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more addresses.txt
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more addresses.txt
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TEXT POINTERS
start at A402
note that the byte order is swapped, 6F B1 actually points to B16F
40A42C: fifa title (B16F)
40A42E: fifa page 1
40A430: fifa page 2
40A432: fifa page 3
40A434: fifa page 4
40A436: fifa page 5
40A438: fifa page 6
40A43A: fifa page 7
40A43B: fifa page 8
40A43C: fifa page 9
40A43E: fifa page 10
40A440: 3d hockey title
40A442: 3d hockey page 1
40A444: 3d hockey page 2
40A446: 3d hockey page 3
40A448: 3d hockey page 4
40A44A: 3d hockey page 5
40A4B2: players pulse title
40A4B4: players pulse page 1
40A4B6: "love nintendo style" title
40A4B8: "love nintendo style" text
fifa title is text 15
key in snowflake mountain is text 2A
PAGE HEADERS
8C00 - what is nintendo power magazine?
8C20 - players pulse intro screen
8C40 - love nintendo style (1)
8C60 - love nintendo style (2)
8C80 - danny libov drawing
8CA0 - 2d or not 2d (1)
8CC0 - 2d or not 2d (2)
8CE0 - 2d or not 2d (3)
8D00 - 2d or not 2d (4)
8D20 - 2d or not 2d (5)
8D40 - 2d or not 2d (6)
8D60 - 2d or not 2d (7)
8D80 - 2d or not 2d (8)
8DA0 - power charts intro screen
8DC0 - nintendo 64 top 10
8DE0 - goldeneye image
8E00 - goldeneye text
8E20 - snes top 10
8E40 - link to the past image
8E60 - link to the past text
8E80 - gb top 10
8EA0 - links awakening image
8EC0 - links awaking(sic) text
8EE0 - most wanted
8F00 - classified information intro screen
8F20 - fifa page 1
02 01 00 09 00 09 00 07 00 03 15 FF 16 FF FF FF
HD TX hd = HEADING tx = TEXT (FF for none)
so 15 points to A402 + 15(actually twice that) which is A42C
8F40 - fifa pg2
8F60 - fifa pg3
8F80 - fifa pg4
8FA0 - fifa pg5
8FC0 - fifa pg6
8FE0 - fifa pg7
9000 - fifa pg8
9020 - fifa pg9
9040 - fifa pg10
9060 - fifa pg11
9080 - fifa pg12
90A0 - fifa pg13
90C0 - fifa pg14
90E0 - fifa pg15
9100 - fifa pg16
9120 - fifa pg17
9140 - fifa pg18
9160 - 3d hockey pg1
9180 - 3d hockey pg2
91A0 - 3d hockey pg3
91C0 - 3d hockey pg4
91E0 - 3d hockey pg5
9200 - 3d hockey pg6
9220 - 3d hockey pg7
9240 - 3d hockey pg8
9260 - 3d hockey pg9
9280 - 3d hockey pg10
92A0 - counselors corner intro screen
92C0 - dkr snowflake mountain
92E0 - dkr snowflake mountain (image 1)
9300 - dkr snowflake mountain (image 2)
9320 - dkr dino mountain
9340 - dkr dino mountain (image 1)
9360 - dkr dino mountain (image 2)
9380 - dkr dino mountain (image 3)
93A0 - i lost natalya
93C0 - i lost natalya (image 1)
93E0 - i lost natalya (image 2)
9400 - silo ambush
9420 - silo ambush (image 1)
9440 - silo ambush (image 2)
9460 - cant escape (1)
9480 - cant escape (2)
94A0 - cant escape (image 1)
94C0 - cant escape (image 2)
94E0 - special issue intro screen
9500 - hanafuda cards image
9520 - hanafuda cards text 1
9540 - hanafuda cards text 2
9560 - hanafuda cards text 3
9580 - hanafuda cards text 4
95A0 - hanafuda cards text 5
95C0 - hanafuda cards text 6
95E0 - hanafuda cards text 7
9600 - luigi 64 1
9620 - luigi 64 2
9640 - luigi 64 3
9660 - new game boy colors
9680 - april new releases 1
96A0 - april new releases 2
TEXT DISPLAY MODES
00 background only
01 header
02 body
03 header, body
04 takes a while to load
05 takes a while to load, header
06 takes a while to load, body
07 takes a while to load, header, body
08 [repeats 4-7 from here on out]
09
0A
0B
0C
0D
0E
0F
MAIN PAGE
00 81 40 81 40 4E 49 4E 54 45 4E 44 4F 20 50 4F
57 45 52 20 4D 61 67 61 7A 69 6E 65 20 4D 45 4E
55 00 40 81 40 00 05 50 4C 41 59 45 52 27 53 20
50 55 4C 53 45 00 40 81 40 81 40 81 40 81 40 81
40 81 40 81 40 81 40 81 40 00 50 4F 57 45 52 20
43 48 41 52 54 00 81 40 81 40 81 40 81 40 81 40
81 40 81 40 81 40 81 40 81 40 81 40 00 43 4C 41
53 53 49 46 49 45 44 20 49 4E 46 4F 52 4D 41 54
49 4F 4E 00 5B 83 8B 82 D6 81 40 81 40 81 40 00
43 4F 55 4E 53 45 4C 4F 52 53 27 20 43 4F 52 4E
45 52 00 40 81 40 81 40 81 40 81 40 81 40 81 40
81 40 00 53 50 45 43 49 41 4C 20 49 53 53 55 45
00 81 40 81 40 81 40 81 40 81 40 81 40 81 40 81
40 81 40 81 40 00 00 40 81 40 81 40 81 40 81 40
81 40 81 40 81 40 81 40 81 40 81 40 81 40 81 40
81 40 81 40 81 40 81 40 00 00 40 81 40 81 40 81
40 81 40 81 40 81 40 81 40 81 40 81 40 81 40 81
40 81 40 81 40 81 40 81 40 81 40 00 01 02 03 04
05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
note the incrementing numbers at the end - those are links
00: corrupted nintendo power magazine to wa screen
01: PLAYERS PULSE
02: POWER CHART
03: CLASSIFIED INFORMATION
04. COUNSELORS CORNER
05: SPECIAL ISSUE
06: FIFA
07: 3D HOCKEY
08: DKR
09: Goldeneye
0A: Hanafuda cards
0B: Luigi 64
0C: New game boy colors
0D: April new releases
0E: Corrupted exit screen
BLAH
55E0 accessed when power chars is selected
then 5610 onwards has byte pairs that correspond to the PAGES (in the header table)
FE FF signals the end
address at 5432 is the menu id for the top menu
address at 58E2 is the menu id for the special issue menu
SPECIFICALLY
55E0: Power Chart
56D0: Classified Information
58B0: Special Issue
5400: what is nintendo power
+00: header xpos
+01: header ypos (note: 18 covers the bottom bar, but it gets overwritten with the prompts)
+02: header width
+03: header height
+04: header border
+08: body xpos
+09: body ypos
+0A: body width
+0B: body height
+0C: body border (8X = scrolling)
+10: other xpos
+11: other ypos
+12: other width
+13: other height
+14: other border
+28: number of pages
+30 and so on: page ids ended with FE FF
and to be exact about it:
adress 5400 begins the table of screens listed above
each screen is 240 bytes (F0) long
BACK TO TAKING NOTES - 2024-07-14
ram addresses
0002 - currently rendering GUI element y position...
1502 - length of menu
1504 - currently selected menu item