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Introduce localisable editor strings #20

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Fydar opened this issue Sep 24, 2019 · 0 comments
Open
3 tasks

Introduce localisable editor strings #20

Fydar opened this issue Sep 24, 2019 · 0 comments
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🌍 accessibility Related to user experience and localisation

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@Fydar
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Fydar commented Sep 24, 2019

Introduce a simple method of localising all of the strings used in the editor to make the asset more accessible to people who prefer another language.

To keep the impact of the project files minimal, it's fine if these strings are sourced from a C# script.

Because the quantity of editor strings is quite small, I could have every string be a property or method on an abstract class.

  • Accept user-inputted language
  • Centralise editor string sources
  • Use simple localised text (using automated translation) to test implementation
@Fydar Fydar added the ✨ enhancement New feature or request label Sep 24, 2019
@Fydar Fydar self-assigned this Sep 24, 2019
@Fydar Fydar added 🌍 accessibility Related to user experience and localisation and removed ✨ enhancement New feature or request labels Sep 24, 2019
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Labels
🌍 accessibility Related to user experience and localisation
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