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Skills setting switches in battle should trigger event page changes after the battle #3555

@Mimigris

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@Mimigris

Create a skill that sets a switch ON when used in battle, and create an event with two pages, a normal one that occurs on all circumstances, and one that only occurs when said switch is ON.
Start a battle while the switch is OFF, use the switch skill, and end/finish the battle.
Once back on the map, RPG_RT switches the page of the event to the new one, while EasyRPG stays stuck on the old page.

Reported on the blog: Infinite loop in バトル ランタイム / Battle Runtime (2005)

I wonder if it may be tied to the page optimisation stuff that we had in the past, could have been a missed case.

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    BattleEvent/InterpreterMapsMap content related. For map events please use event/interpreter insteadSwitch

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