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ut4_cascade.txt
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ut4_cascade.txt
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================================================================================
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Cascade
Author : Jonathan "$NulL" Norton
Date : 2009 - 2010
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
A river based assault on a partially underground facility.
--------------------------------------------------------------------------------
Single Player : No.
Deathmatch (FFA) : Yes (10 Spawns)
Last Man Standing : Yes (10 Spawns)
Team Deathmatch : Yes (24 Spawns/team)
Team Survivor : Yes ( 2 Spawn sets)
Capture and Hold : Yes ( 3 Capture Points)
Follow the leader : Yes ( 1 Spawn Set)
Capture the flag : Yes (16 Spawns/team)
Bomb Mode : Yes ( 1 Spawn Set)
Jump Mode : No.
Suggested player load : 8-14 NOT more.
New Textures : Yes
New Sounds : Yes
New Models : Yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : LT1's (www.blackrayne.net)
Tv+
Lights
Barrels
Tires
: ???'s
Helicopter
Editor used : Custom Q3Radiant build 204
3DSMax
Other utilities used : Photoshop, Q3Map2(FS_bumpy_2a), q3map2toolz, Notepad,
Urban Terror BSP, FS Partice Studio.
Compile machine : AMD 3000XP 1024Mb Ram
Compile time : BSP : ~ 2 Minute
: VIS : ~ 3 Hours
: LIGHT: ~ 4 Hours
Compile Switches : BSP -meta
VIS -saveprt
RAD -bounce 9 -fast -patchshadows -samples 2 -radbump -shade
--------------------------------------------------------------------------------
* OTHER LEVELS BY $NulL *
--------------------------------------------------------------------------------
Subterra
Canyon
Mandolin
Railed
Bohemia
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Textures:
CG Textures
Lunaran
Ydnar
Remedy Entertainment Ltd.
http://www.philipk.net/
id : For the Quake series
SID/FS : For Urban Terror
ydnar : Q3map2 rocks our little world + Textures
LT1 : Models galore at a reasonable price
#urbanmappers : <3
.... : Everyone who I accidentally forgot to mention here :/
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine; nor updated without expressed permission from the author for use
in any game or game moification including but not limited to the quake 3
modification "Urban terror".
================================================================================
Human, monster, sea, sky.
A scene on the lid of a sleeper's eye.
================================================================================
* In Case I Lose This: null_crate RAD Compile.bat *
================================================================================
@echo off
set map1=ut4_cascade
set map2=casc_region
ECHO.
ECHO 1. FULL Compile
ECHO 2. REGION Compile
ECHO 3. EDIT Batch Script
ECHO.
set choice=
set /p choice=Choose a number:
if '%choice%'=='3' goto EDIT
if '%choice%'=='2' goto REGION
set map=%map1%
goto START
:REGION
set map=%map2%
goto START
:EDIT
start notepad "null_crate RADBUMP.bat"
goto ENDSCRIPT
:START
echo.
echo Compiling: %map%
echo.
echo Checked for walking models?
echo Changed VS on rocketbox shader in null_c.shader?
pause
time /T
echo STARTING BSP:
start "BSP: %map%" /low /B /wait "G:\Games\utils\Q3map2\q3map2_fs_20g\q3map2_fs_20g.exe" -meta -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\%map%.map" >> %map%_BSP.txt
time /T
echo STARTING VIS:
start "VIS: %map%" /low /B /wait "G:\Games\utils\Q3map2\q3map2_fs_20g\q3map2_fs_20g.exe" -vis -saveprt -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\%map%.bsp" >> %map%_VIS.txt
time /T
echo STARTING RAD:
start "RAD: %map%" /low /B /wait "G:\Games\utils\Q3map2\q3map2_fs_20g\FS_q3map_Radbump_2a.exe" -light -bounce 9 -fast -patchshadows -samples 2 -radbump -shade -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\%map%.bsp" >> %map%_RAD.txt
g:
cd games\urbanterror\q3ut4\maps
bsp -si %map%.bsp null_c22.surface
echo start "BSPC: Compiling %map%.aas" /low /wait "G:\Games\quake3\Tools\bspc.exe" -forcesidesvisible -optimize -bsp2aas "G:\Games\UrbanTerror\q3ut4\maps\%map%.bsp"
:ENDSCRIPT