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ReyMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net45</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<LangVersion>5</LangVersion>
</PropertyGroup>
<ItemGroup>
<Compile Remove="7.4.X WIP\**" />
<Compile Remove="7.7.X\Mods\REYmod\Core\Tech\**" />
<Compile Remove="Removed\**" />
<EmbeddedResource Remove="7.4.X WIP\**" />
<EmbeddedResource Remove="7.7.X\Mods\REYmod\Core\Tech\**" />
<EmbeddedResource Remove="Removed\**" />
<None Remove="7.4.X WIP\**" />
<None Remove="7.7.X\Mods\REYmod\Core\Tech\**" />
<None Remove="Removed\**" />
</ItemGroup>
<ItemGroup>
<Compile Remove="7.7.X\Mods\REYmod\WIP\WorldGen\Worldgen.cs" />
</ItemGroup>
<ItemGroup>
<None Include="7.7.X\Mods\REYmod\WIP\WorldGen\Worldgen.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>dlls\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Asphalt-ModKit">
<HintPath>dlls\Asphalt-ModKit.dll</HintPath>
</Reference>
<Reference Include="Eco.Core">
<HintPath>dlls\Eco.Core.dll</HintPath>
</Reference>
<Reference Include="Eco.Gameplay">
<HintPath>dlls\Eco.Gameplay.dll</HintPath>
</Reference>
<Reference Include="Eco.ModKit">
<HintPath>dlls\Eco.ModKit.dll</HintPath>
</Reference>
<Reference Include="Eco.Mods">
<HintPath>dlls\Eco.Mods.dll</HintPath>
</Reference>
<Reference Include="Eco.Shared">
<HintPath>dlls\Eco.Shared.dll</HintPath>
</Reference>
<Reference Include="Eco.Simulation">
<HintPath>dlls\Eco.Simulation.dll</HintPath>
</Reference>
<Reference Include="Eco.Stats">
<HintPath>dlls\Eco.Stats.dll</HintPath>
</Reference>
<Reference Include="Eco.World">
<HintPath>dlls\Eco.World.dll</HintPath>
</Reference>
<Reference Include="LiteDB">
<HintPath>dlls\LiteDB.dll</HintPath>
</Reference>
<Reference Include="Priority Queue">
<HintPath>dlls\Priority Queue.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="7.7.X\Mods\Organisms\Plant\" />
</ItemGroup>
</Project>