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ATF Textures without mipmaps have black artifacts #1108

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Fancy2209 opened this issue Jun 6, 2024 · 2 comments
Open

ATF Textures without mipmaps have black artifacts #1108

Fancy2209 opened this issue Jun 6, 2024 · 2 comments

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@Fancy2209
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Fancy2209 commented Jun 6, 2024

I've noticed this first as a end user of a game, "Super Fancy Pants Adventures" who is testing a beta update for using ATF Textures
(Look at the bottom, the artifacts are clearly visible)
image
I've tried just displaying mipmap-less atf textures on a simple starling app myself and have seen the same happen.
Using mipmap fixes it, but it's way too big of a VRAM footprint for a 2D Game.
I can't tell if this a Starling issue or an AIR issue, but have confirmed it's not a game issue
PS: The amount of artifacting is random, sometime being less and sometimes being more

@Fancy2209 Fancy2209 changed the title Block Compressed DXT5 ATF Textures have black artifacts ATF Textures without mipmaps have black artifacts Jun 6, 2024
@PrimaryFeather
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Hey there!
Did you reach out to Harman with this issue? Typically, a problem with ATF must be fixed within AIR - Starling is only passing on the texture to Stage3D and doesn't do much otherwise.

(Sorry for the long delay, I was on a vacation when you set up the issue. 😬)

@Fancy2209
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Ah ok, I'll try to open a issue on Adobe-Runtime-Support soon

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