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popup.h
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popup.h
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//////////////////////////////////////////////////////////////////////
// Yet Another Tibia Client
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __POPUP_H
#define __POPUP_H
// A few words about this class.
//
// We need a generic menu popup. The idea is pretty simple and
// similar to what we do with regards to resolutions in
// graphic options.
//
// We'll have a glictList which we'll populate with menu options.
// Each menu option will be a glictPanel. We'll handle mouseclick
// and mousemove in both glictList and glictPanel. Upon mouseclick
// we'll call the callback specified when the calling GameMode was
// creating the popup.
//
// On the other hand, mousemove will be used for producing rollover
// effect. It will be handled on listbox too, for unselecting
// all menu items. Unselection will also be produced by moving the
// mouse out of the popup; this will be caused by the GameMode.
//
// So, let's get crackin', then :)
#include <string>
#include <vector>
#include <GLICT/panel.h>
#include <GLICT/list.h>
typedef glictPanel popupItemGUIType;
class Popup {
public:
struct Item;
typedef void (*Callback_t)(struct Item *parent);
struct Item {
std::string txt;
popupItemGUIType pnl;
Callback_t cb;
void* data;
class Popup* parent;
glictPanel* pnlSep;
};
Popup();
~Popup();
void addItem(const std::string &txt, Callback_t cb, void* data=NULL);
void mouseOver(int x, int y);
//static void onClick(glictPos* pos, glictContainer *caller);
void mouseClick(int x, int y);
glictPanel* getPanel() { return &m_pnl; }
void updateWidths();
void prepareToDie() { wantdeath = true; }
bool wantsDeath() const { return wantdeath; }
bool cursorInside(int x, int y);
inline void setOwner(void* owner) { this->owner = owner; }
inline void*getOwner() const { return owner; }
private:
glictList m_list;
glictPanel m_pnl;
std::vector<Item*> items;
bool wantdeath;
void* owner;
int m_maxw;
};
#endif