Describes the current state of the game. It does not includes the gamedata (like players/poitions/field) but general information. This is read only
Name | Type | Description | Notes |
---|---|---|---|
PassedTime | int | The time passed since the game started in secconds. If the game is not started it will be `0` | [default to -1] |
State | GameState | ||
HardwareCompatible | bool | Not every game can be connected to hardware (for example to many bots) If this is true it means you can use this game with hardware | [default to false] |
PlayerOnTurn | int | This id uniquely identifys the player (in a game). Not to be confused with the `uid` which is used for authentication | |
Name | string | The default rule for names in the game | |
MaxPlayers | int | The maximum count of players that can participate in this game | |
CurrentPlayers | int | The numbers of players in the game | |
ExecutionInfo | GameInfoExecutionInfo | ||
PasswordProtected | bool | True if the game has a password in order to join |