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Support 4D data as animation sequence. #307

@TheJeran

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@TheJeran

Was thinking today about visualizing 3D processes (like atmosphere dynamics) and was thinking how to efficiently animate that. And I believe we can "construct" the animation where we go through each timestep and construct the 3D texture. Then we cache that small Uint8 texture and swap it out in the shader each frame. If the full size isn't too much. We can also store all of them on the GPU and get a really smooth animation.

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