Create a skill that sets a switch ON when used in battle, and create an event with two pages, a normal one that occurs on all circumstances, and one that only occurs when said switch is ON.
Start a battle while the switch is OFF, use the switch skill, and end/finish the battle.
Once back on the map, RPG_RT switches the page of the event to the new one, while EasyRPG stays stuck on the old page.
Reported on the blog: Infinite loop in バトル ランタイム / Battle Runtime (2005)
I wonder if it may be tied to the page optimisation stuff that we had in the past, could have been a missed case.
Create a skill that sets a switch ON when used in battle, and create an event with two pages, a normal one that occurs on all circumstances, and one that only occurs when said switch is ON.
Start a battle while the switch is OFF, use the switch skill, and end/finish the battle.
Once back on the map, RPG_RT switches the page of the event to the new one, while EasyRPG stays stuck on the old page.
Reported on the blog: Infinite loop in バトル ランタイム / Battle Runtime (2005)
I wonder if it may be tied to the page optimisation stuff that we had in the past, could have been a missed case.