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Significant documentation improvements.
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Anteform Manual.epub

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Anteform Manual.pdf

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AnteformManual.odt

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AnteformSpriteSheet.png

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README.rst

Lines changed: 36 additions & 9 deletions
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@@ -3,6 +3,10 @@ Anteform
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*A retro weird detective game in the style of the 8-bit Ultima games.*
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.. image:: AnteformLogo.png
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:alt: Anteform Logo
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:align: right
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Not Yet Ready!
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--------------
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@@ -22,7 +26,29 @@ setting, and characters.
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It was written using the Minima engine for `PICO-8`_, and when completed will be playable
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online through the Lexaloffle PICO-8 site and available for download for Linux, macOS,
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and MS-Windows through the itch.io site.
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MS-Windows, and Raspberry Pi through the `Anteform Itch.io page`.
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.. image:: AnteformValley.png
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:alt: Anteform world view
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:align: center
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Screenshot of the valley view in Anteform. There's a sign to the north, a coyote coming
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down from the northwest, a helicopter pad to the southeast, and plains to the south and hills
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all around.
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.. image:: AnteformDungeon.png
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:alt: Anteform dungeon view
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:align: center
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Screenshot of the cave view in one of Anteform's mines. The player is trying to
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retreat from a rat of unusual size (shown directly ahead), but has bumped into a wall. Uh-oh!
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.. image:: AnteformTown.png
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:alt: Anteform town view
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:align: center
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Screenshot of the settlement view in one of Anteform's villages. A fountain, merchant, bartender,
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customer, cop, and guy in camo are all present.
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What Is It About?
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-----------------
@@ -40,29 +66,30 @@ the valley overall. It's up to you to stop it.
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It's recommended that you try to get to the main village first. There you'll find both
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Sally and the mayor. You start off without any weapons or armor, and this is a very
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precarious situation to be in. You'll want to rectify it as quickly as possible. If
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you've not done so yet, you should peruse the manual (once it's available) and get some
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tips about surviving in Anteform Valley as well as basic information about game
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controls. If you are too impatient to skim through the manual, the basic game controls
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are accessible from within the pause menu of the game itself. Pressing the `p` key (or
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the `enter` key on some platforms) should bring up this menu.
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you've not done so yet, you should peruse the manual and get some tips about surviving
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in Anteform Valley as well as basic information about game controls. If you are too
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impatient to skim through the manual, the basic game controls are accessible from
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within the pause menu of the game itself. Pressing the `p` key (or the `enter` key on
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some platforms) should bring up this menu.
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Relationship to Minima
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----------------------
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This was written using the Minima engine and was deliberately made to use similar controls
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This was written using the Minima Engine and was deliberately made to use similar controls
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whenever possible. If you are comfortable with one game you'll be comfortable with the
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other, too. They aren't set in the same place, though, and while Minima is a large-scale
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fantasy game with towns and castles set across a world, Anteform is a weird detective game
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of more intimate scale with squares and buildings set across a valley. Anteform has no
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magic, but definitely has sci-fi / horror elements that you'll discover on your own as
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you progress through the story. It has no spells, but has some special actions that
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provide similar (albeit weaker) effects. It has a bit less fighting than Minima, but a
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bit more talking, breaking & entering, and searching.
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provide similar (albeit weaker) effects. It has a bit less fighting than Minima, but
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more talking, breaking & entering, and searching.
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Minima can be downloaded from the `Minima Itch.io page`_ and its source code can be
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downloaded from the `Minima GitHub page`_. It can be played online at the
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`Minima at Lexaloffle page`_.
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.. _Anteform Itch.io page: https://feneric.itch.io/anteform
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.. _Minima Itch.io page: https://feneric.itch.io/minima
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.. _Minima GitHub page: https://github.com/Feneric/Minima
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.. _Minima at Lexaloffle page: https://www.lexaloffle.com/bbs/?tid=31831

anteform.p8

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@@ -607,7 +607,7 @@ function inputprocessor(cmd)
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turnmade=true
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if curobjname=='chest' then
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hero.gp+=500
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update_lines{"you find 500 gp."}
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update_lines{"you find $500."}
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contents[xcoord][ycoord][zcoord]=nil
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elseif curmap.dg and hero.lit<1 then
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if hero.ts>1 then
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hero.gp=not_over_32767(hero.gp+creature.gp)
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increasexp(creature.exp)
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contents[xcoord][ycoord][zcoord]=nil
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update_lines{cmd,creature.n..' killed; xp+'..creature.exp..' gp+'..creature.gp}
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update_lines{cmd,creature.n..' killed; xp+'..creature.exp..' $+'..creature.gp}
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if creature.ch==-1 then
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phase,basetypes[30].ch,basetypes[31].ch=2,3,4
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update_lines{'a zombie?!'}

anteform.p8.png

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