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Actually generating the bullet collision environment is "fast enough". And small worlds (aka stock maps) perform quite well. However larger custom maps get extreme lag with physics enabled (ze_bioshock for example).
A few tests indicate large numbers of displacements and/or staticprops cause this. These need optimising
The text was updated successfully, but these errors were encountered:
Actually generating the bullet collision environment is "fast enough". And small worlds (aka stock maps) perform quite well. However larger custom maps get extreme lag with physics enabled (ze_bioshock for example).
A few tests indicate large numbers of displacements and/or staticprops cause this. These need optimising
The text was updated successfully, but these errors were encountered: