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system.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Eisvana Wiki Page Creator - System</title>
<meta name="application-name" content="Eisvana Wiki Page Creator">
<meta name="description"
content="Easily generate the wikicode to create a star system discovery page for Eisvana on the No Man's Sky Wiki!">
<meta name="theme-color" content="#280033">
<meta name="keywords" content="No Man's Sky, NMS, Wiki, Fandom, Eisvana, Page Creator, System, Star System">
<script src="./src/pages/system" type="module"></script>
</head>
<body>
<div class="container">
<nav><a href="./" title="Main page">← Return to main page</a></nav>
<h1 class="title is-3">Eisvana Wiki Page Creator - System</h1>
<dialog id="explanation" class="modal-content content"></dialog>
<main class="columns is-desktop">
<div id="input" class="column is-full-mobile">
<div class="table">
<div class="table-cell text">
<label for="nameInput">Name of the system:</label>
<button class="tooltip">
<data>Enter exactly as seen in game. Watch out for 0 (zero) and O (o).</data>
<data>System Name</data>
<data>Enter exactly as seen in game. Watch out for 0 (zero) and O (o).</data>
<data>system/systemName</data>
</button>
</div>
<div class="table-cell data">
<input data-dest="name" type="text" id="nameInput">
</div>
<div class="table-cell text">
<label for="oldNameInput">Original name before uploading (if available):</label>
<button class="tooltip">
<data>Hover over a different star in the galaxy map.</data>
<data>Original System Name</data>
<data>
If you don't have this info, there is a trick:<br>
Open the galaxy map, then hover over a different nearby star.<br>
Your current location should now be displayed with its original name.
</data>
<data>system/originalName</data>
</button>
</div>
<div class="table-cell data">
<input data-dest="oldName" type="text" id="oldNameInput">
</div>
<div class="table-cell text">
<label for="fileInput">Main image name, including file extension:</label>
<button class="tooltip" name="fileUploadTooltip">
<data>Picture won't be uploaded to the wiki. This is only to autofill the image name. Should
show the entire system from space. Click for an example picture.</data>
<data>File Upload</data>
<data>
Any pictures you upload here won't be uploaded to the wiki. This is only to autofill the
image name. Maximum filesize is 10MB.
You can upload your pictures to the wiki on <a href="Special:Upload?multiple=true"
data-wiki>Special:Upload</a>
<br>
<br>
Make sure no asteroids/pulse lines/freighters are obstructing the picture.<br>
Point the sun directly at the planets, no weird angles.<br>
Also try to only get all planets into the shot, watch out that all moons are visible if
they exist.<br>
Disable the vignette.
<iframe src="https://nmscd.com/Image-Compressor/" title="Image Compressor"
class="explanation-embed" width="450" height="300">Image Compressor</iframe>
</data>
<data>system/overview</data>
</button>
</div>
<div class="table-cell data">
<input type="text" id="fileInput" data-dest="image" data-default="NmsMisc_NotAvailable.png">
<input type="file" id="fileUpload" accept="image/*">
</div>
<div class="table-cell text">
<label for="navFileInput">Galaxy map image name, including file extension:</label>
</div>
<div class="table-cell data">
<input type="text" id="navFileInput" data-dest="navImage"
data-default="NmsMisc_NotAvailable.png">
<input type="file" id="navFileUpload" accept="image/*">
</div>
<div class="table-cell text" data-station="img">
<label for="ssFileInput">Space Station image name, including file extension:</label>
</div>
<div class="table-cell data" data-station="img">
<input type="text" id="ssFileInput" data-dest="ssImage" data-default="NmsMisc_NotAvailable.png">
<input type="file" id="ssFileUpload" accept="image/*">
</div>
<div class=" table-cell text">
<div class="label-combo">
<label for="portalglyphsInput">Portalglyphs:</label>
<button class="button is-small is-danger" type="button" id="glyphDeleteButton">←
Delete</button>
</div>
<button class="tooltip">
<data>Found in Photo Mode.</data>
<data>Portalglyphs</data>
<data>
Found in Photo Mode.
<iframe src="https://nmspar.vercel.app/" sandbox="allow-scripts allow-same-origin"
title="Glyph Reader" class="explanation-embed" width="450" height="300">Glyph
Reader</iframe>
</data>
<data>shared/glyphs</data>
</button>
</div>
<div class="table-cell data">
<input type="text" id="portalglyphsInput" data-dest-noauto="portalglyphs" maxlength="12">
</div>
<div class="tableHeader data">
<div id="portalglyphButtons"></div>
<output name="portalglyphs" id="portalglyphsPreview" class="glyph"></output>
</div>
<div class="table-cell text">
<label>Number of stars:</label>
<button class="tooltip">
<data>Number of visible local stars in space.</data>
<data>Number of stars</data>
<data>
Number of visible local stars in space.<br>
Enter Photomode, then press the button to rotate the system star to your cursor.<br>
Enter the number of stars you see.<br>
This for example is 1 star:
</data>
<data>
system/numOfStars
</data>
</button>
</div>
<div class="table-cell data">
<select id="multiplestarsInput" data-dest="multiplestars">
<option value="">1</option>
<option value="2">2</option>
<option value="3">3</option>
</select>
</div>
<div class="table-cell text">
<label>Colour of (primary) star:</label>
<button class="tooltip">
<data>Colour as seen in the galaxy map.</data>
<data>Star Colour</data>
<data>
Colour as seen in the galaxy map. Make sure you don't have any filters active.<br>
The colours usually correlate with the available stellar metal in the system:
<div class="dialog-center">
<ul class="dialog-list">
<li>Copper: Yellow</li>
<li>Cadmium: Red</li>
<li>Emeril: Green</li>
<li>Indium: Blue</li>
</ul>
</div>
</data>
</button>
</div>
<div class="table-cell data">
<select id="colorInput" data-dest="color">
<option value="Yellow">Yellow</option>
<option value="Red">Red</option>
<option value="Green">Green</option>
<option value="Blue">Blue</option>
<option value="Black Hole" style="display:none">Black Hole</option>
</select>
</div>
<div class="table-cell text">
<label for="classInput">Stellar class:</label>
<button class="tooltip">
<data>Found in the galaxy map.</data>
<data>Stellar Class</data>
<data>Number of visible local stars in space.<br>
Enter Photomode, then press the button to rotate the system star to your cursor.<br>
Enter the number of stars you see.</data>
<data>system/stellarClass</data>
</button>
</div>
<div class="table-cell data">
<input type="text" id="classInput" data-dest="class">
</div>
<div class="table-cell text">
<label for="distanceInput">Distance to centre:</label>
<button class="tooltip">
<data>Found on the galaxy map. Click here for a guide of how to get an accurate
value.</data>
<data>Distance to Centre</data>
<data>
In the galaxy map, move the camera <span class="is-italic">very</span> close to the
star.<br>
You must unfocus the system in order to get close enough to the star. If you're
basically inside the star, that's the correct position.<br>
You can then read the distance to centre value on the top left.<br><br>
Background: This is the <span class="is-italic">camera</span> distance to centre, not
the actual <span class="is-italic">system</span> distance to centre.<br>
On PC, you can use the <a href="https://www.nexusmods.com/nomanssky/mods/2203"
rel="noopener noreferrer" target="_blank">GalaxyCenterDistance</a> mod to get the
distance to centre accurately on the top of the galaxy map.
</data>
</button>
</div>
<div class="table-cell data">
<input type="text" id="distanceInput" data-dest-number="0" data-dest-noauto="distance">
</div>
<div class="table-cell text">
<label for="planetNumInput">Number of planets:</label>
<button class="tooltip">
<data>Found in the discovery menu.</data>
<data>Number of Planets</data>
<data>Found in the discovery menu.</data>
<data>system/planetNumber</data>
</button>
</div>
<div class="table-cell data">
<input type="text" value="1" maxlength="1" id="planetNumInput" data-dest-number="0"
data-dest-noauto="planet" data-default="1">
</div>
<div class="table-cell text">
<label for="moonNumInput">Number of moons:</label>
<button class="tooltip">
<data>Found in the discovery menu. Put 0 if there are no moons.</data>
<data>Number of Moons</data>
<data>Found in the discovery menu. Enter 0 if there are no moons.</data>
<data>system/moonNumber</data>
</button>
</div>
<div class="table-cell data">
<input type="text" value="0" maxlength="1" id="moonNumInput" data-dest-number="0"
data-dest-noauto="moon" data-default="0">
</div>
<div class="table-cell text">
<label for="waterInput">Water in the system?</label>
<button class="tooltip">
<data>Found in the galaxy map. If it doesn't display "Water", there is no water.</data>
<data>Water</data>
<data>Found in the galaxy map. If it doesn't display "Water", don't check the box.</data>
<data>system/water</data>
</button>
</div>
<div class="table-cell data">
<input type="checkbox" id="waterInput" value="Yes" data-checkbox-unchecked="No"
data-dest-checkbox="water">
</div>
<div class="table-cell text">
<label for="waterInput">Dissonant system?</label>
<button class="tooltip">
<data>Found in the galaxy map. If it doesn't display "Dissonant", it is not
dissonant.</data>
<data>Dissonant</data>
<data>Found in the galaxy map. If it doesn't display "Dissonant", don't check the
box.</data>
<data>system/dissonant</data>
</button>
</div>
<div class="table-cell data">
<input type="checkbox" id="dissonantInput" value="Yes" data-checkbox-unchecked="No"
data-dest-checkbox="dissonant">
</div>
<div class="table-cell text">
<label>System Faction:</label>
<button class="tooltip">
<data>Found in the expanded view of the galaxy map. If it doesn't display anything, it's
"Uncharted".</data>
<data>Faction</data>
<data>
Found in the expanded view of the galaxy map.<br>
The button to enter expanded view is displayed below the box with the system
details.<br>If it doesn't display anything, it's "Uncharted"
</data>
<data>system/faction</data>
</button>
</div>
<div class="table-cell data">
<select id="factionInput" data-dest="faction">
<option value="Gek">Gek</option>
<option value="Korvax">Korvax</option>
<option value="Vy'keen">Vy'keen</option>
<option value="Gek Abandoned">Gek Abandoned</option>
<option value="Korvax Abandoned">Korvax Abandoned</option>
