Currently, in order to create and edit assets which reference other assets (levels, skies, world maps etc.) they have to be loaded alongside the referenced assets. Considering the fact mods will most likely take advantage of the original game assets, this forces a workflow where a modder has to have every game asset decompiled along with the files they modify, and then manually copy them to the desired directory.
A solution to this problem would be an ability to load reference assets, where editor could be given a path to a directory/PAK archive to load read-only assets from as a fallback. This way, modder could load base game PAK archives, as well as all dependency mods they're using, as their reference, and then just open their mod directory.
Currently, in order to create and edit assets which reference other assets (levels, skies, world maps etc.) they have to be loaded alongside the referenced assets. Considering the fact mods will most likely take advantage of the original game assets, this forces a workflow where a modder has to have every game asset decompiled along with the files they modify, and then manually copy them to the desired directory.
A solution to this problem would be an ability to load reference assets, where editor could be given a path to a directory/PAK archive to load read-only assets from as a fallback. This way, modder could load base game PAK archives, as well as all dependency mods they're using, as their reference, and then just open their mod directory.