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Attacks.md

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Attacks

Types

Direction

An integer from 0 to 3. 0 is East, each increment is 90 degrees clockwise.

Speed

Pixels per second. Multiply an original Undertale value with 30 (FPS) to get its equivalent.

Color

0 for white, 1 for blue, 2 for orange. Other colors may or may not be added in the future

Time

Seconds

Angle

Degrees

Boolean

Just an integer 0 or 1

Count

How many

Spacing

Pixels


BoneH

Creates a horizontal bone

  • XPosition
  • YPosition
  • Width
  • Direction
  • Speed
  • Color

BoneV

Creates a vertical bone

  • XPosition
  • YPosition
  • Height
  • Direction
  • Speed
  • Color

BoneHRepeat

Creates many horizontal bones

  • StartX
  • StartY
  • Width
  • Direction
  • Speed
  • Count
  • Spacing

BoneVRepeat

Creates many vertical bones

  • StartX
  • StartY
  • Height
  • Direction
  • Speed
  • Count
  • Spacing

SineBones

Created out of laziness, probably shouldn't use.

Creates a series of bones that leaves a sine-wave gap in between them.

  • Count
  • Spacing
  • Speed
  • Height

BoneStab

Wall of bones pops out of the side of the combat zone

  • Direction
  • Distance
  • WarnTime
  • StayTime

GasterBlaster

Creates a Gaster Blaster, moves it into position, and fires

  • Size
  • StartX
  • StartY
  • EndX
  • EndY
  • EndAngle
  • SpinTime
  • BlastTime

Platform

Creates a platform. BooleanReverse make it change direction

  • X
  • Y
  • Width
  • Direction
  • Speed
  • BooleanReverse

PlatformRepeat

Creates many platforms

  • StartX
  • StartY
  • Width
  • Direction
  • Speed
  • Count
  • Spacing

HeartMode

Changes the behavior of the heart. 0 is for red, 1 is for blue.

  • Mode

HeartTeleport

Instantly moves the heart to a given position

  • X
  • Y

HeartMaxFallSpeed

Sets the max fall speed. Useful for varying speeds of the slam attack

  • MaxSpeed

SansSlam

Slams the heart againist the combat zone

  • Direction

SansSlamDamage

Enables/disables slam damage

  • BooleanEnabled