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SegaVDP_todo.txt
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SegaVDP_todo.txt
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SegaVDP To do
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Make pixel accurate sprite collision?
"Fantastic Dizzy" has a completely empty row that collides when it shows "damage" in the menu.
4 Sprites per row in TMS9918 mode.
What number is HBlank IRQ set to on reset for SMS 1 VDP?
Move earlyFrame & endFrame to SegaVDP.
GG has a latch/buffer for palette writing thats not related to VRAM buffer?
Is screen centered in SMS mode on GG when left border is on?
Excellent Dizzy Collection - Highscore list is too far right?
Fix scroll values for GG without border. Alladin.
Fix scaling of 8 right columns.
Fix 4k adressing for TMS9918?
GG size = 4x3
DS size = 4x3
Aspect Ratio:
PAL: 4:3 = 256x265. 265->192
active horzontal display; 47,906432748538011695906432748538 µs, 0,92216424925000984977683219920189
NTSC: 4:3 = 256x216. 216->192, 9->8
0xE2AB - 0xE38F
active horzontal display; 47,569590643274853801169590643275 µs, 0,89923611802031859737560662841729