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options.h
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options.h
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//////////////////////////////////////////////////////////////////////
// Yet Another Tibia Client
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __OPTIONS_H
#define __OPTIONS_H
#include <string>
#include "gamecontent/enums.h"
#include "net/enum.h"
enum enginelist_t {
ENGINE_SDL = 0, // software renderer
ENGINE_OPENGL = 1,
ENGINE_DIRECTX = 2
};
extern std::string hotkeystrs[36];
struct Hotkey
{
bool isText;
bool sendAuto;
std::string text;
struct {
uint16_t itemid;
uint8_t type;
bool useOnSelf;
bool useOnTarget;
bool useXHairs;
} item;
};
class Options
{
public:
Options();
~Options();
void Save();
void Load();
// [window]
bool os_cursor;
std::string skin;
// [login]
std::string account, password;
bool saveAccount;
// [client]
enginelist_t engine;
std::string motdtext;
int motdnum;
bool ui_compat;
std::string lang;
// [general]
bool classiccontrol;
bool autochase;
bool showhints;
bool shownames;
bool showtexteffects;
// [graphics]
int w, h, bpp;
bool fullscreen;
int maxfps;
bool stretchGameWindow;
bool smoothstretch;
int showlighteffects;
// [console]
bool infomsgs;
bool eventmsgs;
bool statusmsgs;
bool timestamps;
bool levels;
bool privatemsgs;
// [network]
std::string server;
int port;
bool otkey;
ClientVersion_t protocol;
int overrideversion;
// [hotkeys]
Hotkey hotkeys[36];
// [game]
int battlemode;
int chasemode;
bool safemode;
// [gui]
bool inventoryCollapsed;
int skillsh; // -1 = closed, 0 = collapsed
int battleh; // -1 = closed, 0 = collapsed
int viph; // -1 = closed, 0 = collapsed
int consoleh; // always 150 + 18 for now.
bool hideofflineVIP;
// [not saved]
SpeakClasses_t speaktype;
};
extern Options options;
#endif