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Mock-Up Idea #87

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kisatoto opened this issue Jun 5, 2015 · 6 comments
Open

Mock-Up Idea #87

kisatoto opened this issue Jun 5, 2015 · 6 comments

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@kisatoto
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kisatoto commented Jun 5, 2015

ponyclickermockup

There could be a a circle of ponies that circle one main pony and you can drag the circle to look for a certain pony. Once that pony has been found you click it to select it as your main pony. You can click the main pony for pony boops.

@ErikMcClure
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This is similar to what has been suggested in several other mockups. One proposal is that friendships are represented by graying out ponies that aren't friends with the main pony. Unfortunately, this whole mockup idea requires identifying a headshot of each individual pony, which is not in the same location and thus must be done manually. As much as I'd like to implement this, I'm not really looking forward to making all those headshots.

@Abion47
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Abion47 commented Jun 5, 2015

It wouldn't be difficult at all to actually make them, though. Perhaps this is something that can be outsourced?

@ErikMcClure ErikMcClure added this to the v1.1 Release milestone Jun 6, 2015
@Abion47
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Abion47 commented Jun 7, 2015

I come with offerings: http://sta.sh/01ei5clr97bj

@kisatoto
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kisatoto commented Jun 7, 2015

Are .png's fine or should they all be verctors?

@Abion47
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Abion47 commented Jun 7, 2015

My opinion on the matter is that, for the thumbnails at least, they should be .PNGs. My reasoning is this:

The downside to vector images is that they need to be redrawn whenever its necessary (initialization, transformations, redraws). While it's a smallish price to pay in return for the reduced file size and resolution-independent level of detail, it's an unnecessary evil when the images are going to generally be a fixed size no matter what anyway, particularly when that size is relatively small. The Adagio Dazzle vector, for example, is ~34KB as a vector and ~128 KB when rendered to a 640x640 .PNG, but the 200x200 thumbnail .PNG image is ~33.5KB.

@ErikMcClure
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PNG files are used whenever you get down to thumbnail size because the vector size reduction is minimal. PNG files are also used for spritesheets, as that's the entire point of having a spritesheet.

One thing i'll probably have to do is pre-draw all the SVG files to canvas buffers and then render them out because web browsers are awful at drawing SVGs efficiently and it causes enormous performance issues.

These thumbnails will probably be added with the next commit

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