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Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
I think very subtle fighting sound effects for hitting notes in Blazin' would make the song feel much more alive. Right now, the concept of a fighting song is very cool!! But it feels a bit awkward to me personally. While the fighting fits the music, I cant help but feel the attacks dont have any weight to them. Would love to see something like this implemented, thought its no big deal if it isnt.
A really easy way this could be implemented is to just have the sfx be seperated onto darnell and picos vocal tracks so they would work the same as vocals do.
The text was updated successfully, but these errors were encountered:
To add to this, I found a video implementing the concept though I would imagine if this does get considered for the game it would be quieter as well as be original sound design and not stock effects. I feel like this would make blazin feel a lot more "interactive" if that makes any sense. Hopefully this makes my idea a bit clearer to understand: https://www.youtube.com/watch?v=UfpfxqbAFk4
Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
I think very subtle fighting sound effects for hitting notes in Blazin' would make the song feel much more alive. Right now, the concept of a fighting song is very cool!! But it feels a bit awkward to me personally. While the fighting fits the music, I cant help but feel the attacks dont have any weight to them. Would love to see something like this implemented, thought its no big deal if it isnt.
A really easy way this could be implemented is to just have the sfx be seperated onto darnell and picos vocal tracks so they would work the same as vocals do.
The text was updated successfully, but these errors were encountered: