An integer from 0 to 3. 0 is East, each increment is 90 degrees clockwise.
Pixels per second. Multiply an original Undertale value with 30 (FPS) to get its equivalent.
0 for white, 1 for blue, 2 for orange. Other colors may or may not be added in the future
Seconds
Degrees
Just an integer 0 or 1
How many
Pixels
Creates a horizontal bone
- XPosition
- YPosition
- Width
- Direction
- Speed
- Color
Creates a vertical bone
- XPosition
- YPosition
- Height
- Direction
- Speed
- Color
Creates many horizontal bones
- StartX
- StartY
- Width
- Direction
- Speed
- Count
- Spacing
Creates many vertical bones
- StartX
- StartY
- Height
- Direction
- Speed
- Count
- Spacing
Created out of laziness, probably shouldn't use.
Creates a series of bones that leaves a sine-wave gap in between them.
- Count
- Spacing
- Speed
- Height
Wall of bones pops out of the side of the combat zone
- Direction
- Distance
- WarnTime
- StayTime
Creates a Gaster Blaster, moves it into position, and fires
- Size
- StartX
- StartY
- EndX
- EndY
- EndAngle
- SpinTime
- BlastTime
Creates a platform. BooleanReverse make it change direction
- X
- Y
- Width
- Direction
- Speed
- BooleanReverse
Creates many platforms
- StartX
- StartY
- Width
- Direction
- Speed
- Count
- Spacing
Changes the behavior of the heart. 0 is for red, 1 is for blue.
- Mode
Instantly moves the heart to a given position
- X
- Y
Sets the max fall speed. Useful for varying speeds of the slam attack
- MaxSpeed
Slams the heart againist the combat zone
- Direction
Enables/disables slam damage
- BooleanEnabled