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I've noticed this first as a end user of a game, "Super Fancy Pants Adventures" who is testing a beta update for using ATF Textures
(Look at the bottom, the artifacts are clearly visible)
I've tried just displaying mipmap-less atf textures on a simple starling app myself and have seen the same happen.
Using mipmap fixes it, but it's way too big of a VRAM footprint for a 2D Game.
I can't tell if this a Starling issue or an AIR issue, but have confirmed it's not a game issue
PS: The amount of artifacting is random, sometime being less and sometimes being more
The text was updated successfully, but these errors were encountered:
Fancy2209
changed the title
Block Compressed DXT5 ATF Textures have black artifacts
ATF Textures without mipmaps have black artifacts
Jun 6, 2024
Hey there!
Did you reach out to Harman with this issue? Typically, a problem with ATF must be fixed within AIR - Starling is only passing on the texture to Stage3D and doesn't do much otherwise.
(Sorry for the long delay, I was on a vacation when you set up the issue. 😬)
I've noticed this first as a end user of a game, "Super Fancy Pants Adventures" who is testing a beta update for using ATF Textures
(Look at the bottom, the artifacts are clearly visible)
I've tried just displaying mipmap-less atf textures on a simple starling app myself and have seen the same happen.
Using mipmap fixes it, but it's way too big of a VRAM footprint for a 2D Game.
I can't tell if this a Starling issue or an AIR issue, but have confirmed it's not a game issue
PS: The amount of artifacting is random, sometime being less and sometimes being more
The text was updated successfully, but these errors were encountered: