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Auto-Chess.py
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Auto-Chess.py
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import chess.engine
import chess.pgn
import os
import time
import asyncio
import pyautogui
import random
import pyscreenshot
from chesstenso import tensorflow_chessbot
from chesstenso import chessboard_finder
from pyclick import HumanClicker
import pytweening
from pyclick.humancurve import HumanCurve
nums = {1:"a", 2:"b", 3:"c", 4:"d", 5:"e", 6:"f", 7:"g", 8:"h"}
def get_uci(board1, board2, who_moved):
str_board = str(board1).split("\n")
str_board2 = str(board2).split("\n")
move = ""
moved_piece = ""
flip = False
leave = False
if who_moved == "w":
for i in range(8)[::-1]:
for x in range(15)[::-1]:
if str_board[i][x] != str_board2[i][x]:
if moved_piece != "" and (str_board[i][x] != moved_piece and str_board2[i][x] != moved_piece):
continue
if str_board[i][x] == "." and move == "":
flip = True
moved_piece = str_board2[i][x]if str_board[i][x] == "."else str_board[i][x]
move+=str(nums.get(round(x/2)+1))+str(9-(i+1))
if len(move) == 4:
leave = True
break
if leave:
break
else:
for i in range(8):
for x in range(15):
if str_board[i][x] != str_board2[i][x]:
if moved_piece != "" and (str_board[i][x] != moved_piece and str_board2[i][x] != moved_piece):
continue
if str_board[i][x] == "." and move == "":
flip = True
moved_piece = str_board2[i][x] if str_board[i][x] == "." else str_board[i][x]
move += str(nums.get(round(x / 2) + 1)) + str(9 - (i + 1))
if len(move) == 4:
leave = True
break
if leave:
break
if flip:
move = move[2]+move[3]+move[0]+move[1]
return move
wait_interval = 0.3 # The wait time between taking screenshots and retrying commands
engine_path = r"Engine Path" # The absolute path to the engine executable
engine = chess.engine.SimpleEngine.popen_uci(engine_path)
engine_think_time = 1 # <----- The higher this value is the better the engine plays, but also the slower it plays
os.chdir('chesstenso')
while 1:
legit = input("Do you want legit mode? (y/n): ")
if legit!="y" and legit!="n":
print("Please type y or n.")
continue
break
while 1:
who = input("Are you playing as white or black?: ")
if who == "white":
who = "w"
other = "b"
flip = False
prev_fen = "IDEK"
elif who == "black":
who = "b"
other = "w"
flip = True
prev_fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
else:
print("Invalid option given (white/black), please try again.")
continue
break
invalid = 0
board = chess.Board()
first_move = True
while True:
image = pyscreenshot.grab()
image.save("board.png")
try:
result = tensorflow_chessbot.main(img='board.png', active=who, unflip=flip)
accuracy = result[1]
except:
time.sleep(wait_interval)
continue
if str(result[0]).split(" ")[0] == prev_fen:
time.sleep(wait_interval)
continue
board1 = chess.Board(result[0])
if not board1.is_valid():
if invalid >= 10:
print(f"Unable to detect a valid board position... Detected board position with {round(accuracy, 2)}% confidence was:")
print(board1)
break
print("Invalid board position detected, retrying...")
invalid+=1
time.sleep(wait_interval)
continue
invalid = 0
if not first_move:
try:
move_made = get_uci(board, board1, other)
print("Detected move was: " + move_made)
board.push_uci(move_made)
if str(board) != str(board1):
board = chess.Board(result[0])
except:
board = chess.Board(result[0])
else:
first_move = False
board = chess.Board(result[0])
while 1:
try:
result = engine.play(board, chess.engine.Limit(time=engine_think_time))
break
except asyncio.exceptions.TimeoutError:
continue
except chess.engine.EngineTerminatedError:
engine = chess.engine.SimpleEngine.popen_uci(engine_path)
continue
print(f"Detected board position with {round(accuracy, 2)}% confidence:")
print(board)
print("Playing Move: " + str(result.move))
print()
move = result.move
try:
board.push(result.move)
prev_fen = str(board.fen().split(" ")[0])
except:
print("Looks like I got checkmated, how is that even possible?")
break
board_pos = chessboard_finder.main(url=os.path.abspath('board.png'))
board_width = board_pos[2] - board_pos[0]
board_height = board_pos[3] - board_pos[1]
square_mar_wi = board_width / 8
square_mar_he = board_height / 8
if who == "b":
x_square1 = 9 - (ord(str(move)[0]) - 96)
y_square1 = int(str(move)[1])
x_square2 = 9 - (ord(str(move)[2]) - 96)
y_square2 = int(str(move)[3])
else:
x_square1 = ord(str(move)[0]) - 96
y_square1 = 9 - int(str(move)[1])
x_square2 = ord(str(move)[2]) - 96
y_square2 = 9 - int(str(move)[3])
if legit == "y":
time.sleep(random.randint(1,35)/10)
hc = HumanClicker()
curve = HumanCurve(pyautogui.position(), (round(board_pos[0] + (square_mar_wi * x_square1) - square_mar_wi / 2)-random.randint(-13,13),
round(board_pos[1] + (square_mar_he * y_square1) - square_mar_he / 2)-random.randint(-13,13)), distortionFrequency=0, tweening=pytweening.easeInOutQuad,
offsetBoundaryY=8, offsetBoundaryX=8, targetPoints=random.randint(30,40))
hc.move((round(board_pos[0] + (square_mar_wi * x_square1) - square_mar_wi / 2),
round(board_pos[1] + (square_mar_he * y_square1) - square_mar_he / 2)), duration=0.1, humanCurve=curve)
pyautogui.click()
curve = HumanCurve(pyautogui.position(), (round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2)-random.randint(-5,5),
round(board_pos[1] + (square_mar_he * y_square2) - square_mar_he / 2)-random.randint(-10,10)),
distortionFrequency=0, tweening=pytweening.easeInOutQuad,
offsetBoundaryY=8, offsetBoundaryX=8, targetPoints=random.randint(30,40))
hc.move((round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2),
round(board_pos[1] + (square_mar_he * y_square2) - square_mar_he / 2)), duration=0.1, humanCurve = curve)
pyautogui.click()
else:
pyautogui.click(round(board_pos[0] + (square_mar_wi * x_square1) - square_mar_wi / 2),
round(board_pos[1] + (square_mar_he * y_square1) - square_mar_he / 2))
pyautogui.click(round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2),
round(board_pos[1] + (square_mar_he * y_square2) - square_mar_he / 2))
try:
if str(move)[4] == "q":
pyautogui.click()
elif str(move)[4] == "n":
if legit=="y":
curve = HumanCurve(pyautogui.position(),
(round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2)-random.randint(-7,7),
round(board_pos[1] + (square_mar_he * (y_square2+1)) - square_mar_he / 2)-random.randint(-7,7)),
distortionFrequency=0, tweening=pytweening.easeInOutQuad,
offsetBoundaryY=8, offsetBoundaryX=8, targetPoints=random.randint(30,40))
hc.move((round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2),
round(board_pos[1] + (square_mar_he * (y_square2+1)) - square_mar_he / 2)), duration=0.1,
humanCurve=curve)
pyautogui.click()
else:
pyautogui.click(round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2),
round(board_pos[1] + (square_mar_he * (y_square2+1)) - square_mar_he / 2))
elif str(move)[4] == "r":
if legit == "y":
curve = HumanCurve(pyautogui.position(),
(round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2)-random.randint(-7,7),
round(board_pos[1] + (square_mar_he * (y_square2 + 2)) - square_mar_he / 2)-random.randint(-7,7)),
distortionFrequency=0, tweening=pytweening.easeInOutQuad,
offsetBoundaryY=8, offsetBoundaryX=8, targetPoints=random.randint(30,40))
hc.move((round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2),
round(board_pos[1] + (square_mar_he * (y_square2 + 2)) - square_mar_he / 2)), duration=0.1,
humanCurve=curve)
pyautogui.click()
else:
pyautogui.click(round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2),
round(board_pos[1] + (square_mar_he * (y_square2 + 2)) - square_mar_he / 2))
elif str(move)[4] == "b":
if legit == "y":
curve = HumanCurve(pyautogui.position(),
(round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2)-random.randint(-7,7),
round(board_pos[1] + (square_mar_he * (y_square2 + 3)) - square_mar_he / 2)-random.randint(-7,7)),
distortionFrequency=0, tweening=pytweening.easeInOutQuad,
offsetBoundaryY=8, offsetBoundaryX=8, targetPoints=random.randint(30,40))
hc.move((round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2),
round(board_pos[1] + (square_mar_he * (y_square2 + 3)) - square_mar_he / 2)), duration=0.1,
humanCurve=curve)
pyautogui.click()
else:
pyautogui.click(round(board_pos[0] + (square_mar_wi * x_square2) - square_mar_wi / 2),
round(board_pos[1] + (square_mar_he * (y_square2 + 3)) - square_mar_he / 2))
except:
pass
if board.is_game_over():
print("Looks like I won again!")
break