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Cache expiration and cleanup #18

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Fydar opened this issue Sep 19, 2019 · 1 comment
Open

Cache expiration and cleanup #18

Fydar opened this issue Sep 19, 2019 · 1 comment
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⚡️ optimization Potential optimisation

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@Fydar
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Fydar commented Sep 19, 2019

Currently, the RenderCache will grow indefinitely. This could be problematic at larger resolutions with a large quantity of rendered graphics.

To solve this, a ring buffer could implemented to cache the last however-many rendered graphics.

@Fydar Fydar added the ⚡️ optimization Potential optimisation label Sep 19, 2019
@Fydar Fydar self-assigned this Sep 19, 2019
@Fydar Fydar changed the title Cache Expiration and Cleanup Cache expiration and cleanup Sep 29, 2019
@Fydar
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Fydar commented May 22, 2020

The cache for AssetTargets will now grow indefinitely, along with the RenderCache. This increases the priority of this issue.

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⚡️ optimization Potential optimisation
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