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` package com.example.autoaim; import net.fabricmc.api.ClientModInitializer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.MinecraftClient; import net.minecraft.entity.LivingEntity; import net.minecraft.util.math.Vec3d; import net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket; import net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket.Mode;
@Environment(EnvType.CLIENT) public class AutoAimMod implements ClientModInitializer { private static final MinecraftClient CLIENT = MinecraftClient.getInstance(); private static final double AIM_RANGE = 10.0; // Adjustable range for auto-aim @Override public void onInitializeClient() { ClientTickEvents.END_CLIENT_TICK.register(client -> { if (CLIENT.player != null && CLIENT.options.useKey.isPressed()) { // Trigger auto-aim when "use" key is pressed LivingEntity target = getNearestEntity(); if (target != null) { aimAt(target); triggerCriticalHit(); } } }); } private LivingEntity getNearestEntity() { if (CLIENT.world == null || CLIENT.player == null) { return null; } return CLIENT.world.getEntities().stream() .filter(entity -> entity instanceof LivingEntity && entity != CLIENT.player) .map(entity -> (LivingEntity) entity) .filter(entity -> entity.isAlive() && CLIENT.player.squaredDistanceTo(entity) <= AIM_RANGE * AIM_RANGE) .min((e1, e2) -> { double dist1 = CLIENT.player.squaredDistanceTo(e1); double dist2 = CLIENT.player.squaredDistanceTo(e2); return Double.compare(dist1, dist2); }) .orElse(null); } private void aimAt(LivingEntity target) { Vec3d playerPos = CLIENT.player.getPos(); Vec3d targetPos = target.getEyePos(); Vec3d direction = targetPos.subtract(playerPos).normalize(); double pitch = -Math.toDegrees(Math.asin(direction.y)); double yaw = Math.toDegrees(Math.atan2(direction.z, direction.x)) - 90.0; CLIENT.player.setYaw((float) yaw); CLIENT.player.setPitch((float) pitch); } private void triggerCriticalHit() { if (CLIENT.player != null && CLIENT.player.isOnGround()) { CLIENT.getNetworkHandler().sendPacket(new ClientCommandC2SPacket(CLIENT.player, Mode.START_FALL_FLYING)); } } }
`
I tried all the steps that I could find but the error is that net.minecraft.client.MinecraftClient does not exists.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
`
package com.example.autoaim;
import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.math.Vec3d;
import net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket;
import net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket.Mode;
`
I tried all the steps that I could find but the error is that net.minecraft.client.MinecraftClient does not exists.
The text was updated successfully, but these errors were encountered: