandtable.text5=Total Complexity
button.create.theory=Create Theory
button.complete.theory=Complete Theory
button.scrap.theory=Scrap Theory
button.turretfocus.1=Target Animals
button.turretfocus.2=Target Mobs
button.turretfocus.3=Target Players
button.turretfocus.4=Target Friendly
turretfocus.range=Range %t blocks
button.category.0=Priority/Locking
button.category.1=Filter
button.category.2=Area
button.category.3=Options
button.category.4=Requirements
button.caption.x=East / West
button.caption.y=Up / Down
button.caption.z=North / South
button.bl=Blacklist
button.wl=Whitelist
button.caption.required=Required
button.caption.forbidden=Forbidden
golem.prop.replant=Replant Crops
golem.prop.cycle=Cycle Whitelist
golem.prop.meta=Use Metadata
golem.prop.nbt=Use NBT Data
golem.prop.ore=Use Ore Dictionary
golem.prop.mod=Use from Same Mod
golem.prop.mob=Target Mobs
golem.prop.animal=Target Animals
golem.prop.player=Target Players
golem.prop.left=Left-Click
golem.prop.empty=Click Empty Air
golem.prop.emptyhand=Can Use Empty Hand
golem.prop.sneak=Simulate Sneaky Click
golem.prop.single=Single-Item Only
golem.prop.provision=Request Provisioning
golem.prop.provision.wl=Request Provisioning from Whitelist
golem.rank=Rank
golem.prop.priority=Task Priority
golem.prop.color=Set for %s Golems
golem.prop.colorall=All Golems
golem.prop.owner=You own this seal.
golem.prop.lock=Only the seal owner's golems can perform these tasks.
golem.prop.unlock=All golems can perform these tasks.
golem.prop.redon=Redstone Sensitive
golem.prop.redoff=Ignores Redstone Signals
golem.prop.exist=Container must already contain item.
golem.prop.leave=Always leave at least 1 item.
focuspart.com=Complexity:
focuspart.base=Base Cost:
focuspart.mult=Cost Multiplier:
focuspart.eff=Effect Multiplier:
focuspart.finalCost=Final Cost:
focuspart.finalEffect=Final Effect:
#
tile.researchtable.noink.0=You have run out of ink!
tile.researchtable.noink.1=Refill your scribing tools.
tile.researchtable.nopaper.0=You have run out of paper!
text.spa.mix.true=Mix with Ingredient
text.spa.mix.false=Only Use Fluid
#
color.white=White
color.orange=Orange
color.magenta=Magenta
color.light_blue=Light Blue
color.yellow=Yellow
color.lime=Lime
color.pink=Pink
color.gray=Grey
color.silver=Light Grey
color.cyan=Cyan
color.purple=Purple
color.blue=Blue
color.brown=Brown
color.green=Green
color.red=Red
color.black=Black
#
button.up=Scroll Up
button.down=Scroll Down
#
key.categories.thaumcraft=Thaumcraft
#
# Theorycraft Cards
###################
#
# GENERAL
card.study.name=Study %1$s
card.study.text=A large part of research is simply hitting the books and putting in the work. You study %1$s and gain 15 to 25 progress.
#
card.reject.name=Reject %1$s findings
card.reject.text=You come to the realization that %1$s is not vital to your current research. You will not gain any more progress in %1$s, or draw any cards related to that category, but your current progress will remain.
#
card.experimentation.name=Experimentation
card.experimentation.text=You perform some random experiments to see if something can be discovered. Gain 15 to 30 progress in a completely random category.
#
card.analyze.name=Analyse %1$s
card.analyze.text=By thoroughly analysing observations you have made about %1$s, you might be able to put together a theory based on the collected data. Lose 1 %1$s observation to gain 25 to 50 %1$s progress and 5 %2$s progress.
#
card.rethink.name=Rethink
card.rethink.text=You take a step back and reassess your findings: you get rid of invalid conclusions and proceed with fresh understanding. Lose 10 progress divided evenly between all current categories, but regain 1 inspiration and gain a bonus draw.
#
card.ponder.name=Ponder
card.ponder.text=You carefully consider all you have learned so far. Gain 25 progress divided evenly between all currently active categories, and a bonus draw.
#
card.notation.name=Notation
card.notation.text=While making notes of your discoveries thus far, you find some errors and correct them. Lose all your progress in %1$s, but most of this lost progress is added to %2$s.
#
card.balance.name=Universal Theory
card.balance.text=A moment of revelation shows you the common links between your current studies. Your total progress is split evenly amongst all currently revealed and valid categories, and an additional category will gain the full bonus upon this theory's completion.
#
card.curio.name=Study Curio
card.curio.text=While examining a curio often reveals some interesting information, it is much better to study it as part of controlled research.
#
card.inspired.name=Inspired
card.inspired.text=Inspired by the progress you have made so far, your mind explores paths you have not considered before. Gain %1$s %2$s.
