You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, for Arnold we only support RGBA textures as opacity maps, where the alpha channel is used as the opacity. However, CityEngine also supports RGB opacity maps, where the luminance is used as the opacity.
Task:
Implement support for RGB opacity maps using the luminance as opacity.
The text was updated successfully, but these errors were encountered:
Currently, for Arnold we only support RGBA textures as opacity maps, where the alpha channel is used as the opacity. However, CityEngine also supports RGB opacity maps, where the luminance is used as the opacity.
Task:
The text was updated successfully, but these errors were encountered: