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MasterMerchant_Filters.lua
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MasterMerchant_Filters.lua
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local internal = _G["LibGuildStore_Internal"]
-- IsItemLinkBookKnown, IsItemLinkRecipeKnown
-- /script d(IsItemLinkBookKnown("|H1:item:57576:5:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h"))
-- /script d(IsItemLinkRecipeKnown("|H1:item:57576:5:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h"))
MasterMerchant.filterTypes = {}
MM_ITEM_TYPE_NONE = -1
MM_ITEM_TYPE_ALL = 0
MM_ITEM_TYPE_WEAPON = 1
MM_ITEM_TYPE_ARMOR = 2
MM_ITEM_TYPE_JEWELRY = 3
MM_ITEM_TYPE_CONSUMABLE = 4
MM_ITEM_TYPE_CRAFTING = 5
MM_ITEM_TYPE_FURNISHING = 6
MM_ITEM_TYPE_COMPANION = 7
MM_ITEM_TYPE_MISCELLANEOUS = 8
MM_RECIPE_MOTIF_UNKNOWN = 9
MM_RECIPE_MOTIF_KNOWN = 10
MM_ITEM_SUBTYPE_WEAPON_ALL = 0
MM_ITEM_SUBTYPE_WEAPON_ONE_HANDED = 1
MM_ITEM_SUBTYPE_WEAPON_TWO_HANDED = 2
MM_ITEM_SUBTYPE_WEAPON_BOW = 3
MM_ITEM_SUBTYPE_WEAPON_DESTRO_STAFF = 4
MM_ITEM_SUBTYPE_WEAPON_RESTO_STAFF = 5
MM_ITEM_SUBTYPE_ARMOR_ALL = 0
MM_ITEM_SUBTYPE_ARMOR_LIGHT = 1
MM_ITEM_SUBTYPE_ARMOR_MEDIUM = 2
MM_ITEM_SUBTYPE_ARMOR_HEAVY = 3
MM_ITEM_SUBTYPE_ARMOR_SHIELD = 4
MM_ITEM_SUBTYPE_JEWELRY_ALL = 0
MM_ITEM_SUBTYPE_JEWELRY_NECK = 1
MM_ITEM_SUBTYPE_JEWELRY_RING = 2
MM_ITEM_SUBTYPE_CONSUMABLE_ALL = 0
MM_ITEM_SUBTYPE_CONSUMABLE_FOOD = 1
MM_ITEM_SUBTYPE_CONSUMABLE_DRINK = 2
MM_ITEM_SUBTYPE_CONSUMABLE_RECIPE = 3
MM_ITEM_SUBTYPE_CONSUMABLE_POTION = 4
MM_ITEM_SUBTYPE_CONSUMABLE_POISON = 5
MM_ITEM_SUBTYPE_CONSUMABLE_STYLE_MOTIF = 6
MM_ITEM_SUBTYPE_CONSUMABLE_MASTER_WRIT = 7
MM_ITEM_SUBTYPE_CONSUMABLE_CONTAINER = 8
-- 100 to not interfere with vanilla values for ITEMTYPE_xxxxxx
MM_ITEM_SUBTYPE_CONSUMABLE_COLLECTIBLE = 100
MM_ITEM_SUBTYPE_CONSUMABLE_REPAIR_ITEM = 10
MM_ITEM_SUBTYPE_CONSUMABLE_MISCELLANEOUS = 11
MM_ITEM_SUBTYPE_CRAFTING_ALL = 0
MM_ITEM_SUBTYPE_CRAFTING_BLACKSMITHING = 1
MM_ITEM_SUBTYPE_CRAFTING_CLOTHING = 2
MM_ITEM_SUBTYPE_CRAFTING_WOODWORKING = 3
MM_ITEM_SUBTYPE_CRAFTING_JEWELRYCRAFTING = 4
MM_ITEM_SUBTYPE_CRAFTING_ALCHEMY = 5
MM_ITEM_SUBTYPE_CRAFTING_ENCHANTING = 6
MM_ITEM_SUBTYPE_CRAFTING_PROVISIONING = 7
MM_ITEM_SUBTYPE_CRAFTING_STYLE_MATERIAL = 8
MM_ITEM_SUBTYPE_CRAFTING_TRAIT_ITEM = 9
MM_ITEM_SUBTYPE_CRAFTING_FURNISHING_MATERIAL = 10
MM_ITEM_SUBTYPE_COMPANION_ALL = 0
MM_ITEM_SUBTYPE_COMPANION_WEAPONS = 1
MM_ITEM_SUBTYPE_COMPANION_ARMOR = 2
MM_ITEM_SUBTYPE_COMPANION_JEWELRY = 3
MM_ITEM_SUBTYPE_MISCELLANEOUS_ALL = 0
MM_ITEM_SUBTYPE_MISCELLANEOUS_APPEARANCE = 1
MM_ITEM_SUBTYPE_MISCELLANEOUS_GLYPH = 2
MM_ITEM_SUBTYPE_MISCELLANEOUS_SOUL_GEM = 3
MM_ITEM_SUBTYPE_MISCELLANEOUS_SIEGE = 4
MM_ITEM_SUBTYPE_MISCELLANEOUS_TOOL = 5
MM_ITEM_SUBTYPE_MISCELLANEOUS_TROPHY = 6
MM_ITEM_SUBTYPE_MISCELLANEOUS_LURE = 7
MM_ITEM_SUBTYPE_MISCELLANEOUS_TRASH = 8
MM_ITEM_SUBTYPE_MISCELLANEOUS_MISCELLANEOUS = 9
MasterMerchant.filterTypes = {
[MM_ITEM_TYPE_ALL] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_all_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_all_down.dds",
filterActive = true,
},
[MM_ITEM_TYPE_WEAPON] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds",
filterActive = false,
button = MasterMerchantFilterByTypeWindowMenuHeaderWeaponsButton,
[MM_ITEM_SUBTYPE_WEAPON_ONE_HANDED] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_1handed_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_1handed_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_WEAPON_TWO_HANDED] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_2handed_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_2handed_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_WEAPON_BOW] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_bow_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_bow_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_WEAPON_DESTRO_STAFF] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_damageStaff_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_damageStaff_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_WEAPON_RESTO_STAFF] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_healStaff_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_healStaff_down.dds",
filterActive = false,
},
},
[MM_ITEM_TYPE_ARMOR] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds",
filterActive = false,
button = MasterMerchantFilterByTypeWindowMenuHeaderArmorButton,
[MM_ITEM_SUBTYPE_ARMOR_LIGHT] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_armorLight_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_armorLight_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_ARMOR_MEDIUM] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_armorMedium_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_armorMedium_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_ARMOR_HEAVY] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_armorHeavy_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_armorHeavy_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_ARMOR_SHIELD] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_shield_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_shield_down.dds",
filterActive = false,
},
},
[MM_ITEM_TYPE_JEWELRY] = {
up = "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds",
down = "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds",
filterActive = false,
button = MasterMerchantFilterByTypeWindowMenuHeaderJewelryButton,
[MM_ITEM_SUBTYPE_JEWELRY_NECK] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Apparel_Accessories_Necklace_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Apparel_Accessories_Necklace_Down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_JEWELRY_RING] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Apparel_Accessories_Ring_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Apparel_Accessories_Ring_Down.dds",
filterActive = false,
},
},
[MM_ITEM_TYPE_CONSUMABLE] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_consumables_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_consumables_down.dds",
filterActive = false,
button = MasterMerchantFilterByTypeWindowMenuHeaderConsumableButton,
[MM_ITEM_SUBTYPE_CONSUMABLE_FOOD] = {
up = "EsoUI/Art/Crafting/provisioner_indexIcon_meat_up.dds",
down = "EsoUI/Art/Crafting/provisioner_indexIcon_meat_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CONSUMABLE_DRINK] = {
up = "EsoUI/Art/Crafting/provisioner_indexIcon_beer_up.dds",
down = "EsoUI/Art/Crafting/provisioner_indexIcon_beer_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CONSUMABLE_RECIPE] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_recipe_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_recipe_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CONSUMABLE_POTION] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Potions_Potionsolvent_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Potions_Potionsolvent_Down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CONSUMABLE_POISON] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Potions_Poisonsolvent_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Potions_Poisonsolvent_Down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CONSUMABLE_STYLE_MOTIF] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Racial_Style_Motif_Book_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Racial_Style_Motif_Book_Down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CONSUMABLE_MASTER_WRIT] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Master_Writ_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Master_Writ_Down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CONSUMABLE_CONTAINER] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_container_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_container_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CONSUMABLE_REPAIR_ITEM] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_repair_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_repair_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CONSUMABLE_MISCELLANEOUS] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_misc_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_misc_down.dds",
filterActive = false,
},
},
[MM_ITEM_TYPE_CRAFTING] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_crafting_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_crafting_down.dds",
filterActive = false,
button = MasterMerchantFilterByTypeWindowMenuHeaderCraftingButton,
[MM_ITEM_SUBTYPE_CRAFTING_BLACKSMITHING] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Materials_Blacksmithing_Mats_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Materials_Blacksmithing_Mats_Down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CRAFTING_CLOTHING] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Materials_Tailoring_Mats_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Materials_Tailoring_Mats_Down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CRAFTING_WOODWORKING] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Materials_Woodworking_Mats_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Materials_Woodworking_Mats_Down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CRAFTING_JEWELRYCRAFTING] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Materials_Jewelrymaking_Mats_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Materials_Jewelrymaking_Mats_Down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CRAFTING_ALCHEMY] = {
up = "EsoUI/Art/Crafting/alchemy_tabIcon_reagent_up.dds",
down = "EsoUI/Art/Crafting/alchemy_tabIcon_reagent_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CRAFTING_ENCHANTING] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CRAFTING_PROVISIONING] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_provisioning_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_provisioning_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CRAFTING_STYLE_MATERIAL] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_styleMaterial_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_styleMaterial_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CRAFTING_TRAIT_ITEM] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_itemTrait_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_itemTrait_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_CRAFTING_FURNISHING_MATERIAL] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_furnishing_material_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_furnishing_material_Down.dds",
filterActive = false,
},
},
[MM_ITEM_TYPE_FURNISHING] = {
up = "EsoUI/Art/Crafting/provisioner_indexIcon_furnishings_up.dds",
down = "EsoUI/Art/Crafting/provisioner_indexIcon_furnishings_down.dds",
filterActive = false,
button = MasterMerchantFilterByTypeWindowMenuHeaderFurnishingButton,
},
[MM_ITEM_TYPE_COMPANION] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_companion_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_companion_down.dds",
filterActive = false,
button = MasterMerchantFilterByTypeWindowMenuHeaderCompanionButton,
[MM_ITEM_SUBTYPE_COMPANION_WEAPONS] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_COMPANION_ARMOR] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_COMPANION_JEWELRY] = {
up = "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds",
down = "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds",
filterActive = false,
},
},
[MM_ITEM_TYPE_MISCELLANEOUS] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_misc_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_misc_down.dds",
filterActive = false,
button = MasterMerchantFilterByTypeWindowMenuHeaderMiscButton,
[MM_ITEM_SUBTYPE_MISCELLANEOUS_APPEARANCE] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_appearance_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_appearance_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_MISCELLANEOUS_GLYPH] = {
up = "EsoUI/Art/TradingHouse/Tradinghouse_Glyphs_Trio_Up.dds",
down = "EsoUI/Art/TradingHouse/Tradinghouse_Glyphs_Trio_Down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_MISCELLANEOUS_SOUL_GEM] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_soulgem_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_soulgem_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_MISCELLANEOUS_SIEGE] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_siege_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_siege_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_MISCELLANEOUS_TOOL] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_tool_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_tool_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_MISCELLANEOUS_TROPHY] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_trophy_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_trophy_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_MISCELLANEOUS_LURE] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_bait_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_bait_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_MISCELLANEOUS_TRASH] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_trash_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_trash_down.dds",
filterActive = false,
},
[MM_ITEM_SUBTYPE_MISCELLANEOUS_MISCELLANEOUS] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_misc_up.dds",
down = "EsoUI/Art/Inventory/inventory_tabIcon_misc_down.dds",
filterActive = false,
},
},
[MM_RECIPE_MOTIF_UNKNOWN] = {
up = "EsoUI/Art/Campaign/overview_indexIcon_bonus_up.dds",
down = "EsoUI/Art/Campaign/overview_indexIcon_bonus_down.dds",
filterActive = false,
button = MasterMerchantFilterByTypeWindowMenuHeaderUnknownButton,
},
[MM_RECIPE_MOTIF_KNOWN] = {
up = "EsoUI/Art/Journal/journal_tabIcon_loreLibrary_up.dds",
down = "EsoUI/Art/Journal/journal_tabIcon_loreLibrary_down.dds",
filterActive = false,
button = MasterMerchantFilterByTypeWindowMenuHeaderKnownButton,
},
}
function MasterMerchant:ResetFilters()
-- MasterMerchant:dm("Debug", "ResetFilters")
for key, value in pairs(MasterMerchant.filterTypes) do
if value.filterActive then value.filterActive = false end
if value.button then
MasterMerchant:ResetFilterState(value.button, key)
end
end
MasterMerchant.filterTypes[MM_ITEM_TYPE_ALL].filterActive = true
MasterMerchant:RefreshAlteredWindowData(true)
end
function MasterMerchant:UpdateFilterState(control, filterType)
-- MasterMerchant:dm("Debug", "UpdateFilterState")
local buttonControl
local function filtersCleared()
for _, value in pairs(MasterMerchant.filterTypes) do
if value.filterActive then return false end
end
return true
end
if not MasterMerchant.filterTypes[filterType].filterActive then MasterMerchant.filterTypes[filterType].filterActive = false end
local recipeToggleFilter = filterType == MM_RECIPE_MOTIF_KNOWN or filterType == MM_RECIPE_MOTIF_UNKNOWN
if recipeToggleFilter then
if filterType == MM_RECIPE_MOTIF_KNOWN then
MasterMerchant.filterTypes[MM_RECIPE_MOTIF_KNOWN].filterActive = not MasterMerchant.filterTypes[MM_RECIPE_MOTIF_KNOWN].filterActive
end
if filterType == MM_RECIPE_MOTIF_UNKNOWN then
MasterMerchant.filterTypes[MM_RECIPE_MOTIF_UNKNOWN].filterActive = not MasterMerchant.filterTypes[MM_RECIPE_MOTIF_UNKNOWN].filterActive
end
if filterType == MM_RECIPE_MOTIF_KNOWN and MasterMerchant.filterTypes[MM_RECIPE_MOTIF_UNKNOWN].filterActive then
MasterMerchant.filterTypes[MM_RECIPE_MOTIF_UNKNOWN].filterActive = false
buttonControl = MasterMerchant.filterTypes[MM_RECIPE_MOTIF_UNKNOWN].button
buttonControl:SetNormalTexture(MasterMerchant.filterTypes[MM_RECIPE_MOTIF_UNKNOWN].up)
end
if filterType == MM_RECIPE_MOTIF_UNKNOWN and MasterMerchant.filterTypes[MM_RECIPE_MOTIF_KNOWN].filterActive then
MasterMerchant.filterTypes[MM_RECIPE_MOTIF_KNOWN].filterActive = false
buttonControl = MasterMerchant.filterTypes[MM_RECIPE_MOTIF_KNOWN].button
buttonControl:SetNormalTexture(MasterMerchant.filterTypes[MM_RECIPE_MOTIF_KNOWN].up)
end
else
MasterMerchant.filterTypes[filterType].filterActive = not MasterMerchant.filterTypes[filterType].filterActive
end
local texture = ""
if MasterMerchant.filterTypes[filterType].filterActive then
texture = MasterMerchant.filterTypes[filterType].down
else
texture = MasterMerchant.filterTypes[filterType].up
end
control:SetNormalTexture(texture)
if filterType ~= MM_RECIPE_MOTIF_KNOWN and filterType ~= MM_RECIPE_MOTIF_UNKNOWN then
MasterMerchant.filterTypes[MM_ITEM_TYPE_ALL].filterActive = false
end
if filtersCleared() then MasterMerchant.filterTypes[MM_ITEM_TYPE_ALL].filterActive = true end
MasterMerchant:RefreshAlteredWindowData(true)
end
function MasterMerchant:ResetFilterState(control, filterType)
if not MasterMerchant.filterTypes[filterType] then return end
local texture = ""
if MasterMerchant.filterTypes[filterType].filterActive then
texture = MasterMerchant.filterTypes[filterType].down
else
texture = MasterMerchant.filterTypes[filterType].up
end
control:SetNormalTexture(texture)
end
local MM_ITEM_FILTER_ITEM_SUBTYPES = {
[MM_ITEM_TYPE_WEAPON] = {
[WEAPONTYPE_AXE] = MM_ITEM_SUBTYPE_WEAPON_ONE_HANDED,
[WEAPONTYPE_HAMMER] = MM_ITEM_SUBTYPE_WEAPON_ONE_HANDED,
[WEAPONTYPE_SWORD] = MM_ITEM_SUBTYPE_WEAPON_ONE_HANDED,
[WEAPONTYPE_DAGGER] = MM_ITEM_SUBTYPE_WEAPON_ONE_HANDED,
[WEAPONTYPE_TWO_HANDED_AXE] = MM_ITEM_SUBTYPE_WEAPON_TWO_HANDED,
[WEAPONTYPE_TWO_HANDED_HAMMER] = MM_ITEM_SUBTYPE_WEAPON_TWO_HANDED,
[WEAPONTYPE_TWO_HANDED_SWORD] = MM_ITEM_SUBTYPE_WEAPON_TWO_HANDED,
[WEAPONTYPE_BOW] = MM_ITEM_SUBTYPE_WEAPON_BOW,
[WEAPONTYPE_FIRE_STAFF] = MM_ITEM_SUBTYPE_WEAPON_DESTRO_STAFF,
[WEAPONTYPE_FROST_STAFF] = MM_ITEM_SUBTYPE_WEAPON_DESTRO_STAFF,
[WEAPONTYPE_LIGHTNING_STAFF] = MM_ITEM_SUBTYPE_WEAPON_DESTRO_STAFF,
[WEAPONTYPE_HEALING_STAFF] = MM_ITEM_SUBTYPE_WEAPON_RESTO_STAFF,
},
[MM_ITEM_TYPE_ARMOR] = {
[ARMORTYPE_HEAVY] = MM_ITEM_SUBTYPE_ARMOR_HEAVY,
[ARMORTYPE_LIGHT] = MM_ITEM_SUBTYPE_ARMOR_LIGHT,
[ARMORTYPE_MEDIUM] = MM_ITEM_SUBTYPE_ARMOR_MEDIUM,
[WEAPONTYPE_SHIELD] = MM_ITEM_SUBTYPE_ARMOR_SHIELD,
},
[MM_ITEM_TYPE_JEWELRY] = {
[EQUIP_TYPE_RING] = MM_ITEM_SUBTYPE_JEWELRY_RING,
[EQUIP_TYPE_NECK] = MM_ITEM_SUBTYPE_JEWELRY_NECK,
},
[MM_ITEM_TYPE_COMPANION] = {
[ITEMTYPE_WEAPON] = MM_ITEM_SUBTYPE_COMPANION_WEAPONS,
[ITEMTYPE_ARMOR] = MM_ITEM_SUBTYPE_COMPANION_ARMOR,
[MM_ITEM_TYPE_JEWELRY] = MM_ITEM_SUBTYPE_COMPANION_JEWELRY,
},
[MM_ITEM_TYPE_CONSUMABLE] = {
[ITEMTYPE_FOOD] = MM_ITEM_SUBTYPE_CONSUMABLE_FOOD,
[ITEMTYPE_DRINK] = MM_ITEM_SUBTYPE_CONSUMABLE_DRINK,
[ITEMTYPE_RECIPE] = MM_ITEM_SUBTYPE_CONSUMABLE_RECIPE,
[ITEMTYPE_POTION] = MM_ITEM_SUBTYPE_CONSUMABLE_POTION,
[ITEMTYPE_POISON] = MM_ITEM_SUBTYPE_CONSUMABLE_POISON,
[ITEMTYPE_RACIAL_STYLE_MOTIF] = MM_ITEM_SUBTYPE_CONSUMABLE_STYLE_MOTIF,
[ITEMTYPE_MASTER_WRIT] = MM_ITEM_SUBTYPE_CONSUMABLE_MASTER_WRIT,
-- CONTAINER
[ITEMTYPE_CONTAINER] = MM_ITEM_SUBTYPE_CONSUMABLE_CONTAINER,
[ITEMTYPE_CONTAINER_CURRENCY] = MM_ITEM_SUBTYPE_CONSUMABLE_CONTAINER,
-- REPAIR_ITEM
[ITEMTYPE_TOOL] = MM_ITEM_SUBTYPE_CONSUMABLE_REPAIR_ITEM,
[ITEMTYPE_AVA_REPAIR] = MM_ITEM_SUBTYPE_CONSUMABLE_REPAIR_ITEM,
[ITEMTYPE_CROWN_REPAIR] = MM_ITEM_SUBTYPE_CONSUMABLE_REPAIR_ITEM,
[ITEMTYPE_GROUP_REPAIR] = MM_ITEM_SUBTYPE_CONSUMABLE_REPAIR_ITEM,
--MISC
[ITEMTYPE_FISH] = MM_ITEM_SUBTYPE_CONSUMABLE_MISCELLANEOUS,
[ITEMTYPE_RECALL_STONE] = MM_ITEM_SUBTYPE_CONSUMABLE_MISCELLANEOUS,
[ITEMTYPE_DYE_STAMP] = MM_ITEM_SUBTYPE_CONSUMABLE_MISCELLANEOUS,
[MM_ITEM_SUBTYPE_CONSUMABLE_COLLECTIBLE] = MM_ITEM_SUBTYPE_CONSUMABLE_MISCELLANEOUS,
},
[MM_ITEM_TYPE_CRAFTING] = {
-- ITEM_TYPE_DISPLAY_CATEGORY_BLACKSMITHING
[ITEMTYPE_BLACKSMITHING_RAW_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_BLACKSMITHING,
[ITEMTYPE_BLACKSMITHING_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_BLACKSMITHING,
[ITEMTYPE_BLACKSMITHING_BOOSTER] = MM_ITEM_SUBTYPE_CRAFTING_BLACKSMITHING,
-- ITEM_TYPE_DISPLAY_CATEGORY_CLOTHING
[ITEMTYPE_CLOTHIER_RAW_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_CLOTHING,
[ITEMTYPE_CLOTHIER_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_CLOTHING,
[ITEMTYPE_CLOTHIER_BOOSTER] = MM_ITEM_SUBTYPE_CRAFTING_CLOTHING,
-- ITEM_TYPE_DISPLAY_CATEGORY_WOODWORKING
[ITEMTYPE_WOODWORKING_RAW_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_WOODWORKING,
[ITEMTYPE_WOODWORKING_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_WOODWORKING,
[ITEMTYPE_WOODWORKING_BOOSTER] = MM_ITEM_SUBTYPE_CRAFTING_WOODWORKING,
-- ITEM_TYPE_DISPLAY_CATEGORY_JEWELRYCRAFTING
[ITEMTYPE_JEWELRYCRAFTING_RAW_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_JEWELRYCRAFTING,
[ITEMTYPE_JEWELRYCRAFTING_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_JEWELRYCRAFTING,
[ITEMTYPE_JEWELRYCRAFTING_RAW_BOOSTER] = MM_ITEM_SUBTYPE_CRAFTING_JEWELRYCRAFTING,
[ITEMTYPE_JEWELRYCRAFTING_BOOSTER] = MM_ITEM_SUBTYPE_CRAFTING_JEWELRYCRAFTING,
-- ITEM_TYPE_DISPLAY_CATEGORY_ALCHEMY
[ITEMTYPE_REAGENT] = MM_ITEM_SUBTYPE_CRAFTING_ALCHEMY,
[ITEMTYPE_POTION_BASE] = MM_ITEM_SUBTYPE_CRAFTING_ALCHEMY,
[ITEMTYPE_POISON_BASE] = MM_ITEM_SUBTYPE_CRAFTING_ALCHEMY,
-- ITEM_TYPE_DISPLAY_CATEGORY_ENCHANTING
[ITEMTYPE_ENCHANTING_RUNE_ASPECT] = MM_ITEM_SUBTYPE_CRAFTING_ENCHANTING,
[ITEMTYPE_ENCHANTING_RUNE_POTENCY] = MM_ITEM_SUBTYPE_CRAFTING_ENCHANTING,
[ITEMTYPE_ENCHANTING_RUNE_ESSENCE] = MM_ITEM_SUBTYPE_CRAFTING_ENCHANTING,
-- ITEM_TYPE_DISPLAY_CATEGORY_PROVISIONING
[ITEMTYPE_INGREDIENT] = MM_ITEM_SUBTYPE_CRAFTING_PROVISIONING,
[ITEMTYPE_SPICE] = MM_ITEM_SUBTYPE_CRAFTING_PROVISIONING,
[ITEMTYPE_FLAVORING] = MM_ITEM_SUBTYPE_CRAFTING_PROVISIONING,
-- ITEM_TYPE_DISPLAY_CATEGORY_STYLE_MATERIAL
[ITEMTYPE_STYLE_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_STYLE_MATERIAL,
[ITEMTYPE_RAW_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_STYLE_MATERIAL,
-- ITEM_TYPE_DISPLAY_CATEGORY_TRAIT_ITEM
[ITEMTYPE_ARMOR_TRAIT] = MM_ITEM_SUBTYPE_CRAFTING_TRAIT_ITEM,
[ITEMTYPE_WEAPON_TRAIT] = MM_ITEM_SUBTYPE_CRAFTING_TRAIT_ITEM,
[ITEMTYPE_JEWELRY_RAW_TRAIT] = MM_ITEM_SUBTYPE_CRAFTING_TRAIT_ITEM,
[ITEMTYPE_JEWELRY_TRAIT] = MM_ITEM_SUBTYPE_CRAFTING_TRAIT_ITEM,
-- ITEM_TYPE_DISPLAY_CATEGORY_FURNISHING_MATERIAL
[ITEMTYPE_FURNISHING_MATERIAL] = MM_ITEM_SUBTYPE_CRAFTING_FURNISHING_MATERIAL,
},
-- MM_ITEM_TYPE_FURNISHING there is no subtype
[MM_ITEM_TYPE_MISCELLANEOUS] = {
[ITEMTYPE_COSTUME] = MM_ITEM_SUBTYPE_MISCELLANEOUS_APPEARANCE,
[ITEMTYPE_DISGUISE] = MM_ITEM_SUBTYPE_MISCELLANEOUS_APPEARANCE,
[ITEMTYPE_TABARD] = MM_ITEM_SUBTYPE_MISCELLANEOUS_APPEARANCE,
[ITEMTYPE_GLYPH_WEAPON] = MM_ITEM_SUBTYPE_MISCELLANEOUS_GLYPH,
[ITEMTYPE_GLYPH_ARMOR] = MM_ITEM_SUBTYPE_MISCELLANEOUS_GLYPH,
[ITEMTYPE_GLYPH_JEWELRY] = MM_ITEM_SUBTYPE_MISCELLANEOUS_GLYPH,
[ITEMTYPE_SOUL_GEM] = MM_ITEM_SUBTYPE_MISCELLANEOUS_SOUL_GEM,
[ITEMTYPE_SIEGE] = MM_ITEM_SUBTYPE_MISCELLANEOUS_SIEGE,
-- [ITEMTYPE_LOCKPICK] = MM_ITEM_SUBTYPE_MISCELLANEOUS_TOOL,
[ITEMTYPE_TROPHY] = MM_ITEM_SUBTYPE_MISCELLANEOUS_TROPHY,
[ITEMTYPE_COLLECTIBLE] = MM_ITEM_SUBTYPE_MISCELLANEOUS_TROPHY,
[ITEMTYPE_TREASURE] = MM_ITEM_SUBTYPE_MISCELLANEOUS_TROPHY,
[ITEMTYPE_LURE] = MM_ITEM_SUBTYPE_MISCELLANEOUS_LURE,
[ITEMTYPE_TRASH] = MM_ITEM_SUBTYPE_MISCELLANEOUS_TRASH,
},
}
function MasterMerchant:IsItemLinkTypeConsumable(itemType)
local consumables = {
-- FOOD
[ITEMTYPE_FOOD] = true,
-- DRINK
[ITEMTYPE_DRINK] = true,
-- RECIPE
[ITEMTYPE_RECIPE] = true,
-- POTION
[ITEMTYPE_POTION] = true,
-- POISON
[ITEMTYPE_POISON] = true,
-- STYLE_MOTIF
[ITEMTYPE_RACIAL_STYLE_MOTIF] = true,
-- MASTER_WRIT
[ITEMTYPE_MASTER_WRIT] = true,
-- CONTAINER
[ITEMTYPE_CONTAINER] = true,
[ITEMTYPE_CONTAINER_CURRENCY] = true,
-- REPAIR_ITEM
[ITEMTYPE_TOOL] = true,
[ITEMTYPE_AVA_REPAIR] = true,
[ITEMTYPE_CROWN_REPAIR] = true,
[ITEMTYPE_GROUP_REPAIR] = true,
--MISC
[ITEMTYPE_FISH] = true,
[ITEMTYPE_RECALL_STONE] = true,
[ITEMTYPE_DYE_STAMP] = true,
}
if consumables[itemType] then
return true
end
return false
end
function MasterMerchant:IsItemLinkTypeCrafting(itemType)
local craftingMats = {
-- ITEM_TYPE_DISPLAY_CATEGORY_BLACKSMITHING
[ITEMTYPE_BLACKSMITHING_RAW_MATERIAL] = true,
[ITEMTYPE_BLACKSMITHING_MATERIAL] = true,
[ITEMTYPE_BLACKSMITHING_BOOSTER] = true,
-- ITEM_TYPE_DISPLAY_CATEGORY_CLOTHING
[ITEMTYPE_CLOTHIER_RAW_MATERIAL] = true,
[ITEMTYPE_CLOTHIER_MATERIAL] = true,
[ITEMTYPE_CLOTHIER_BOOSTER] = true,
-- ITEM_TYPE_DISPLAY_CATEGORY_WOODWORKING
[ITEMTYPE_WOODWORKING_RAW_MATERIAL] = true,
[ITEMTYPE_WOODWORKING_MATERIAL] = true,
[ITEMTYPE_WOODWORKING_BOOSTER] = true,
-- ITEM_TYPE_DISPLAY_CATEGORY_JEWELRYCRAFTING
[ITEMTYPE_JEWELRYCRAFTING_RAW_MATERIAL] = true,
[ITEMTYPE_JEWELRYCRAFTING_MATERIAL] = true,
[ITEMTYPE_JEWELRYCRAFTING_RAW_BOOSTER] = true,
[ITEMTYPE_JEWELRYCRAFTING_BOOSTER] = true,
-- ITEM_TYPE_DISPLAY_CATEGORY_ALCHEMY
[ITEMTYPE_REAGENT] = true,
[ITEMTYPE_POTION_BASE] = true,
[ITEMTYPE_POISON_BASE] = true,
-- ITEM_TYPE_DISPLAY_CATEGORY_ENCHANTING
[ITEMTYPE_ENCHANTING_RUNE_ASPECT] = true,
[ITEMTYPE_ENCHANTING_RUNE_POTENCY] = true,
[ITEMTYPE_ENCHANTING_RUNE_ESSENCE] = true,
-- ITEM_TYPE_DISPLAY_CATEGORY_PROVISIONING
[ITEMTYPE_INGREDIENT] = true,
[ITEMTYPE_SPICE] = true,
[ITEMTYPE_FLAVORING] = true,
-- ITEM_TYPE_DISPLAY_CATEGORY_STYLE_MATERIAL
[ITEMTYPE_STYLE_MATERIAL] = true,
[ITEMTYPE_RAW_MATERIAL] = true,
-- ITEM_TYPE_DISPLAY_CATEGORY_TRAIT_ITEM
[ITEMTYPE_ARMOR_TRAIT] = true,
[ITEMTYPE_WEAPON_TRAIT] = true,
[ITEMTYPE_JEWELRY_RAW_TRAIT] = true,
[ITEMTYPE_JEWELRY_TRAIT] = true,
-- ITEM_TYPE_DISPLAY_CATEGORY_FURNISHING_MATERIAL
[ITEMTYPE_FURNISHING_MATERIAL] = true,
}
if craftingMats[itemType] then
return true
end
return false
end
function MasterMerchant:IsItemLinkTypeMiscellaneous(itemType)
local miscellaneousTypes = {
-- APPEARANCE
[ITEMTYPE_COSTUME] = true,
[ITEMTYPE_DISGUISE] = true,
[ITEMTYPE_TABARD] = true,
-- GLYPH
[ITEMTYPE_GLYPH_WEAPON] = true,
[ITEMTYPE_GLYPH_ARMOR] = true,
[ITEMTYPE_GLYPH_JEWELRY] = true,
-- SOUL_GEM
[ITEMTYPE_SOUL_GEM] = true,
-- SIEGE
[ITEMTYPE_SIEGE] = true,
-- TROPHY
[ITEMTYPE_TROPHY] = true,
[ITEMTYPE_COLLECTIBLE] = true,
[ITEMTYPE_TREASURE] = true,
-- LURE
[ITEMTYPE_LURE] = true,
-- TRASH
[ITEMTYPE_TRASH] = true,
}
if miscellaneousTypes[itemType] then
return true
end
return false
end
function MasterMerchant:IsItemLinkLearnedCollectible(specializedItemType)
if not specializedItemType then return false end
local specializedItemtypesOfContainers = {
[SPECIALIZED_ITEMTYPE_CONTAINER_STYLE_PAGE] = true,
[SPECIALIZED_ITEMTYPE_COLLECTIBLE_STYLE_PAGE] = true,
[SPECIALIZED_ITEMTYPE_CONTAINER] = true,
}
if specializedItemtypesOfContainers[specializedItemType] then
return true
end
return false
end
function MasterMerchant:GetItemLinkItemType(itemLink)
local filterType = MM_ITEM_TYPE_NONE
local subFilterType = MM_ITEM_TYPE_NONE
local weaponType = MM_ITEM_TYPE_NONE
local armorType = MM_ITEM_TYPE_NONE
local equipType = MM_ITEM_TYPE_NONE
local subfilterOut = nil
local itemType, specializedItemType = GetItemLinkItemType(itemLink)
local isCompanionItem = false
if itemType == ITEMTYPE_WEAPON or itemType == ITEMTYPE_ARMOR then
isCompanionItem = GetItemLinkActorCategory(itemLink) == GAMEPLAY_ACTOR_CATEGORY_COMPANION
end
if itemType == ITEMTYPE_WEAPON then
weaponType = GetItemLinkWeaponType(itemLink)
filterType = MM_ITEM_TYPE_WEAPON
subFilterType = weaponType
if weaponType == WEAPONTYPE_SHIELD and not isCompanionItem then
filterType = MM_ITEM_TYPE_ARMOR
end
end
if itemType == ITEMTYPE_ARMOR then
equipType = GetItemLinkEquipType(itemLink)
armorType = GetItemLinkArmorType(itemLink)
filterType = MM_ITEM_TYPE_ARMOR
-- set to armor type for lookup table
subFilterType = armorType
-- set to Jewelry if ring or neck
if equipType == EQUIP_TYPE_NECK or equipType == EQUIP_TYPE_RING then
filterType = MM_ITEM_TYPE_JEWELRY
subFilterType = equipType
end
end
if isCompanionItem then
filterType = MM_ITEM_TYPE_COMPANION
subFilterType = itemType
if weaponType ~= MM_ITEM_TYPE_NONE and weaponType == WEAPONTYPE_SHIELD then
subFilterType = ITEMTYPE_ARMOR
end
if equipType ~= MM_ITEM_TYPE_NONE and (equipType == EQUIP_TYPE_NECK or equipType == EQUIP_TYPE_RING) then
subFilterType = MM_ITEM_TYPE_JEWELRY
end
end
--MasterMerchant:dm("Info", itemType)
--MasterMerchant:dm("Info", specializedItemType)
if MasterMerchant:IsItemLinkTypeConsumable(itemType) then
filterType = MM_ITEM_TYPE_CONSUMABLE
if MasterMerchant:IsCollectibleValidForPlayer(itemLink) then
subFilterType = MM_ITEM_SUBTYPE_CONSUMABLE_COLLECTIBLE
else
subFilterType = itemType
end
end
if MasterMerchant:IsItemLinkTypeCrafting(itemType) then
filterType = MM_ITEM_TYPE_CRAFTING
subFilterType = itemType
end
if itemType == ITEMTYPE_FURNISHING then
filterType = MM_ITEM_TYPE_FURNISHING
end
if MasterMerchant:IsItemLinkTypeMiscellaneous(itemType) then
filterType = MM_ITEM_TYPE_MISCELLANEOUS
subFilterType = itemType
end
--[[ murky crystal,
]]--
if itemType == ITEMTYPE_NONE and specializedItemType == SPECIALIZED_ITEMTYPE_NONE then
filterType = MM_ITEM_TYPE_MISCELLANEOUS
subFilterType = MM_ITEM_SUBTYPE_MISCELLANEOUS_MISCELLANEOUS
end
--[[ values are set to MM_ITEM_TYPE_NONE as a way to avoid compare against
nil errors, so set nil here
]]--
if filterType == MM_ITEM_TYPE_NONE then filterType = MM_ITEM_TYPE_MISCELLANEOUS end
if subFilterType == MM_ITEM_TYPE_NONE then subFilterType = nil end
-- if both are still set then get the subfilter unless it is a Companion Item
if filterType and subFilterType then
subfilterOut = MM_ITEM_FILTER_ITEM_SUBTYPES[filterType][subFilterType]
end
return filterType, subfilterOut
end
function MasterMerchant:IsCollectibleValidForPlayer(itemLink)
local containerCollectibleId = GetItemLinkContainerCollectibleId(itemLink)
local isValidForPlayer = IsCollectibleValidForPlayer(containerCollectibleId)
if isValidForPlayer then
return true
end
return false
end
function MasterMerchant:IsItemLinkKnownUnknown(itemLink)
local known = false
local itemType, specializedItemType = GetItemLinkItemType(itemLink)
if itemType == ITEMTYPE_RECIPE then
known = IsItemLinkRecipeKnown(itemLink)
end
if itemType == ITEMTYPE_RACIAL_STYLE_MOTIF then
known = IsItemLinkBookKnown(itemLink)
end
if MasterMerchant:IsItemLinkLearnedCollectible(specializedItemType) then
if MasterMerchant:IsCollectibleValidForPlayer(itemLink) then
local containerCollectibleId = GetItemLinkContainerCollectibleId(itemLink)
known = IsCollectibleUnlocked(containerCollectibleId)
end
end
return known
--[[
special case when the itemType is something you can learn like
a Recipe or Motif, or a Collectible you can aquire
returns the vanilla ItemType and True or False if known for subfilterOut
if itemType == ITEMTYPE_RECIPE then
filterType = itemType
subfilterOut = IsItemLinkRecipeKnown(itemLink)
end
if itemType == ITEMTYPE_RACIAL_STYLE_MOTIF then
filterType = itemType
subfilterOut = IsItemLinkBookKnown(itemLink)
end
-- ITEMTYPE_COLLECTIBLE
if MasterMerchant:IsItemLinkLearnedCollectible(specializedItemType) then