#
card.enchantment.name=Study Enchantment
card.enchantment.text=You study normal enchantment to see how it functions at a fundamental level. You are sure that it has a lot in common with the enchantment methods used in Infusion and Artifice. Lose 5 experience levels, but gain 15 to 20 progress in both Infusion and Auromancy.
#
card.beacon.name=Aural Influence
card.beacon.text=You believe that beacons interact in some way with the mystical aura. You carefully study this, and while you cannot find anything concrete at this time, you have been inspired. Regain 2 inspiration and 1 bonus draw. An additional category will also gain its full bonus upon this theory's completion.
#
card.dragonegg.name=Draconic Studies
card.dragonegg.text=The aura around the egg swirls with strange and chaotic energies. Occasionally, you glimpse strange order within the chaos.
#
card.celestial.name=Celestial Studies
card.celestial.text=You take some of the celestial notes you have made and compare them for possible correlations with your primary research category. Gain 25 to 50 inspiration toward %1$s. You may gain other things as well...
#
# ALCHEMY
card.concentrate.name=Concentrate
card.concentrate.text=Often, much can be learned by concentrating a substance into its purest form: you attempt to concentrate some %1$s Essentia. Gain 15 Alchemy and 1 bonus draw. There is also a chance you will gain 1 inspiration.
#
card.reactions.name=Reactions
card.reactions.text=Studying the reactions between two different types of Vis should prove beneficial. You should study what happens when %1$s Essentia reacts with %2$s. Gain 25 Alchemy. There is also a chance you will gain 1 inspiration.
#
card.synthesis.name=Synthesis
card.synthesis.text=When Essentia combines into more complex forms, a number of interesting and intricate reactions take place. You will learn much by combining %1$s Essentia with %2$s and then studying the resulting combination. Gain 40 Alchemy. There is also a chance you will gain 1 inspiration.
#
# INFUSION
card.measure.name=Measure
card.measure.text=You take some time to make detailed measurements of various types of Essentia and the potential Vis they contain. Gain 15 Infusion progress and 1 bonus draw.
#
card.channel.name=Channel %1$s Essentia
card.channel.text=You set up a simple experiment to examine what happens when you channel %1$s during infusion. Gain 25 Infusion.
#
card.infuse.name=Experimental Infusion
card.infuse.text=By making assumptions on the results of infusing certain objects with Essentia and then testing those results, valuable insight may be gained. You will learn much by combining %1$s Essentia with %2$s and then studying the result. Gain %3$s Infusion.
#
# ARTIFICE
card.calibrate.name=Calibrate
card.calibrate.text=You take some time to properly calibrate your instruments and tools. Gain 15 Artifice and a bonus draw.
#
card.mindmatter.name=Mind over Matter
card.mindmatter.text=You carefully examine and take apart some basic components in the hopes of finding new ways to assemble them into more complex creations. Gain %1$s Artifice.
#
card.tinker.name=Tinker
card.tinker.text=You start tinkering with some devices to find new ways of incorporating them into magical creations. Gain %1$s to %2$s Artifice.
#
# AUROMANCY
card.spellbinding.name=Spellbinding
card.spellbinding.text=You bind various test enchantments to small pieces of leftover crystal. They have no practical purpose, but grant you invaluable knowledge. Lose up to 5 experience levels, but gain 5 Auromancy per level lost.
#
card.awareness.name=Awareness
card.awareness.text=You open yourself to the flows of Vis around you. You gain a deeper understanding of how it works and the underlying nature of things, but this leaves you metaphysically vulnerable. Gain 20 Auromancy. There is a chance you will gain Eldritch knowledge and Warp.
#
card.focus.name=Spiritual Focus
card.focus.text=You focus your mind on the magical and spiritual energy around you, hoping to grow more attuned to its ebb and flow. Gain 15 Auromancy and a bonus draw.
#
# GOLEMANCY
card.sculpting.name=Sculpting
card.sculpting.text=You can hone your knowledge by creating simple and short-lived animated figurines. Gain 20 Golemancy and a bonus draw.
#
card.scripting.name=Scripting
card.scripting.text=A large part of Golemancy is creating intricate arcane texts to control your creations. By creating some test scripts, you can further your understanding. Gain 25 Golemancy. This consumes additional paper and ink from the research table.
#
card.synergy.name=Synergy
card.synergy.text=At its root, Golemancy is a blend of Alchemy, Artifice and Infusion. Only by fully understanding how these three disciplines interact with each other will you be able to master Golemancy. Lose 15 points divided evenly between Alchemy, Artifice and Infusion to gain 30 Golemancy. An additional category will gain the full bonus upon completion of the current theory.
#
# ELDRITCH
card.darkwhisper.name=Dark Whispers
card.darkwhisper.text=The Brain in a Jar has been very talkative lately... It promises you ancient secrets for all your experience. Will you trust it?
#
card.glyph.name=Study Glyphs
card.glyph.text=You study the ancient glyphs. What Eldritch secrets do they hold? You find the ancient language difficult to understand, but now and again some nugget of truth reveals itself to you.
#