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Some small fix ups from the PR review.
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Common/src/Protocol/SignallingProtocol.ts

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@@ -28,7 +28,7 @@ import * as MessageHelpers from '../Messages/message_helpers';
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* only for when messages are sent from this endpoint. Useful for debugging.
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*/
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export class SignallingProtocol extends EventEmitter {
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static get SIGNALLING_VERSION(): string { return '1.0'; }
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static get SIGNALLING_VERSION(): string { return '1.1.1'; }
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// The transport in use by this protocol object.
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transport: ITransport;

Frontend/implementations/typescript/webpack.common.js

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@@ -59,7 +59,7 @@ module.exports = {
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filename: '[name].js',
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library: 'epicgames-frontend',
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libraryTarget: 'umd',
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path: process.env.WEBPACK_OUTPUT_PATH ? path.resolve(process.env.WEBPACK_OUTPUT_PATH) : path.resolve(__dirname, '../../../SignallingWebServer/Public'),
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path: process.env.WEBPACK_OUTPUT_PATH ? path.resolve(process.env.WEBPACK_OUTPUT_PATH) : path.resolve(__dirname, '../../../SignallingWebServer/www'),
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clean: true,
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globalObject: 'this',
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hashFunction: 'xxhash64',

Matchmaker/config.json

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@@ -1,6 +1,6 @@
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{
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"HttpPort": 90,
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"UseHTTPS": true,
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"UseHTTPS": false,
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"MatchmakerPort": 9999,
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"LogToFile": true,
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"EnableWebserver": true

Matchmaker/matchmaker.js

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@@ -71,10 +71,6 @@ if (config.UseHTTPS) {
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if (req.get('Host')) {
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var hostAddressParts = req.get('Host').split(':');
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var hostAddress = hostAddressParts[0];
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// this seems like a broken copy/paste
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// if (httpsPort != 443) {
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// hostAddress = `${hostAddress}:${httpsPort}`;
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// }
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return res.redirect(['https://', hostAddress, req.originalUrl].join(''));
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} else {
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console.error(`unable to get host name from header. Requestor ${req.ip}, url path: '${req.originalUrl}', available headers ${JSON.stringify(req.headers)}`);

Signalling/README.md

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# @epicgames-ps/lib-pixelstreamingsignalling
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A library for developers withing to implement tools that signal Pixel Streaming applications
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A library for developers wanting to implement tools that signal Pixel Streaming applications
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## Building
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