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Optimise collision model generation #51

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Galaco opened this issue May 25, 2021 · 0 comments
Open

Optimise collision model generation #51

Galaco opened this issue May 25, 2021 · 0 comments

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@Galaco
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Galaco commented May 25, 2021

Actually generating the bullet collision environment is "fast enough". And small worlds (aka stock maps) perform quite well. However larger custom maps get extreme lag with physics enabled (ze_bioshock for example).

A few tests indicate large numbers of displacements and/or staticprops cause this. These need optimising

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