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CodeX.Games.RDR1.csproj
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CodeX.Games.RDR1.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<Platforms>AnyCPU;x86</Platforms>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="SharpZipLib" Version="1.4.2" />
<PackageReference Include="Zstandard.Net" Version="1.1.7" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CodeX.Core\CodeX.Core.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Files\Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Files\Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="CodeX.Games.RDR1.mapstates.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Codex.Games.RDR1.strings.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>