@@ -158,10 +158,10 @@ Skill,affect_spirit,f,Boolean,0x23,False,0,0,Flag
158158Skill,affect_agility,f,Boolean,0x24,False,0,0,Flag
159159Skill,absorb_damage,f,Boolean,0x25,False,0,0,Flag
160160Skill,ignore_defense,f,Boolean,0x26,False,0,0,Flag
161- Skill,state_effects,t,Vector<Boolean> ,0x29,,0,0,Integer
162- Skill,state_effects,f,Vector<Boolean> ,0x2A,,1,0,Array - Flag
163- Skill,attribute_effects,t,Vector<Boolean> ,0x2B,,0,0,Integer
164- Skill,attribute_effects,f,Vector<Boolean> ,0x2C,,1,0,Array - Flag
161+ Skill,state_effects,t,DBBitArray ,0x29,,0,0,Integer
162+ Skill,state_effects,f,DBBitArray ,0x2A,,1,0,Array - Flag
163+ Skill,attribute_effects,t,DBBitArray ,0x2B,,0,0,Integer
164+ Skill,attribute_effects,f,DBBitArray ,0x2C,,1,0,Array - Flag
165165Skill,affect_attr_defence,f,Boolean,0x2D,False,0,0,Flag
166166Skill,battler_animation,f,Ref<Actor>,0x31,-1,0,1,Integer - RPG2003
167167Skill,battler_animation_data,f,Array<BattlerAnimationData:Ref<Actor>>,0x32,,1,1,? - RPG2003
@@ -215,19 +215,19 @@ Item,skill_id,f,Ref<Skill>,0x35,1,0,0,Integer
215215Item,switch_id,f,Ref<Switch>,0x37,1,0,0,Integer
216216Item,occasion_field2,f,Boolean,0x39,True,0,0,Flag
217217Item,occasion_battle,f,Boolean,0x3A,False,0,0,Flag
218- Item,actor_set,t,Vector<Boolean> ,0x3D,,0,0,Integer
219- Item,actor_set,f,Vector<Boolean> ,0x3E,,1,0,Array - Flag
220- Item,state_set,t,Vector<Boolean> ,0x3F,,0,0,Integer
221- Item,state_set,f,Vector<Boolean> ,0x40,,1,0,Array - Flag
222- Item,attribute_set,t,Vector<Boolean> ,0x41,,0,0,Integer
223- Item,attribute_set,f,Vector<Boolean> ,0x42,,1,0,Array - Flag
218+ Item,actor_set,t,DBBitArray ,0x3D,,0,0,Integer
219+ Item,actor_set,f,DBBitArray ,0x3E,,1,0,Array - Flag
220+ Item,state_set,t,DBBitArray ,0x3F,,0,0,Integer
221+ Item,state_set,f,DBBitArray ,0x40,,1,0,Array - Flag
222+ Item,attribute_set,t,DBBitArray ,0x41,,0,0,Integer
223+ Item,attribute_set,f,DBBitArray ,0x42,,1,0,Array - Flag
224224Item,state_chance,f,Int32,0x43,0,0,0,Integer
225225Item,reverse_state_effect,f,Boolean,0x44,False,0,0,Flag
226226Item,weapon_animation,f,Ref<Actor>,0x45,-1,0,1,Integer - RPG2003
227227Item,animation_data,f,Array<ItemAnimation:Ref<Actor>>,0x46,,1,1,Array - RPG2003
228228Item,use_skill,f,Boolean,0x47,False,0,1,Flag - RPG2003
229- Item,class_set,t,Vector<Boolean> ,0x48,,0,1,Integer - RPG2003
230- Item,class_set,f,Vector<Boolean> ,0x49,,1,1,Array - Flag - RPG2003
229+ Item,class_set,t,DBBitArray ,0x48,,0,1,Integer - RPG2003
230+ Item,class_set,f,DBBitArray ,0x49,,1,1,Array - Flag - RPG2003
231231Item,ranged_trajectory,f,Enum<Item_Trajectory>,0x4B,0,0,0,Integer
232232Item,ranged_target,f,Enum<Item_Target>,0x4C,0,0,0,Integer
233233EnemyAction,kind,f,Enum<EnemyAction_Kind>,0x01,0,1,0,Integer
@@ -299,8 +299,8 @@ TroopPage,event_commands,f,Vector<EventCommand>,0x0C,,1,0,Array - rpg::EventComm
299299Troop,name,f,DBString,0x01,'',0,0,String
300300Troop,members,f,Array<TroopMember>,0x02,,1,0,Array - rpg::TroopMember
301301Troop,auto_alignment,f,Boolean,0x03,False,0,1,Flag
302- Troop,terrain_set,t,Vector<Boolean> ,0x04,,0,0,Integer
303- Troop,terrain_set,f,Vector<Boolean> ,0x05,,1,0,Array - Flag
302+ Troop,terrain_set,t,DBBitArray ,0x04,,0,0,Integer
303+ Troop,terrain_set,f,DBBitArray ,0x05,,1,0,Array - Flag
304304Troop,appear_randomly,f,Boolean,0x06,False,0,1,Flag
305305Troop,pages,f,Array<TroopPage>,0x0B,,1,0,Array - rpg::TroopPage
306306Terrain,name,f,DBString,0x01,'',0,0,String
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