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If there are duplicate vertex textures, they can be combined/collapsed into one so that the data is not repeated. The struggle with this is making sure any faces that use the collapsed vertex texture are redirected to the one that was kept.
The text was updated successfully, but these errors were encountered:
If there are duplicate vertex textures, they can be combined/collapsed into one so that the data is not repeated. The struggle with this is making sure any faces that use the collapsed vertex texture are redirected to the one that was kept.
The text was updated successfully, but these errors were encountered: