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Missing missiles information #38

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Araamarmorth opened this issue Mar 13, 2015 · 5 comments
Open

Missing missiles information #38

Araamarmorth opened this issue Mar 13, 2015 · 5 comments
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@Araamarmorth
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There is currently no way to access missile's cost in mass, energy or build time: this could be accesses from TML, UEF and Seraphim com, nuclear launcher, Yolona Oss and nuke launching boats.

@spooky
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spooky commented Mar 15, 2015

Indeed, but these numbers are not in the blueprint file, and I didn't find the place where this is available.

@Araamarmorth
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This can be found in the Economy section of the projectiles' blueprint.

For instance in projectiles/AIFMissileTactical01/AIFMissileTactical01_proj.bp you can find:

Economy = {
    BuildCostEnergy = 3600,
    BuildCostMass = 180,
    BuildTime = 2400,
},

If you are interested, I could write a script to extract this on a per weapon basis. This could also be useful if one day we want to know which missiles follow their target or what are their acceleration.

@spooky
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spooky commented Mar 16, 2015

Makes sense, this should probably be a part in the current tools. Queuing up in the pipeline.

@HopeAndWonder
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Hey spooky i am really new to java script, currently i am programming an android app for the UnitDataBase(i am learning how to programm android apps in general). Could you tell me how to extract the stats from the game so that i get a .json file? Sorry for contacting you in this way. If u dont have time for this, sorry for bothering you.

@spooky
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spooky commented Mar 21, 2015

HopeAndWonder: In general, you need to extract 3 files (all zip files with different extension): units.scd (supcom:fa install dir), faforever.nxt, units.nx2 (both Faforever\gamedata dir). Then search for .bp files. These are lua files with the unit config.
A simpler way would be just to take the index.json (minified version, removed unused properties) or index.fat.json (full unit extract) from this repo

@spooky spooky added this to To Do in chores Jan 31, 2018
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