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Updated some operator descriptions
1 parent d204e2c commit 818ab81

11 files changed

+13
-8
lines changed

operators/operator_add_to_vehicle_sub_collection.py

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@@ -7,7 +7,7 @@
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class RUSHHOURVP_OT_add_selected_to_vehicle_collection(bpy.types.Operator):
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"""UV Operator description"""
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"""Adds the selected objects to the specified body part."""
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bl_idname = "rushhourvp.add_selected_to_vehicle_collection"
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bl_label = "Add Selected Objects To Vehicle Collection"
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operators/operator_center_vehicle.py

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@@ -23,6 +23,7 @@ def center_vehicle(context):
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class RUSHHOURVP_OT_center_vehicle(bpy.types.Operator):
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"""Centers the vehicle so it sits on the floor"""
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bl_idname = "rushhourvp.center_vehicle"
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bl_label = "Center Vehicle"
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operators/operator_clear_parents.py

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@@ -21,6 +21,7 @@ def clear_parents(context):
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bpy.ops.object.select_all(action='DESELECT')
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class RUSHHOURVP_OT_clear_parents(bpy.types.Operator):
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"""Clears object parents while preserving transform"""
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bl_idname = "rushhourvp.clear_parents"
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bl_label = "Clear Parents while keeping transform"
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operators/operator_create_vehicle_collections.py

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@@ -19,7 +19,7 @@ def create_wheel_collections_for_axle(axle, parent_collection):
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class RUSHHOURVP_OT_create_vehicle_collections(bpy.types.Operator):
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"""UV Operator description"""
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"""Creates the default collections for processing vehicles with the Rush Hour toolkit"""
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bl_idname = "rushhourvp.create_vehicle_collections"
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bl_label = "Create Unreal Vehicle Collections"
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operators/operator_export_vehicle.py

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@@ -203,7 +203,7 @@ def export_process(context):
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class RUSHHOURVP_OT_export_vehicle(bpy.types.Operator):
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"""UV Operator description"""
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"""Export all appropriate model files and json for Rush Hour Vehicle Importer"""
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bl_idname = "rushhourvp.export_ue_vehicle_fbx"
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bl_label = "Export UE Vehicle"
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operators/operator_prepare_vehicle_for_unreal.py

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@@ -334,6 +334,9 @@ def prep_vehicle_process(context):
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class RUSHHOURVP_OT_prepare_vehicle_for_unreal(bpy.types.Operator):
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"""Prepares the vehicle for unreal.
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- Duplicates and merges meshes, material slots, etc.
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- Takes measurements for all parts."""
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bl_idname = "rushhourvp.prep_vehicle_for_unreal"
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bl_label = "Prepare Vehicle For Unreal"
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operators/operator_rig_vehicle.py

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@@ -284,7 +284,7 @@ def rig_vehicle(context, decimate_proxy_mesh: bool = True, decimate_amount: floa
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class RUSHHOURVP_OT_rig_vehicle(bpy.types.Operator):
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"""UV Operator description"""
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"""Rigs prepped vehicle for export to Unreal"""
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bl_idname = "rushhourvp.rig_vehicle"
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bl_label = "Rig Vehicle for Unreal"
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operators/operator_scale_UV_worldspace.py

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@@ -84,7 +84,7 @@ def apply_worldspace_uv_to_objects(context, apply_modifiers=True, apply_scale=Tr
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class RUSHHOURVP_OT_automatic_uv_unwrap_worldspace(bpy.types.Operator):
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"""UV Operator description"""
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"""Scales UVs to worldspace"""
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bl_idname = "rushhourvp.auto_uv_worldspace"
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bl_label = "Scale UV To Worldspace operator"
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operators/operator_set_scene_scale.py

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@@ -59,7 +59,7 @@ def move_viewport_to_car():
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class RUSHHOURVP_OT_set_scene_cm_scale(bpy.types.Operator):
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"""UV Operator description"""
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"""Set Scene scale for Unreal. Rescales objects if scene was in default scale."""
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bl_idname = "rushhourvp.set_scene_cm_scale"
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bl_label = "Set the scene to centimeter scale"
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operators/operator_show_object_bounds.py

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class RUSHHOURVP_OT_show_object_bounds(bpy.types.Operator):
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"""UV Operator description"""
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"""Show/Hide Object Bounds"""
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bl_idname = "rushhourvp.show_object_bounds"
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bl_label = "Show Object Bounds"
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