local containerCollectibleId = GetItemLinkContainerCollectibleId(itemLink)
local isValidForPlayer = IsCollectibleValidForPlayer(containerCollectibleId)
if isValidForPlayer then
filterType = itemType
subfilterOut = IsCollectibleUnlocked(containerCollectibleId)
else
filterType = MM_ITEM_TYPE_MISCELLANEOUS
subfilterOut = MM_ITEM_SUBTYPE_MISCELLANEOUS_TROPHY
end
end
]]--
end
function MasterMerchant:IsItemLinkLearnable(itemLink)
local itemType, specializedItemType = GetItemLinkItemType(itemLink)
local isLearnedCollectible = MasterMerchant:IsItemLinkLearnedCollectible(specializedItemType)
if itemType == ITEMTYPE_RECIPE or itemType == ITEMTYPE_RACIAL_STYLE_MOTIF or isLearnedCollectible then
return true
end
return false
end
function MasterMerchant:CollectibleUnlockState(itemLink)
return IsItemSetCollectionPieceUnlocked(GetItemLinkItemId(itemLink))
end
function MasterMerchant:IsItemLinkCollectible(itemLink)
return IsItemSetCollectionPieceUnlocked(GetItemLinkItemId(itemLink))
end
--[[
/script LibGuildStore_MasterMerchant:dm("Info", {MasterMerchant:GetItemLinkItemType("|H1:item:175565:124:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h", true)})
/script LibGuildStore_MasterMerchant:dm("Info", MasterMerchant:IsItemLinkFiltered("|H1:item:171741:124:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h", true))
/script LibGuildStore_MasterMerchant:dm("Info", MasterMerchant:IsItemLinkFiltered("|H0:item:10897:358:50:0:0:0:0:0:0:0:0:0:0:0:0:8:0:0:0:10000:0|h|h", true))
/script LibGuildStore_MasterMerchant:dm("Info", LibGuildStore_Internal:AddSearchToItem("|H0:item:97217:362:50:0:0:0:0:0:0:0:0:0:0:0:0:6:0:0:0:0:0|h|h"))
/script LibGuildStore_MasterMerchant:dm("Info", MasterMerchant:CollectibleUnlockState("|H1:item:45851:21:6:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h", true))
]]--
function MasterMerchant:IsItemLinkFiltered(itemLink)
local itemType, specializedItemType = MasterMerchant:GetItemLinkItemType(itemLink)
local knownFilterActive = MasterMerchant.filterTypes[MM_RECIPE_MOTIF_KNOWN].filterActive
local unknownFilterActive = MasterMerchant.filterTypes[MM_RECIPE_MOTIF_UNKNOWN].filterActive
local isLearnable = MasterMerchant:IsItemLinkLearnable(itemLink)
local isKnowToggleActive = knownFilterActive or unknownFilterActive
local showAll = MasterMerchant.filterTypes[MM_ITEM_TYPE_ALL].filterActive
local typeFilterActive = MasterMerchant.filterTypes[itemType].filterActive
local isCollectibleItem = IsItemLinkSetCollectionPiece(itemLink)
local collectible = isCollectibleItem and (itemType == MM_ITEM_TYPE_WEAPON or itemType == MM_ITEM_TYPE_ARMOR or itemType == MM_ITEM_TYPE_JEWELRY)
local isKnown = nil
local isCollected = nil
if isLearnable then
isKnown = MasterMerchant:IsItemLinkKnownUnknown(itemLink)
end
if collectible then
isCollected = MasterMerchant:CollectibleUnlockState(itemLink)
end
-------------------------------------------------
----- Show All -----
-------------------------------------------------
if isKnowToggleActive and isLearnable and showAll then
if isKnown and not unknownFilterActive then
return true
end
if isKnown and unknownFilterActive then
return false
end
if not isKnown and not knownFilterActive then
return true
end
if not isKnown and knownFilterActive then
return false
end
end
-------------------------------------------------
----- Active Filter -----
-------------------------------------------------
if isKnowToggleActive and isLearnable and typeFilterActive then
if isKnown and not unknownFilterActive then
return true
end
if isKnown and unknownFilterActive then
return false
end
if not isKnown and not knownFilterActive then
return true
end
if not isKnown and knownFilterActive then
return false
end
end
-------------------------------------------------
----- Collectable -----
-------------------------------------------------
if isKnowToggleActive and collectible and typeFilterActive then
if isCollected and not unknownFilterActive then
return true
end
if isCollected and unknownFilterActive then
return false
end
if not isCollected and not knownFilterActive then
return true
end
if not isCollected and knownFilterActive then
return false
end
end
-------------------------------------------------
----- Exiting -----
-------------------------------------------------
if typeFilterActive then
return true
end
if showAll then
return true
end
return false
end