From 6ca0d85d1e9b383b62c871f40173de71bde0b717 Mon Sep 17 00:00:00 2001 From: LilacIsle Date: Mon, 1 Sep 2025 11:22:37 -0500 Subject: [PATCH] Update CustomMemorialText.cs Fixes unexpected text placement when level.Zoom =\= 1. --- Celeste.Mod.mm/Mod/Entities/CustomMemorialText.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Celeste.Mod.mm/Mod/Entities/CustomMemorialText.cs b/Celeste.Mod.mm/Mod/Entities/CustomMemorialText.cs index 969a1a7ad..872525593 100644 --- a/Celeste.Mod.mm/Mod/Entities/CustomMemorialText.cs +++ b/Celeste.Mod.mm/Mod/Entities/CustomMemorialText.cs @@ -108,7 +108,7 @@ public override void Render() { } Camera camera = level.Camera; - Vector2 pos = new Vector2((Memorial.X - camera.X) * 6f, (Memorial.Y - camera.Y) * 6f - 350f - ActiveFont.LineHeight * 3.3f); + Vector2 pos = new Vector2((Memorial.X - camera.X) * (6f * level.Zoom), (Memorial.Y - camera.Y) * (6f * level.Zoom) - 350f - ActiveFont.LineHeight * 3.3f); if (SaveData.Instance != null && SaveData.Instance.Assists.MirrorMode) pos.X = 1920f - pos.X;