<option value="Vy'keen Abandoned">Vy'keen Abandoned</option>
<option value="Uncharted">Uncharted</option>
</select>
</div>
<div class="table-cell text">
<label>System economy:</label>
<button class="tooltip">
<data>Found in the expanded view of the galaxy map. If it doesn't display anything, it's
"Uncharted".</data>
<data>Economy</data>
<data>
Found in the expanded view of the galaxy map.<br>
The button to enter expanded view is displayed below the box with the system
details.<br>If it doesn't display anything, it's "Uncharted"
</data>
<data>system/economy</data>
</button>
</div>
<div class="table-cell data">
<select id="economyInput" data-dest="economy">
<optgroup label="Advanced Materials">
<option value="Alchemical">Alchemical</option>
<option value="Material Fusion">Material Fusion</option>
<option value="Metal Processing">Metal Processing</option>
<option value="Ore Processing">Ore Processing</option>
</optgroup>
<optgroup label="Manufacturing">
<option value="Construction">Construction</option>
<option value="Industrial">Industrial</option>
<option value="Manufacturing">Manufacturing</option>
<option value="Mass Production">Mass Production</option>
</optgroup>
<optgroup label="Mining">
<option value="Minerals">Minerals</option>
<option value="Mining">Mining</option>
<option value="Ore Extraction">Ore Extraction</option>
<option value="Prospecting">Prospecting</option>
</optgroup>
<optgroup label="Power Generation">
<option value="Energy Supply">Energy Supply</option>
<option value="Fuel Generation">Fuel Generation</option>
<option value="High Voltage">High Voltage</option>
<option value="Power Generation">Power Generation</option>
</optgroup>
<optgroup label="Scientific">
<option value="Experimental">Experimental</option>
<option value="Mathematical">Mathematical</option>
<option value="Research">Research</option>
<option value="Mathematical">Mathematical</option>
</optgroup>
<optgroup label="Technology">
<option value="Engineering">Engineering</option>
<option value="High Tech">High Tech</option>
<option value="Nano-construction">Nano-construction</option>
<option value="Technology">Technology</option>
</optgroup>
<optgroup label="Trading">
<option value="Commercial">Commercial</option>
<option value="Mercantile">Mercantile</option>
<option value="Shipping">Shipping</option>
<option value="Trading">Trading</option>
</optgroup>
<optgroup label="Abandoned/Uncharted">
<option value="Data Unavailable">Data Unavailable</option>
</optgroup>
</select>
</div>
<div class="table-cell text">
<label for="economysellInput">Economy sell:</label>
<button class="tooltip">
<data>Found in the expanded view of the galaxy map.</data>
<data>Economy-Sell</data>
<data>
Found in the expanded view of the galaxy map.<br>
The button to enter expanded view is displayed below the box with the system
details.
</data>
<data>system/e-sell</data>
</button>
</div>
<div class="table-cell data">
<input type="text" id="economysellInput" data-dest-noauto="economysell" data-percentage-input>
</div>
<div class="table-cell text">
<label for="economybuyInput">Economy buy:</label>
<button class="tooltip">
<data>Found in the expanded view of the galaxy map.</data>
<data>Economy-Buy</data>
<data>
Found in the expanded view of the galaxy map.<br>
The button to enter expanded view is displayed below the box with the system details.
</data>
<data>system/e-buy</data>
</button>
</div>
<div class="table-cell data">
<input type="text" id="economybuyInput" data-dest-noauto="economybuy" data-percentage-input>
</div>
<div class="table-cell text">
<label>System wealth:</label>
<button class="tooltip">
<data>Found in the expanded view of the galaxy map.</data>
<data>Wealth</data>
<data>
Found in the expanded view of the galaxy map.<br>
The button to enter expanded view is displayed below the box with the system
details.<br>
If it doesn't display anything, it's either "Abandoned" or "Uncharted". This can be
determined looking at the faction value.
</data>
<data>system/wealth</data>
</button>
</div>
<div class="table-cell data">
<select data-dest="wealth" id="wealthInput">
<optgroup label="T3">
<option value="★★★ (Advanced)">Advanced</option>
<option value="★★★ (Affluent)">Affluent</option>
<option value="★★★ (Booming)">Booming</option>
<option value="★★★ (Flourishing)">Flourishing</option>
<option value="★★★ (High Supply)">High Supply</option>
<option value="★★★ (Opulent)">Opulent</option>
<option value="★★★ (Prosperous)">Prosperous</option>
<option value="★★★ (Wealthy)">Wealthy</option>
</optgroup><!-- here ends T3-->
<optgroup label="T2">
<!--here begins T2-->
<option value="★★ (Adequate)">Adequate</option>
<option value="★★ (Balanced)">Balanced</option>
<option value="★★ (Comfortable)">Comfortable</option>
<option value="★★ (Developing)">Developing</option>
<option value="★★ (Medium Supply)">Medium Supply</option>
<option value="★★ (Promising)">Promising</option>
<option value="★★ (Satisfactory)">Satisfactory</option>
<option value="★★ (Sustainable)">Sustainable</option>
</optgroup><!-- here ends T2-->
<optgroup label="T1">
<!--here begins T1-->
<option value="★ (Declining)">Declining</option>
<option value="★ (Destitute)">Destitute</option>
<option value="★ (Failing)">Failing</option>
<option value="★ (Fledgling)">Fledgling</option>
<option value="★ (Low Supply)">Low Supply</option>
<option value="★ (Struggling)">Struggling</option>
<option value="★ (Unsuccessful)">Unsuccessful</option>
<option value="★ (Unpromising)">Unpromising</option>
</optgroup>
<!--here ends T1-->
<optgroup label="Pirate">
<option value="💀 (Black Market)">Black Market</option>
</optgroup>
<optgroup label="Abandoned/Uncharted">
<option value="">Data Unavailable</option>
</optgroup>
</select>
</div>
<div class="table-cell text">
<label>System conflict:</label>
<button class="tooltip">
<data>Found in the expanded view of the galaxy map.</data>
<data>Conflict</data>
<data>
Found in the expanded view of the galaxy map.<br>
The button to enter expanded view is displayed below the box with the system
details.<br>
If it doesn't display anything, it's either "Abandoned" or
"Uncharted". This can be determined looking at the faction value.
</data>
<data>system/conflict</data>
</button>
</div>
<div class="table-cell data">
<select id="conflictInput" data-dest="conflict">
<optgroup label="T3">
<option value="★★★ (Aggressive)">Aggressive</option>
<option value="★★★ (Alarming)">Alarming</option>
<option value="★★★ (At War)">At War</option>
<option value="★★★ (Critical)">Critical</option>
<option value="★★★ (Dangerous)">Dangerous</option>
<option value="★★★ (Destructive)">Destructive</option>
<option value="★★★ (Formidable)">Formidable</option>
<option value="★★★ (High)">High</option>
<option value="★★★ (Lawless)">Lawless</option>
<option value="★★★ (Perilous)">Perilous</option>
</optgroup>
<optgroup label="T2">
<option value="★★ (Belligerent)">Belligerent</option>
<option value="★★ (Boisterous)">Boisterous</option>
<option value="★★ (Fractious)">Fractious</option>
<option value="★★ (Intermittent)">Intermittent</option>
<option value="★★ (Medium)">Medium</option>
<option value="★★ (Rowdy)">Rowdy</option>
<option value="★★ (Sporadic)">Sporadic</option>
<option value="★★ (Testy)">Testy</option>
<option value="★★ (Unruly)">Unruly</option>
<option value="★★ (Unstable)">Unstable</option>
</optgroup>
<optgroup label="T1">
<option value="★ (Gentle)">Gentle</option>
<option value="★ (Low)">Low</option>
<option value="★ (Mild)">Mild</option>
<option value="★ (Peaceful)">Peaceful</option>
<option value="★ (Relaxed)">Relaxed</option>
<option value="★ (Stable)">Stable</option>
<option value="★ (Tranquil)">Tranquil</option>
<option value="★ (Trivial)">Trivial</option>
<option value="★ (Unthreatening)">Unthreatening</option>
<option value="★ (Untroubled)">Untroubled</option>
</optgroup>
<optgroup label="Pirate">
<option value="💀 (Pirate Controlled)">Pirate Controlled</option>
</optgroup>
<optgroup label="Abandoned/Uncharted">
<option value="Data Unavailable">Data Unavailable</option>
</optgroup>
</select>
</div>
<div class="table-cell text">
<label for="discDateInput">When was this system discovered?</label>
<button class="tooltip">
<data>Found in the analysis visor in the space station.</data>
<data>Discovery Date</data>
<data>
Found in the analysis visor in the space station.<br>
The exact discovery timestamp is displayed on the top left.
</data>
<data>system/discDate</data>
</button>
</div>
<div class="table-cell data">
<input type="date" id="discDateInput" data-dest-noauto="discDate">
</div>
<div class="table-cell text">
<label for="docDateInput">When was this system documented?</label>
</div>
<div class="table-cell data">
<input type="date" id="docDateInput" data-dest-noauto="docDate">
</div>
<div class="table-cell text">
<label>Do you belong to a chapter?</label>
</div>
<div class="table-cell data">
<select data-dest-noauto="researchteam" id="researchteamInput">
<option value=""></option>
<option value="Wiki Scholars">Wiki Scholars</option>
<option value="EBC">EBC</option>
</select>
</div>
<div class="table-cell text">
<label>Gamemode:</label>
<button class="tooltip">
<data>Gamemode of the save on which this system was documented.</data>
<data>Gamemode</data>
<data>Gamemode of the save on which this system was documented.<br>Found in the main
menu:</data>
<data>shared/gamemode</data>
</button>
</div>
<div class="table-cell data">
<select data-dest="mode" id="modeInput">
<option value="Normal">Normal</option>
<option value="Relaxed">Relaxed</option>
<option value="Survival">Survival</option>
<option value="Permadeath">Permadeath</option>
<option value="Creative">Creative</option>
<option value="Custom">Custom</option>
</select>
</div>
<div class="table-cell text">
<label>Discoverer platform:</label>
</div>
<div class="table-cell data">
<select data-dest-noauto="platform" id="platformInput">
<option value="">I don't know</option>
<option value="PC">PC</option>
<option value="PS">PlayStation</option>
<option value="XB">Xbox</option>
<option value="NS">Switch</option>
</select>
</div>
<div class="table-cell text">
<label for="discoveredlinkInput">Discoverer wiki name:</label>
</div>
<div class="table-cell data">
<input type="text" data-dest="discoveredlink" id="discoveredlinkInput">
</div>
<div class="table-cell text">
<label for="discoveredInput">Discoverer alias if no wiki:</label>
</div>
<div class="table-cell data">
<input type="text" data-dest="discovered" id="discoveredInput">
</div>
<div class="table-cell text">
<label for="docbyInput">Documenter alias if not discoverer:</label>
</div>
<div class="table-cell data">
<input type="text" data-dest-noauto="docby" id="docbyInput">
</div>
<div class="tableHeader text no-flex" data-station="terminal">
<label>Tradeables:</label>
<button class="tooltip">
<data>Can be found on the space station.</data>
<data>Space Station Tradeables</data>
<data>
Can be found on the space station at the trade terminal.<br>
Only include tradeables (items with white background at the top)
</data>
<data>system/tradeables</data>
</button>
</div>
<div id="terminalInputs" class="tableHeader text" data-station="terminal">
<button class="button is-primary" type="button" id="addTradeablesButton">+ Add
Tradeable</button>
</div>
<div class="tableHeader text sectionToggle" data-station="merchant">
<div class="label-combo is-flex-wrap-nowrap">
<p>S-class multi-tool merchant upgrades:</p>
<button class="tooltip">
<data>Can be found on the space station.</data>
<data>Multi-Tool Merchant Upgrades</data>
<data>
Can be found on the space station at the multi-tool merchant.<br>
Only check upgrades available in S class.
</data>
<data>system/MTU</data>
</button>
</div>
<button class="button" data-display-default="none" id="hideMTMerchantButton">Show</button>
</div>
<div class="tableHeader data" data-section="MTMerchant" style="display: none"
data-station="merchant">
<label for="mtSearch">Search:</label>
<input type="text" id="mtSearch" placeholder="🔎 Search" name="merchant-search"
class="input merchant-search">
<div class="checkboxes-grid">
<label class="checkbox" for="mtAVU"><input type="checkbox" id="mtAVU"
value="Analysis Visor Upgrade" data-dest-checkbox-group="MTMerchant"><span
class="checkbox-label">Scanner Module</span></label>
<label class="checkbox" for="mtBJU"><input type="checkbox" id="mtBJU"
value="Blaze Javelin Upgrade" data-dest-checkbox-group="MTMerchant"><span
class="checkbox-label">Blaze Javelin Module</span></label>
<label class="checkbox" for="mtBU"><input type="checkbox" id="mtBU"
value="Boltcaster Upgrade" data-dest-checkbox-group="MTMerchant"><span
class="checkbox-label">Boltcaster Module</span></label>
<label class="checkbox" for="mtGCU"><input type="checkbox" id="mtGCU"
value="Geology Cannon Upgrade" data-dest-checkbox-group="MTMerchant"><span
class="checkbox-label">Geology Cannon Module</span></label>
<label class="checkbox" for="mtMBU"><input type="checkbox" id="mtMBU"
value="Mining Beam Upgrade" data-dest-checkbox-group="MTMerchant"><span
class="checkbox-label">Mining Beam Module</span></label>
<label class="checkbox" for="mtNCU"><input type="checkbox" id="mtNCU"
value="Neutron Cannon Upgrade" data-dest-checkbox-group="MTMerchant"><span
class="checkbox-label">Neutron Cannon Module</span></label>
<label class="checkbox" for="mtPLU"><input type="checkbox" id="mtPLU"
value="Plasma Launcher Upgrade" data-dest-checkbox-group="MTMerchant"><span
class="checkbox-label">Plasma Launcher Module</span></label>
<label class="checkbox" for="mtPSU"><input type="checkbox" id="mtPSU"
value="Pulse Spitter Upgrade" data-dest-checkbox-group="MTMerchant"><span
class="checkbox-label">Pulse Spitter Module</span></label>
<label class="checkbox" for="mtSBU"><input type="checkbox" id="mtSBU"
value="Scatter Blaster Upgrade" data-dest-checkbox-group="MTMerchant"><span
class="checkbox-label">Scatter Blaster Module</span></label>
</div>
</div>
<div class="tableHeader text sectionToggle" data-station="merchant">
<div class="label-combo is-flex-wrap-nowrap">
<p>S-class starship merchant upgrades:</p>
<button class="tooltip">
<data>Can be found on the space station.</data>
<data>Starship Merchant Upgrades</data>
<data>
Can be found on the space station at the starship merchant.<br>
Only check upgrades available in S class.
</data>
<data>system/SSU</data>
</button>
</div>
<button class="button" data-display-default="none" id="hideSSMerchantButton">Show</button>
</div>
<div class="tableHeader data" data-section="SSMerchant" style="display: none"
data-station="merchant">
<label for="ssSearch">Search:</label>
<input type="text" id="ssSearch" placeholder="🔎 Search" name="merchant-search"
class="input merchant-search">
<div class="checkboxes-grid">
<label class="checkbox" for="ssCBU"><input type="checkbox" id="ssCBU"
value="Cyclotron Ballista Upgrade" data-dest-checkbox-group="SSMerchant"><span
class="checkbox-label">Cyclotron Module</span></label>
<label class="checkbox" for="ssDSU"><input type="checkbox" id="ssDSU"
value="Deflector Shield Upgrade" data-dest-checkbox-group="SSMerchant"><span
class="checkbox-label">Starship Shield Module</span></label>
<label class="checkbox" for="ssHU"><input type="checkbox" id="ssHU"
value="Hyperdrive Upgrade" data-dest-checkbox-group="SSMerchant"><span
class="checkbox-label">Hyperdrive Module</span></label>
<label class="checkbox" for="ssIKAU"><input type="checkbox" id="ssIKAU"
value="Infra-Knife Accelerator Upgrade" data-dest-checkbox-group="SSMerchant"><span
class="checkbox-label">Infra-Knife Module</span></label>
<label class="checkbox" for="ssLTU"><input type="checkbox" id="ssLTU"
value="Launch Thruster Upgrade" data-dest-checkbox-group="SSMerchant"><span
class="checkbox-label">Launch Thrusters Module</span></label>
<label class="checkbox" for="ssPBU"><input type="checkbox" id="ssPBU"
value="Phase Beam Upgrade" data-dest-checkbox-group="SSMerchant"><span
class="checkbox-label">Phase Beam Module</span></label>
<label class="checkbox" for="ssPCU"><input type="checkbox" id="ssPCU"
value="Photon Cannon Upgrade" data-dest-checkbox-group="SSMerchant"><span
class="checkbox-label">Photon Cannon Module</span></label>
<label class="checkbox" for="ssPEU"><input type="checkbox" id="ssPEU"
value="Positron Ejector Upgrade" data-dest-checkbox-group="SSMerchant"><span
class="checkbox-label">Positron Module</span></label>
<label class="checkbox" for="ssPuEU"><input type="checkbox" id="ssPuEU"
value="Pulse Engine Upgrade" data-dest-checkbox-group="SSMerchant"><span
class="checkbox-label">Pulse Engine Module</span></label>
</div>
</div>
<div class="tableHeader text sectionToggle" data-station="merchant">
<div class="label-combo is-flex-wrap-nowrap">
<p>S-class exocraft merchant upgrades:</p>
<button class="tooltip">
<data>Can be found on the space station.</data>
<data>Exocraft Merchant Upgrades</data>
<data>
Can be found on the space station at the Exocraft merchant.<br>
Only check upgrades available in S class.
</data>
<data>system/ECU</data>
</button>
</div>
<button class="button" data-display-default="none" id="hideECMerchantButton">Show</button>
</div>
<div class="tableHeader data" data-section="ECMerchant" style="display: none"
data-station="merchant">
<label for="ecSearch">Search:</label>
<input type="text" id="ecSearch" placeholder="🔎 Search" name="merchant-search"
class="input merchant-search">
<div class="checkboxes-grid">
<label class="checkbox" for="ecEAMU"><input type="checkbox" id="ecEAMU"
value="Exocraft Boosters Upgrade" data-dest-checkbox-group="ECMerchant"><span
class="checkbox-label">Exocraft
Acceleration Module Upgrade</span></label>
<label class="checkbox" for="ecEMLU"><input type="checkbox" id="ecEMLU"
value="Exocraft Mining Laser Upgrade" data-dest-checkbox-group="ECMerchant"><span
class="checkbox-label">Exocraft Laser Module</span></label>
<label class="checkbox" for="ecEMCU"><input type="checkbox" id="ecEMCU"
value="Mounted Cannon Upgrade" data-dest-checkbox-group="ECMerchant"><span
class="checkbox-label">Exocraft Cannon Module</span></label>
<label class="checkbox" for="ecFEU"><input type="checkbox" id="ecFEU"
value="Fusion Engine Upgrade" data-dest-checkbox-group="ECMerchant"><span
class="checkbox-label">Exocraft Engine Module</span></label>
<label class="checkbox" for="ecEBU"><input type="checkbox" id="ecEBU"
value="Exocraft Boosters Upgrade" data-dest-checkbox-group="ECMerchant"><span
class="checkbox-label">Exocraft Boost Module</span></label>
<label class="checkbox" for="ecHDU"><input type="checkbox" id="ecHDU"
value="Humboldt Drive Upgrade" data-dest-checkbox-group="ECMerchant"><span
class="checkbox-label">Humboldt Drive Module</span></label>
<label class="checkbox" for="ecMCU"><input type="checkbox" id="ecMCU"
value="Minotaur Cannon Upgrade" data-dest-checkbox-group="ECMerchant"><span
class="checkbox-label">Minotaur Cannon Module</span></label>
<label class="checkbox" for="ecMEU"><input type="checkbox" id="ecMEU"
value="Daedalus Engine Upgrade" data-dest-checkbox-group="ECMerchant"><span
class="checkbox-label">Minotaur Engine Module</span></label>
<label class="checkbox" for="ecMLU"><input type="checkbox" id="ecMLU"
value="Minotaur Laser Upgrade" data-dest-checkbox-group="ECMerchant"><span
class="checkbox-label">Minotaur Laser Module</span></label>
<label class="checkbox" for="ecNCU"><input type="checkbox" id="ecNCU"
value="Nautilon Cannon Upgrade" data-dest-checkbox-group="ECMerchant"><span
class="checkbox-label">Nautilon Cannon Module</span></label>
</div>
</div>
<div class="tableHeader text sectionToggle" data-station="merchant">
<div class="label-combo is-flex-wrap-nowrap">
<p>S-class exosuit merchant upgrades:</p>
<button class="tooltip">
<data>Can be found on the space station.</data>
<data>Exosuit Merchant Upgrades</data>
<data>
Can be found on the space station at the Exosuit merchant.<br>
Only check upgrades available in S class.
</data>
<data>system/ESU</data>
</button>
</div>
<button class="button" data-display-default="none" id="hideESMerchantButton">Show</button>
</div>
<div class="tableHeader data" data-section="ESMerchant" style="display: none"
data-station="merchant">
<label for="esSearch">Search:</label>
<input type="text" id="esSearch" placeholder="🔎 Search" name="merchant-search"
class="input merchant-search">
<div class="checkboxes-grid" style="width: 100%">
<label class="checkbox" for="esDSU"><input type="checkbox" id="esDSU"
value="Defence Systems Upgrade" data-dest-checkbox-group="ESMerchant"><span
class="checkbox-label">Shield Module</span></label>
<label class="checkbox" for="esLSU"><input type="checkbox" id="esLSU"
value="Life Support Upgrade" data-dest-checkbox-group="ESMerchant"><span
class="checkbox-label">Life Support Module</span></label>
<label class="checkbox" for="esMSU"><input type="checkbox" id="esMSU"
value="Movement System Upgrade" data-dest-checkbox-group="ESMerchant"><span
class="checkbox-label">Movement Module</span></label>
<label class="checkbox" for="esRPM"><input type="checkbox" id="esRPM"
value="Radiation Protection Module" data-dest-checkbox-group="ESMerchant"><span
class="checkbox-label">Radiation Protection Module</span></label>
<label class="checkbox" for="esTPMC"><input type="checkbox" id="esTPMC"
value="Thermal Protection Module (Cold)" data-dest-checkbox-group="ESMerchant"><span
class="checkbox-label">Thermal Protection Module (Cold)</span></label>
<label class="checkbox" for="esTPMH"><input type="checkbox" id="esTPMH"
value="Thermal Protection Module (Heat)" data-dest-checkbox-group="ESMerchant"><span
class="checkbox-label">Thermal Protection Module (Heat)</span></label>
<label class="checkbox" for="esTPM"><input type="checkbox" id="esTPM"
value="Toxic Protection Module" data-dest-checkbox-group="ESMerchant"><span
class="checkbox-label">Toxic Protection Module</span></label>
<label class="checkbox" for="esUPM"><input type="checkbox" id="esUPM"
value="Underwater Protection Module" data-dest-checkbox-group="ESMerchant"><span
class="checkbox-label">Underwater Protection Module</span></label>
</div>
</div>
<div class="tableHeader text sectionToggle" data-station="scrapDealer">
<div class="label-combo is-flex-wrap-nowrap">
<p>X-class scrapdealer upgrades:</p>
<button class="tooltip">
<data>Can be found on the space station.</data>
<data>Scrapdealer Merchant Upgrades</data>
<data>Can be found on the space station at the scrapdealer merchant.<br>
If they sell no upgrades, check the "Nothing" box.</data>
<data>system/SDU</data>
</button>
</div>
<button class="button" data-display-default="none" id="hideSDMerchantButton">Show</button>
</div>
<div class="tableHeader data" data-section="SDMerchant" style="display: none"
data-station="scrapDealer">
<label for="sdSearch">Search:</label>
<input type="text" id="sdSearch" placeholder="🔎 Search" name="merchant-search"
class="input merchant-search">
<div class="checkboxes-grid" style="width: 100%">
<label class="checkbox" for="sdN"><input type="checkbox" id="sdN" value=""
data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Nothing</span></label>
<label class="checkbox" for="sdLTU"><input type="checkbox" id="sdLTU"
value="Suspicious Launch Thrusters Module"
data-dest-checkbox-group="SDMerchant"><span class="checkbox-label">Suspicious Launch
Thrusters Module</span></label>
<label class="checkbox" for="sdMBM"><input type="checkbox" id="sdMBM"
value="Suspicious Mining Beam Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Mining Beam Module</span></label>
<label class="checkbox" for="sdSM"><input type="checkbox" id="sdSM"
value="Suspicious Scanner Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Scanner Module</span></label>
<label class="checkbox" for="sdLSM"><input type="checkbox" id="sdLSM"
value="Suspicious Life Support Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Life Support Module</span></label>
<label class="checkbox" for="sdBM"><input type="checkbox" id="sdBM"
value="Suspicious Boltcaster Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Boltcaster Module</span></label>
<label class="checkbox" for="sdHPM"><input type="checkbox" id="sdHPM"
value="Suspicious Hazard Protection Module"
data-dest-checkbox-group="SDMerchant"><span class="checkbox-label">Suspicious Hazard
Protection Module</span></label>
<label class="checkbox" for="sdMM"><input type="checkbox" id="sdMM"
value="Suspicious Movement Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Movement Module</span></label>
<label class="checkbox" for="sdShM"><input type="checkbox" id="sdShM"
value="Suspicious Shield Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Shield Module</span></label>
<label class="checkbox" for="sdHM"><input type="checkbox" id="sdHM"
value="Suspicious Hyperdrive Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Hyperdrive Module</span></label>
<label class="checkbox" for="sdPEM"><input type="checkbox" id="sdPEM"
value="Suspicious Pulse Engine Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Pulse Engine Module</span></label>
