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Enhancement: Subtle fighting SFX when landing hits in Blazin' #2454

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JamJarIsDumb opened this issue May 11, 2024 · 1 comment
Open

Enhancement: Subtle fighting SFX when landing hits in Blazin' #2454

JamJarIsDumb opened this issue May 11, 2024 · 1 comment
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status: pending triage The bug or PR has not been reviewed yet.

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@JamJarIsDumb
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JamJarIsDumb commented May 11, 2024

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

I think very subtle fighting sound effects for hitting notes in Blazin' would make the song feel much more alive. Right now, the concept of a fighting song is very cool!! But it feels a bit awkward to me personally. While the fighting fits the music, I cant help but feel the attacks dont have any weight to them. Would love to see something like this implemented, thought its no big deal if it isnt.

A really easy way this could be implemented is to just have the sfx be seperated onto darnell and picos vocal tracks so they would work the same as vocals do.

@JamJarIsDumb JamJarIsDumb added the type: enhancement Provides an enhancement or new feature. label May 11, 2024
@EliteMasterEric EliteMasterEric added status: pending triage The bug or PR has not been reviewed yet. and removed type: enhancement Provides an enhancement or new feature. labels Jun 17, 2024
@linear linear bot closed this as not planned Won't fix, can't repro, duplicate, stale Dec 17, 2024
@JamJarIsDumb
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To add to this, I found a video implementing the concept though I would imagine if this does get considered for the game it would be quieter as well as be original sound design and not stock effects. I feel like this would make blazin feel a lot more "interactive" if that makes any sense. Hopefully this makes my idea a bit clearer to understand: https://www.youtube.com/watch?v=UfpfxqbAFk4

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