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refresh_rate not work #246
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just tested it again with the latest version and it's working fine for me. You sure you got "windowed=false"? Latest version will check if the value you set is supported, if not, it will keep the current hz setting that you've got in windows |
For me it not work as i say. Always 60hz. Default config, only refresh_rate=75 |
I need a log file, otherwise I can't do much because I can't reproduce it here: #44 |
need another log, but with "resolutions=2" |
can you check if 1152x864 works in 75hz mode? 1024x768 @ 75hz only supports "dmDisplayFixedOutput = DMDFO_DEFAULT" on your system and I think that's the problem. DMDFO_DEFAULT means that it only works without upscaling (black bars on the sides). This is not about the cnc-ddraw upscaling, it about a setting in windows or your drivers. |
Here's a test build that forces to run with black bars (DMDFO_DEFAULT) |
still 60. i no see problem in my system, all other wrappers work fine. |
Oh I forgot to mention, you have to try that test build with opengl/gdi ... it isn't supposed to work with auto/direct3d |
everywhere 60. Tzar, where i testing it, have only 1024*768 res. |
if tzar only got 1024x768 then try this width=1152 |
I think this here could fix it for you: |
yes, now 75. Ty! |
Tested in AOE2, Tzar, TS. I set 75hz and wrapper ignore it and set 60hz. Monitor support 75hz with selected game resolution.
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