<label class="checkbox" for="sdSSM"><input type="checkbox" id="sdSSM"
value="Suspicious Starship Shield Module"
data-dest-checkbox-group="SDMerchant"><span class="checkbox-label">Suspicious
Starship Shield Module</span></label>
<label class="checkbox" for="sdCM"><input type="checkbox" id="sdCM"
value="Suspicious Cyclotron Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Cyclotron Module</span></label>
<label class="checkbox" for="sdIKM"><input type="checkbox" id="sdIKM"
value="Suspicious Infra-Knife Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Infra-Knife Module</span></label>
<label class="checkbox" for="sdPM"><input type="checkbox" id="sdPM"
value="Suspicious Positron Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Positron Module</span></label>
<label class="checkbox" for="sdPCM"><input type="checkbox" id="sdPCM"
value="Suspicious Photon Cannon Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Photon Cannon Module</span></label>
<label class="checkbox" for="sdPSM"><input type="checkbox" id="sdPSM"
value="Suspicious Pulse Spitter Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Pulse Spitter Module</span></label>
<label class="checkbox" for="sdSBM"><input type="checkbox" id="sdSBM"
value="Suspicious Scatter Blaster Module"
data-dest-checkbox-group="SDMerchant"><span class="checkbox-label">Suspicious
Scatter Blaster Module</span></label>
<label class="checkbox" for="sdBJM"><input type="checkbox" id="sdBJM"
value="Suspicious Blaze Javelin Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Blaze Javelin Module</span></label>
<label class="checkbox" for="sdGCM"><input type="checkbox" id="sdGCM"
value="Suspicious Geology Cannon Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Geology Cannon Module</span></label>
<label class="checkbox" for="sdPLM"><input type="checkbox" id="sdPLM"
value="Suspicious Plasma Launcher Module"
data-dest-checkbox-group="SDMerchant"><span class="checkbox-label">Suspicious Plasma
Launcher Module</span></label>
<label class="checkbox" for="sdNCM"><input type="checkbox" id="sdNCM"
value="Suspicious Neutron Cannon Module" data-dest-checkbox-group="SDMerchant"><span
class="checkbox-label">Suspicious Neutron Cannon Module</span></label>
</div>
</div>
<div class="table-cell text">
<label>Add optional templates:</label>
</div>
<div class="table-cell data">
<div class="checkboxes-grid">
<label class="checkbox" for="freightersCheckbox"><input type="checkbox" name="systemExtras"
value="Freighters" id="freightersCheckbox"><span
class="checkbox-label">Freighters</span></label>
<label class="checkbox" for="derelictCheckbox"><input type="checkbox" name="systemExtras"
value="Derelict" id="derelictCheckbox"><span class="checkbox-label">Derelict
Freighter</span></label>
<label class="checkbox" for="organicCheckbox"><input type="checkbox" name="systemExtras"
value="Organic" id="organicCheckbox"><span class="checkbox-label">Organic
Frigate</span></label>
<label class="checkbox" for="starshipCheckbox"><input type="checkbox" name="systemExtras"
value="Starships" id="starshipCheckbox"><span class="checkbox-label">System Starship
Album</span></label>
<label class="checkbox" for="mtCheckbox"><input type="checkbox" name="systemExtras"
value="MTs" id="mtCheckbox"><span class="checkbox-label">System Multi-Tool
Album</span></label>
</div>
</div>
<div class="tableHeader data no-flex">
<label for="addInfoInput">Additional Information:</label>
<textarea id="addInfoInput" data-dest="addInfo"></textarea>
</div>
</div>
<div id="galleryInput"></div>
<div id="galleryItems" class="gallery-items-wrapper"></div>
<div id="actions" class="buttons"></div>
</div>
<div id="output" class="column is-full-mobile">
<div class="wikiText" id="fullArticle" data-link="page">
<div>{{Version|<output id="release" name="release"></output>}}</div>
<div>{{Eisvana}}</div>
<div>{{System infobox</div>
<div>| name = <output id="name" name="name"></output></div>
<div>| image = <output id="image"></output></div>
<div>| region = <output id="region" name="region"></output></div>
<div>| galaxy = Eissentam</output></div>
<div>| multiplestars = <output id="multiplestars"></output></div>
<div>| coordinates = <output id="portalglyphs" name="galacticCoords"></output></div>
<div>| color = <output id="color"></output></div>
<div>| class = <output id="class"></output></div>
<div>| distance = <output id="distance"></output></div>
<div>| planet = <output name="planet"></output></div>
<div>| moon = <output name="moon"></output></div>
<div>| water = <output id="water"></output></div>
<div>| dissonant = <output id="dissonant"></output></div>
<div>| faction = <output id="faction"></output></div>
<div>| economy = <output id="economy"></output></div>
<div>| economysell = <output id="economysell"></output></div>
<div>| economybuy = <output id="economybuy"></output></div>
<div>| wealth = <output id="wealth"></output></div>
<div>| conflict = <output id="conflict"></output></div>
<div>| mode = <output id="mode"></output></div>
<div>| civilized = Eisvana</div>