- Fixed units dropping from a transport from teleporting closer to a pre-assigned target
- Extend improved Aeon TMD code to all forms, such as on ships (To catch high-flying missiles)
- Fixed steam effect not playing for units after teleport
- Reworked Selen yet again to improve user interaction. Manual toggle shifts selection priority and toggles weapon off. Motion toggles stealth.
- Integrated visual cloaking effect from BlackOps mod to show clearly when one of your units is in a cloaked state
- T2 HQs
- Energy cost decreased 13300 → 11200
- Mass cost decreased 1520 → 1410
- ACUs
- T2 upgrade
- Energy cost increased 18000 → 21000
- Mass cost increased 720 → 800
- Buildtime increased 900 → 1000
- HP increased 1500 → 2000
- Regen increased 0 → 10
- T3 upgrade regen increased 0 → 20
- Aeon
- RAS upgrade
- Energy cost increased 150000 → 175000
- Buildtime increased 1400 → 2800
- Energy production decreased 2700 → 1700
- ARAS upgrade
- Energy cost increased 150000 → 175000
- Buildtime increased 1400 → 2800
- Energy production decreased 5400 → 3400
- Shield upgrade
- Energy cost decreased 93750 → 35000
- Mass cost decreased 1500 → 1000
- Buildtime decreased 1750 → 1000
- Energy maintenance cost decreased 250/s → 150/s
- Shield HP decreased 29000 → 8000
- Shield recharge time decreased 160 → 65
- Shield regen rate (Only while not under fire) decreased 37 → 30
- Advanced Shield upgrade
- Energy cost decreased 1000000 → 93750
- Mass cost decreased 4500 → 1500
- Buildtime decreased 3500 → 1750
- Energy maintenance cost decreased 500/s → 250/s
- Shield HP decreased 44000 → 29000
- Shield recharge time decreased 200 → 160
- Shield regen rate (Only while not under fire) decreased 44 → 37
- RAS upgrade
- UEF
- RAS upgrade
- Energy cost increased 150000 → 175000
- Buildtime increased 1400 → 2800
- Energy production decreased 3300 → 2500
- Nano upgrade
- Add HP bonus of 2000
- Regen decreased 60 → 40
- Energy cost decreased 44800 → 24000
- Mass cost decreased 1200 → 800
- Buildtime decreased 1400 → 800
- RAS upgrade
- Cybran
- RAS upgrade
- Energy cost increased 150000 → 175000
- Buildtime increased 1400 → 2800
- Energy production decreased 3500 → 2700
- RAS upgrade
- Seraphim
- RAS upgrade
- Energy cost increased 150000 → 175000
- Buildtime increased 1400 → 2800
- Energy production decreased 3000 → 2000
- ARAS upgrade
- Energy cost increased 150000 → 175000
- Buildtime increased 1400 → 2800
- Energy production decreased 6000 → 4000
- Nano upgrade
- Energy cost decreased 90000 → 42000
- Mass cost decreased 2000 → 1200
- Buildtime decreased 2800 → 1200
- HP decreased 6000 → 3000
- Regen decreased 75 → 60
- RAS upgrade
- T2 upgrade
- sACUs
- RAS upgrade energy cost increased 68000 → 90000
- Aeon T1 MAA
- HP decreased 360 → 250
- Radius increased 32 → 35
- Janus
- Damage increased 5 → 6
- Initial damage decreased 75 → 30
- Bomb count increased 8 → 20
- Damage time increased 2.5 → 4.2
- Significantly re-worked weapon fire sequence to increase ground cover and decrease focus damage
- UEF T2 MML
- Turned on friendly fire to match all the others
- Air Staging
- Decreased the staging 'Size' of most aircraft to make docking a much easier, much quicker process, with each building able to service more planes at once
- T1 Bombers
- Energy cost increased 2400 → 2450
- Mass cost decreased 120 → 105
- Buildtime decreased 800 → 700
- Mercy
- Allow Mercy to land the same as other aircraft. Air maneuverability increased to allow it.
- Updated map blacklist
- CookieNoob
- Crotalus
- IceDreamer
- JaggedAppliance