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Map block desync #272

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GoogleCodeExporter opened this issue Aug 17, 2015 · 0 comments
Open

Map block desync #272

GoogleCodeExporter opened this issue Aug 17, 2015 · 0 comments

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@GoogleCodeExporter
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<danhezee> 
https://dl.dropbox.com/u/12847867/dusty%20brow%20logo%20stuff/client%20map%20out
%20of%20sync.png <- mat^2 he is in the wall, but on his client the wall isnt 
there
<danhezee> I cant remove the wall
<mat^2> erh
<mat^2> could be a babel issue
<mat^2> who built the wall?
<mat^2> how do I reproduce this?
<danhezee> it is in the middle of the map
<danhezee> and I am not sure how to reproduce it
<danhezee> the middle doesnt have build/destroy rescriction for the spade
<izzy-> it happens on 75 too
<izzy-> not just babel
<izzy-> i think it's more notceable on babel because there's so much building
<mat^2> it should never happen on babel, really
<mat^2> s/on babel/at all/
<danhezee> we are doing 1st perston spectate 
<danhezee> when i spectate i get a lot of block glitches as i am lock on them,  
for them spectating me I enter the tunnel and float to the top.  which is 
because there is no tunnel i am just walking up the hill
<mat^2> sorry, but that was rather incomprehensible :P
<mat^2> it may be a client-side bug
<mat^2> hnm, wait
<mat^2> hold on, let me check something
<danhezee> probably should do a checksum of the client and server map and 
compare the two to verify it is syncd
<mat^2> the map should always be in sync since changes are guaranteed to be 
sent and in the correct order
<mat^2> I think some changes were made to server.py which may have broken some 
things
<mat^2> I'm checking now though

Original issue reported on code.google.com by [email protected] on 17 Jul 2012 at 2:50

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