- Land
- Tech 1 Land
- Mantis
- Icon changed from a LAB icon to that of a T1 tank
- Sky Slammer
- Increase of projectile velocity and projectile lifetime vs air units
- Selen
- Range: 18 → 19
- TurretYawSpeed 120: → 130
- Mantis
- Tech 1 Land
- Air
- Tech 1 Air
- Jester
- Speed: 9 → 10
- MuzzleVelocity: 40 → 55
- DamageRadius: 0 → 0.15
- T1 Bombers
- Radar radius: 42 → 44
- Jester
- Tech 1 Air
- Navy
- Tech 1 Navy
- Shard
- Damage: 7 → 6
- MuzzleVelocity: 45 → 60
- Shard
- Tech 1 Navy
- Structures
- Mexes
- T1 Mexes
- BuildPower: 13 → 10
- T2 Mexes
- BuildPower: 20.58 → 15
- BuildTime: 1171 → 900
- T3 Mexes
- BuildTime: 3944 → 2875
- T1 Mexes
- Mexes
- Miscellaneous
- Unit Target Priorities
- Revert ACUs to previous targeting behavior of having no preference between various units
- Cruisers now target navy before structures again
- Subs target other subs before coopers
- Overcharge
- Overcharge kills mobile land shield generators if it depletes its shield on impact (only a single one, overspilled ones live). Veterancy counted, no reclaim left.
- Artillery damage
- Fixed T2 aeon artillery dealing double damage and zthuee & lobo dealing 10 more damage per shot
- Unit Target Priorities
- Petricpwnz
- Tagada
- keyser