-
Notifications
You must be signed in to change notification settings - Fork 84
/
javascript_gc_handler.h
153 lines (137 loc) · 6.11 KB
/
javascript_gc_handler.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
#ifndef JAVASCRIPT_GC_HANDLER_H
#define JAVASCRIPT_GC_HANDLER_H
#include "core/object/object.h"
#include "core/object/ref_counted.h"
#include "core/variant/variant.h"
#define PROTOTYPE_LITERAL "prototype"
#define PROTO_LITERAL "__proto__"
#define TO_STRING_LITERAL "toString"
#define JS_CLASS_NAME_LITERAL "class_name"
#define GODOT_OBJECT_NAME "godot"
struct JavaScriptGCHandler {
enum {
FLAG_NONE = 0,
FLAG_ATOMIC_VALUE = 1 << 1,
FLAG_BUILTIN_CLASS = 1 << 2,
FLAG_OBJECT = 1 << 3,
FLAG_REF_COUNTED = 1 << 4,
FLAG_FINALIZED = 1 << 5,
FLAG_TRANSFERABLE = 1 << 6,
};
Variant::Type type;
uint8_t flags;
void *context;
void *javascript_object;
union {
Object *godot_object;
void *godot_builtin_object_ptr;
void *native_ptr;
};
_FORCE_INLINE_ Variant get_value() const {
switch (type) {
case Variant::OBJECT:
return godot_object;
case Variant::VECTOR2:
return *(static_cast<Vector2 *>(godot_builtin_object_ptr));
case Variant::RECT2:
return *(static_cast<Rect2 *>(godot_builtin_object_ptr));
case Variant::QUATERNION:
return *(static_cast<Quaternion *>(godot_builtin_object_ptr));
case Variant::COLOR:
return *(static_cast<Color *>(godot_builtin_object_ptr));
case Variant::RID:
return *(static_cast<RID *>(godot_builtin_object_ptr));
case Variant::TRANSFORM3D:
return *(static_cast<Transform3D *>(godot_builtin_object_ptr));
case Variant::TRANSFORM2D:
return *(static_cast<Transform2D *>(godot_builtin_object_ptr));
case Variant::BASIS:
return *(static_cast<Basis *>(godot_builtin_object_ptr));
case Variant::VECTOR3:
return *(static_cast<Vector3 *>(godot_builtin_object_ptr));
case Variant::PLANE:
return *(static_cast<Plane *>(godot_builtin_object_ptr));
case Variant::AABB:
return *(static_cast<AABB *>(godot_builtin_object_ptr));
case Variant::PACKED_INT32_ARRAY:
return *(static_cast<PackedInt32Array *>(godot_builtin_object_ptr));
case Variant::PACKED_INT64_ARRAY:
return *(static_cast<PackedInt64Array *>(godot_builtin_object_ptr));
case Variant::PACKED_BYTE_ARRAY:
return *(static_cast<PackedByteArray *>(godot_builtin_object_ptr));
case Variant::PACKED_FLOAT32_ARRAY:
return *(static_cast<PackedFloat32Array *>(godot_builtin_object_ptr));
case Variant::PACKED_FLOAT64_ARRAY:
return *(static_cast<PackedFloat64Array *>(godot_builtin_object_ptr));
case Variant::PACKED_COLOR_ARRAY:
return *(static_cast<PackedColorArray *>(godot_builtin_object_ptr));
case Variant::PACKED_STRING_ARRAY:
return *(static_cast<PackedStringArray *>(godot_builtin_object_ptr));
case Variant::PACKED_VECTOR2_ARRAY:
return *(static_cast<PackedVector2Array *>(godot_builtin_object_ptr));
case Variant::PACKED_VECTOR3_ARRAY:
return *(static_cast<PackedVector3Array *>(godot_builtin_object_ptr));
default:
return Variant();
}
return Variant();
}
_FORCE_INLINE_ Object *get_godot_object() {
if (flags & FLAG_OBJECT) {
return godot_object;
}
return nullptr;
}
_FORCE_INLINE_ Vector2 *getVector2() const { return static_cast<Vector2 *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ Rect2 *getRect2() const { return static_cast<Rect2 *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ Color *getColor() const { return static_cast<Color *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ AABB *getAABB() const { return static_cast<AABB *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ Vector3 *getVector3() const { return static_cast<Vector3 *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ Transform2D *getTransform2D() const { return static_cast<Transform2D *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ Transform3D *getTransform3D() const { return static_cast<Transform3D *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ Basis *getBasis() const { return static_cast<Basis *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ RID *getRID() const { return static_cast<RID *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ Plane *getPlane() const { return static_cast<Plane *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ Quaternion *getQuaternion() const { return static_cast<Quaternion *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ PackedInt32Array *getPackedInt32Array() const { return static_cast<PackedInt32Array *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ PackedInt64Array *getPackedInt64Array() const { return static_cast<PackedInt64Array *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ PackedByteArray *getPackedByteArray() const { return static_cast<PackedByteArray *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ PackedFloat32Array *getPackedFloat32Array() const { return static_cast<PackedFloat32Array *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ PackedFloat64Array *getPackedFloat64Array() const { return static_cast<PackedFloat64Array *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ PackedStringArray *getPackedStringArray() const { return static_cast<PackedStringArray *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ PackedColorArray *getPackedColorArray() const { return static_cast<PackedColorArray *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ PackedVector2Array *getPackedVector2Array() const { return static_cast<PackedVector2Array *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ PackedVector3Array *getPackedVector3Array() const { return static_cast<PackedVector3Array *>(godot_builtin_object_ptr); }
_FORCE_INLINE_ bool is_object() const {
return flags & FLAG_OBJECT;
}
_FORCE_INLINE_ bool is_ref_counted() const {
return flags & FLAG_REF_COUNTED;
}
_FORCE_INLINE_ bool is_transferable() const {
return flags & FLAG_TRANSFERABLE;
}
_FORCE_INLINE_ bool is_atomic_type() const {
return flags & FLAG_ATOMIC_VALUE;
}
_FORCE_INLINE_ bool is_finalized() const {
return flags & FLAG_FINALIZED;
}
_FORCE_INLINE_ bool is_valid_javascript_object() const {
return context != NULL && javascript_object != NULL && !is_finalized();
}
_FORCE_INLINE_ void clear() {
type = Variant::NIL;
godot_object = NULL;
javascript_object = NULL;
context = NULL;
}
JavaScriptGCHandler() {
type = Variant::NIL;
flags = FLAG_NONE;
godot_object = NULL;
javascript_object = NULL;
context = NULL;
}
};
#endif // JAVASCRIPT_GC_HANDLER_H