-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathLeaveMod.cpp
More file actions
102 lines (75 loc) · 3.26 KB
/
Copy pathLeaveMod.cpp
File metadata and controls
102 lines (75 loc) · 3.26 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
#pragma once
#pragma comment(lib, "./lib/FacadeModLoader.lib") //Why cant I just do this with the VC++ Directories?? What the fuck?
#include "IFacadeMod.h"
#include "ConsoleUtils.h"
#include "Global.h"
#include <format>
#include <string>
#include <windows.h>
#include "LightHook.hpp"
#include <iostream>
typedef bool(__cdecl* tAddEventInfoToLog)(int32_t arg1, int32_t arg2, char* arg3, char arg4, bool arg5, uint32_t arg6);
typedef bool(__thiscall* tOpenDoor)(void* arg1, void* arg2, int32_t arg3);
typedef char* (__cdecl* tFakePlayerEnteredText)(const char* arg1);
static tFakePlayerEnteredText FakePlayerEnteredText;
static LightHook::HookInformation addEventInfoLogHook;
static LightHook::HookInformation openDoorHook;
#define AddEventInfoToLogRVA 0x647a0
#define OpenDoorRVA 0x792e0
#define PlayerEnteredTextRVA 0x9dc50
bool __cdecl hookedAddEventInfoLog(int32_t arg1, int32_t arg2, char* arg3, char arg4, bool arg5, uint32_t arg6)
{
auto original = reinterpret_cast<tAddEventInfoToLog>(addEventInfoLogHook.Trampoline);
bool result = original(arg1, arg2, arg3, arg4, arg5, arg6);
//std::cout << "[EVENT INFO]" << std::endl;
//std::cout << "Arg1: " << arg1 << std::endl;
//std::cout << "Arg2: " << arg2 << std::endl;
if (arg3 != nullptr && !IsBadReadPtr(arg3, 1)) {
//std::cout << "Arg3 (String): " << arg3 << std::endl;
FakePlayerEnteredText("melon");
}
//std::cout << "Arg4 (Byte): " << (int)arg4 << std::endl;
//std::cout << "Arg5 (Bool): " << (arg5 ? "true" : "false") << std::endl;
//std::cout << "Arg6: " << arg6 << std::endl;
//std::cout << "----------------------------" << std::endl;
return result;
}
bool __fastcall hookedOpenDoor(void* thisPtr, void* edx, void* arg2, int32_t arg3)
{
auto original = reinterpret_cast<tOpenDoor>(openDoorHook.Trampoline);
bool result = original(thisPtr, arg2, arg3);
FakePlayerEnteredText("melon");
return result;
}
class LeaveMod : public IFacadeMod {
public:
const char* GetName() const override {
return "Leave Mod";
}
const char* GetAuthor() const override {
return "FacadeModLoader Team";
}
bool Load() override {
uintptr_t baseAddr = (uintptr_t)Global::GetAnimEngineBase();
void* targetAddEventInfoToLog = reinterpret_cast<void*>(baseAddr + AddEventInfoToLogRVA);
void* openDoor = reinterpret_cast<void*>(baseAddr + OpenDoorRVA);
addEventInfoLogHook = LightHook::CreateHook(targetAddEventInfoToLog, reinterpret_cast<void*>(&hookedAddEventInfoLog));
if (!LightHook::EnableHook(&addEventInfoLogHook)) {
ConsoleUtils::Log("LightHook: Create_Hook for AddEventInfoLogHook failed.");
return false;
}
openDoorHook = LightHook::CreateHook(openDoor, reinterpret_cast<void*>(&hookedOpenDoor));
if (!LightHook::EnableHook(&openDoorHook)) {
ConsoleUtils::Log("LightHook: Hook for OpenDoor failed.");
return false;
}
FakePlayerEnteredText = reinterpret_cast<tFakePlayerEnteredText>(baseAddr + PlayerEnteredTextRVA);
return true;
}
};
extern "C" __declspec(dllexport) IFacadeMod* CreateMod() {
return new LeaveMod();
}
extern "C" __declspec(dllexport) void DestroyMod(IFacadeMod* instance) {
delete instance;
}